Ranger / Rogue build?


Advice


I've been away from the game for awhile, and I am much more familiar with 3.5, so feel free to point out the obvious.

We are running a game with only 3 players and this player will be filling the role of the skill-based character.

He needs to track/wilderness survival, as well as do the rogue stuff like trap-spotting / disable device.

we are beginning at lvl 1 but I understand that he won't necessarily have all of that at first level.

The PC would like to be wilderness-y for roleplay purposes, but rogue-ish for party balance.

All ideas are welcome and appreciated!
Thank you so much for your input. :)


Be a Trapper ranger. You lose spells which really sucks but you get trap finding and traps.


Losing spells is fitting for the lore. It is a low-magic campaign.

I will check it out, thanks!

Any ideas on multi-classing? would it even be viable?


Somehow posted this twice... can a mod combine or delete one of these?


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KILLDROID wrote:


Any ideas on multi-classing? would it even be viable?

Perhaps Slayer from the upcoming advance class guide.

Silver Crusade

The Ranger/Rogue works very well. For suggestions I need to know if you want more ranger or more rogue, along with if you want to be a range, or melee character. Giving up spells is a bad idea. With spell completion items for healing being a big game changer. With a low magic world even casting a cure light wounds can be a big help.


Slayer!!!!!


Advanced class guide is out now, you really need to take a hard look at the slayer, there is no reason to run multiclass at this point.

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