
Mercurial |
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This is for a PFS character, a Kitsune Wildblooded Sorcerer (Sylvan) who will have a full animal companion and intends to use spells as buffs for her party and AC and for enchantments. I'm just posting the final level 12 spell choices to save space - there will have been some swap outs as the character levels up and some spells become more or less effective.
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12th level spells & abilities
Dancing Lights 3/day
Woodland Stride at will
Greater Invisibility 12 rounds/day
Spells per day (0 – unlimited, 1st – 8, 2nd – 8, 3rd – 7, 4th – 7, 5th – 6, 6th – 4)
Spells Known:
0 level
Acid Splash, Detect Magic, Ghost Sound, Light, Mage Hand, Mending, Prestidigitation, Read Magic, Resistance
1st level
Charm Person, Entangle*, Featherfall, Mage Armor, Obscuring Mist, Silent Image
2nd level
Bull’s Strength, Glitterdust, Hideous Laughter*, Mirror Image, Protection vs. Evil – Communal, Scorching Ray
3rd level
Deep Slumber*, Displacement, Haste, Hold Person, Resist Energy - Communal
4th level
Enervation, Poison*, Emergency Force Shield, Stoneskin
5th level
Hold Monster, Teleport, Tree Stride*
* Bloodline spells
Is there anything I'm lacking to fill my role or anything I haven't considered? Do I have too much of anything? My goal will be to use my animal companion (probably one of the big ones, like Allosaurus or Spinosuarus) to be my 'stand in' in combat, either protecting me or more often providing a little more melee firepower for the group while I try to lock down the biggest threats. I can't really do anything about some of the subpar bloodline spells, but they're not all bad.
I figure I'll be able to do the following things:
Solo buffs (primarily for Animal Companion):
Mage Armor, Bull's Strength, Displacement, Stoneskin
Group buffs:
Communal Protection vs. Evil, Communal Resist Energy, Haste
Solo control spells:
Charm Person, Hideous Laughter, Deep Slumber, Hold Person, Hold Monster
Battlefield control spells:
Entangle, Glitterdust
Offensive spells:
Scorching Ray, Enervation, Poison
Defensive spells:
Obscuring Mist, Mirror Image, Emergency Force Shield
Utility spells:
Featherfall, Silent Image, Tree Stride, Teleport
I'm also planning on taking Eldritch Heritage at 7th level and Improved Familiar at 9th, probably sticking with the Fey theme and going with a Faerie Dragon so I can add its utility to my own. Is that a good or a bad idea? Also, would 'Share Spells' allow Enlarge Person to be cast on an Animal Companion? And would Grease be a better choice than Obscuring Mist, considering that I'll be taking it around 6th level?

Duriel_Jones |

You will really want Enlarge person for your animal companion. If you can't fit it into your spells known I would suggest a Page of spell knowledge, it's just that good. A large spinosaurus at levels 1-5 is something to awesome to miss out on.
I would also recommend looking at the Razmiran priest archetype as well. You only give up some bloodline spells for a huge increase in versatility.

Mercurial |

You will really want Enlarge person for your animal companion. If you can't fit it into your spells known I would suggest a Page of spell knowledge, it's just that good. A large spinosaurus at levels 1-5 is something to awesome to miss out on.
I would also recommend looking at the Razmiran priest archetype as well. You only give up some bloodline spells for a huge increase in versatility.
So Enlarge Person will in fact work on my AC? this is the first time I'm playing one and the Share Spells ability specifically said spells with a target of personal, so I wasn't sure...

Thaago |
In general it looks solid.
I think Fly or Overland Flight should make it onto the list - just really useful. I also like invisibility rather than Bull's Strength for higher levels as it doesn't stack with enhancement items on your AC - maybe bull's strength at first, then swap it out for invisibility at 6 or 8 as a free retraining.
For buffing your animal companion, Enlarge Person works because of Share Spells. The reach and bonus to combat maneuvers is nice. Later on Animal Growth is an excellent upgrade that lets animals do surprising amount of damage.
I'm personally not a fan of Hold Person and Hold Monster as they offer a save every round - and I just don't like SoD's. You do get a +1 to their DC's though, so that helps.
[edit] ninja'd! Yup, any spell with a target of "you" can be cast. So Form of the Dragon at high levels is on for animal companions as well.

Mercurial |

In general it looks solid.
I think Fly or Overland Flight should make it onto the list - just really useful. I also like invisibility rather than Bull's Strength for higher levels as it doesn't stack with enhancement items on your AC - maybe bull's strength at first, then swap it out for invisibility at 6 or 8 as a free retraining.
For buffing your animal companion, Enlarge Person works because of Share Spells. The reach and bonus to combat maneuvers is nice. Later on Animal Growth is an excellent upgrade that lets animals do surprising amount of damage.
I'm personally not a fan of Hold Person and Hold Monster as they offer a save every round - and I just don't like SoD's. You do get a +1 to their DC's though, so that helps.
[edit] ninja'd! Yup, any spell with a target of "you" can be cast. So Form of the Dragon at high levels is on for animal companions as well.
Thanks for the comments!
I keep thinking not to worry about Flight because of the bloodline abilities, but they won't come online until 15th which makes them next to useless in PFS.
I doubt I'll spend much money on items for my AC apart from getting the nicest Amulet of Mighty fists that I can afford... but I'll look at some of the other options.
Animal Growth is pretty amazing, I've never looked at it before - if I invest in it, should I also use a later spell slot for Summon Monster, with an eye towards using the two together (when summoning animals, of course)? Perhaps with that 6th level spell slot at level 12 that I forgot to include..? Or would that slot be better used for something like Transformation to really pile on the bonuses?
Remember that Kitsune get +1 to Enchantment DC's every four levels due to their Sorcerer FCB in addition to the racial bonus at 1st level. I'm definitely planning on taking advantage of that!

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I was going to mention Enlarge Person but was beaten to it. Yes it works on your AC making it awesome out the gate.
When it comes to picking a companions that is defiantly where some flavor comes out. I didn't see any mention of Boon companion in there for him to equal your HD. I highly recommend it.
Spell wise I do not like the overlap you have with Mirror Image and displacement. I like mirror image better and it works on your Animal companion just as well as displacement.
I feel tree-stride and teleport are an overlap as well. Teleport is far superior but in PFS I've never really needed it more then what a Dimension door could do. Most the time the Society takes care of your travel even if it is teleporting but if you have it they request you do it taking your own spells for the day. So I would pick a different spell over teleport.
Scorching ray. Typically because flaming sphere stays out and continues to do damage round after round it is a good sorcerer spell. It gets better when paired with a Lesser rod of dazing.
Basically my replacement options on spells are this:
Scorching Ray-Flaming Sphere (instant gratification VS Long duration spell)
Teleport- Summon M. 5/ Cloud Kill/ Waves of Fatigue/ Overland Flight
Stoneskin- Black Tentacles/Fire wall/Confusion/Dimension Door (take your pick)
Displacement- Defending Bone DR/5 without the Material Cost of Stoneskin