Blackvigil
Goblin Squad Member
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Hello,
I have done some forum-fu, but it is failing me. I am hoping to find a complete list of gathering skills, their associated refining skills, and then the final production skill. (bonus points if you can tell me what attribute it works off of, or raises)
Example: Forester / Sawyer / Carpenter
(guessing on this one)
Can anyone give me a list, or point me in the right direction.
My Company is doing some planning, and I want to make sure we all have the right skills to compliment each other, and take full advantage of our Destiny's Twins. :)
Shameless plug; Argent Wheel Trade Union is always looking for more gatherers, refiners, and crafters. http://xeilias.com/index.php?threads/argent-wheel-trade-union.407/
randomwalker
Goblin Squad Member
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Find Cheatle's guide, or the GW alpha crafting guide. Sorry for not providing links (short coffee break at work only).
That should give a list of skills, but the production lines are not completely straightforward.
miner -> smelter -> weaponsmith & armorsmith
but miners may also find crystals, weapons also need leather grips or wooden hafts, etc. etc.
Guurzak
Goblin Squad Member
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COMMONER
Forester wis
Apothecary wis
Sawyer con
Scavenger wis
Weaver dex
Tanner con
Miner con
Gemcutter dex
Smelter con
Dowser pers
Sage pers
EXPERT
Alchemist int
Artificer int
Engineer int
Jeweler int
Spellcraft int
Armorsmith str
Weaponsmith str
Bowyer dex
Leatherworker dex
Tailor dex
Iconographer wis
LATER
Soldier str
Blacksmith str
Stonemason str
Carpenter con
Architect int
Officer pers
Seneschal pers
Expert recipes typically require intermediates from several different refining skills.
TEO Cheatle
Goblin Squad Member
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Blackvigil
Goblin Squad Member
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Decius and Giorgo, I would love it if that page could be linked here when it's ready.
I have read the User Guide, and it isn't exactly what I am looking for.
I am hoping to see something that says Weaponsmith uses components made by the following Refiners, then a list. Then, I cross reference those Refining skills, and see what Gathering skills feed them.
Doing an in-house assembly line really requires having all of the pieces of the puzzle.
@Guurzak Thanks for the list! The stats help a ton. When you say Later, do you mean that those are not in the game yet?
TEO Cheatle
Goblin Squad Member
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Alchemist (Consumables) < Apothecary/Sage/Smelter
Artificer (Sorcerer/Wizard Implements and Weapons) < Gemcutter/Sage/Sawyer/Smelter
Armorsmith (Medium and Heavy Armor) < ApothecaryGemcutter/Sage/Sawyer/Smelter/Tannery/Weaver
Bowyer (Bows, Quivers, and Arrows) < Apothecary/Sawyer/Smelter/Tannery/Weaver
Engineer (Aristocrat/Expert/Rogue Implements, Camp Consumables, Shields) < Apothecary/Sawyer/Smelter/Weaver
Iconongrapher (Barbarian/Cleric/Druid Implements) < Apothecary/Gemcutter/Sage/Sawyer/Smelter/Tannery
Jeweler (Fighter Implement, Belts, Bracelets, Circlets, Necklaces, and Rings) < Gemcutter/Smelter
Leatherworker (Light Armor, Belts, Boots, Gloves, Hats, and Pouches/Packs) < Apothecary/Smelter/Tannery/Weaver
Tailor (Robes, Belts, Caps, Cloaks, Clothes, Gloves, Slippers, and Pouches) < Sage/Smelter/Tannery/Weaver
Weaponsmith (Commoner Implement, Melee Weapons) < Apothecary/Gemcutter/Sage/Smelter/Tannery
Apothecary < Combat/Forester/Miner/Scavenger
Gemcutter < Combat/Miner
Sage < Combat/Dowser/Miner
Sawyer < Combat/Forester/Miner
Smelter < Combat/Miner
Tannery < Combat
Weaver < Combat/Forester
Color Coded Version HERE
Giorgo
Goblin Squad Member
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@TEO Cheatle
I am using your Guide, the Instructions to life, dev post and blogs to create a simple text reference for new players. (Work in progress, you guide is s HUGE help, thanks!).
Looking at your work, there a are few skills/buildings/trainers I am not sure what to do with, perhaps you can help to understand better what each of the following does, goes and what structure it requires?
Architect (INT)
Blacksmith (STR)
Carpenter (CON)
Officer (PER)
Seneschal (PER)
Soldier (STR)
Sentath of Fidelis
Goblin Squad Member
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Let me see if I understand how to read this.
Alchemist (Consumables) < Apothecary/Sage/Smelter
Artificer (Sorcerer/Wizard Implements and Weapons) < Gemcutter/Sage/Sawyer/Smelter
Sage < Combat/Dowser/Miner
Should be read as: The Alchemist, who produces Consumables, accepts feedstock from the Apothecary, the Sage, and the Smelter.
The Artificer, who produces Implements for the Sorcerer and the Wizard, accepts feedstocks from the Gemcutter, the Sage, the Sawyer, and the Smelter.
And
The Sage gets raw materials from Combat, the Dowser, and the Miner.
Do I have that right?