Season of the Shackles - Will it ruin Skulls and Shackles AP?


Pathfinder Adventure Card Society

Liberty's Edge 1/5

Quick question to anyone in the know:

Our Pathfinder group has enjoyed the card game immensely, but we don't want to start the Skulls and Shackles game until we've gotten through the AP (itself a different matter, GM is getting married soon and pushing the game back). We've discussed just playing the organized play scenarios for now, but because the organized play scenarios are going to be using the cards from the Skulls and Shackles set I was wondering how much might get ruined from the AP if we wanted to run those scenarios instead.

I realize that the Runelords set didn't give major things away, but major NPCs/villains/locations could ruin some of the AP.

Thoughts? Thanks for any guidance you can offer with this!

Grand Lodge 5/5 *

Not directly, but it will in some ways.

The storyline will not be spoiled, as the organized play uses entirely new scenarios. However, the cards are the same from the Skull & Shackles base set. Which means you'll encounter and face the same villains, monsters, allies, etc.

If you don't want to know who a bad guy will be in the AP, then you may want to avoid the card game even in OP format. Otherwise, the actual storyline will remain safe, as far as I know.

Grand Lodge

I think we'll have to leave that one up to the designers since we haven't really gotten a good look at cards from the set or the adventure deck (1).


Also, keep in mind that, depending on how far you are in the AP, the card game may never catch up to you. It will still be another 3 months before reaching the Isle of Empty Eyes, and 2 months after that before From Hell's Heart, so as long as you are able to stay ahead of the release schedule, you shouldn't have the adventure spoiled. (I'm playing through S&S as well, and we're probably 2/3 of the way through the Price of Infamy, so we should be safe, since we get about 1 a month done.)

Liberty's Edge 1/5

Yeah, we were in a similar spot while I was running Runelord AP. We managed to finish it up two weeks before I got the AP6 cards.

Upcoming wedding has thrown that group's gaming schedule out the window - as it is now we have characters all ready for the first session, which is where they have been idling for two months or so.

Hurrah for real life - sadly, we may just have to wait until Wrath of the Righteous to play the card game again.

Pathfinder ACG Designer

Sovelond wrote:

Quick question to anyone in the know:

Our Pathfinder group has enjoyed the card game immensely, but we don't want to start the Skulls and Shackles game until we've gotten through the AP (itself a different matter, GM is getting married soon and pushing the game back). We've discussed just playing the organized play scenarios for now, but because the organized play scenarios are going to be using the cards from the Skulls and Shackles set I was wondering how much might get ruined from the AP if we wanted to run those scenarios instead.

I realize that the Runelords set didn't give major things away, but major NPCs/villains/locations could ruin some of the AP.

Thoughts? Thanks for any guidance you can offer with this!

FYI, the story of the Season of the Shackles is meant to weave in and around the events of the Adventure Path. As others have said, you'll encounter cards that are major NPCs/monsters in the path, but Skull & Shackles itself is a bit more resistant to spoilage just by looking at the cards, in my opinion, than Runelords was. For example, you'll encounter Booty McScurvy in Adventure 3 of both sets, but in the AP, Booty McScurvy runs a chain of quick-serve seafood restaurants, whereas in the OP season, he operates a haberdashery. That sort of thing.


Tanis O'Connor wrote:
Sovelond wrote:

Quick question to anyone in the know:

Our Pathfinder group has enjoyed the card game immensely, but we don't want to start the Skulls and Shackles game until we've gotten through the AP (itself a different matter, GM is getting married soon and pushing the game back). We've discussed just playing the organized play scenarios for now, but because the organized play scenarios are going to be using the cards from the Skulls and Shackles set I was wondering how much might get ruined from the AP if we wanted to run those scenarios instead.

I realize that the Runelords set didn't give major things away, but major NPCs/villains/locations could ruin some of the AP.

Thoughts? Thanks for any guidance you can offer with this!

FYI, the story of the Season of the Shackles is meant to weave in and around the events of the Adventure Path. As others have said, you'll encounter cards that are major NPCs/monsters in the path, but Skull & Shackles itself is a bit more resistant to spoilage just by looking at the cards, in my opinion, than Runelords was. For example, you'll encounter Booty McScurvy in Adventure 3 of both sets, but in the AP, Booty McScurvy runs a chain of quick-serve seafood restaurants, whereas in the OP season, he operates a haberdashery. That sort of thing.

I assume this is a slightly comic example, but I really hope there's a character called Booty McScurvy...


Tanis O'Connor wrote:


FYI, the story of the Season of the Shackles is meant to weave in and around the events of the Adventure Path. As others have said, you'll encounter cards that are major NPCs/monsters in the path, but Skull & Shackles itself is a bit more resistant to spoilage just by looking at the cards, in my opinion, than Runelords was. For example, you'll encounter Booty McScurvy in Adventure 3 of both sets, but in the AP, Booty McScurvy runs a chain of quick-serve seafood restaurants, whereas in the OP season, he operates a haberdashery. That sort of thing.

Never back McScurvy's entrepreneurship.

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