Advanced Class Guide Hunter Questions


Rules Questions


2 people marked this as FAQ candidate.

In order of presentation:

ACG wrote:

Animal Companion...A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder

RPG Advanced Player’s Guide 128) instead of standard tricks.

Does this mean that the Hunter gains the ability, or that the companion gains the ability? With abilities like "Sic'Em" and "Heel", it would seem logical the Hunter gains uses of them. If this is true, how many times per day can they be used? If the animal receives the ability to use these, only a few make sense.

ACG wrote:

Animal Focus...At 1st level, a hunter can take on the

aspect of an animal as a swift action...The hunter can also apply one of these aspects to her animal companion...The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action...

Can the hunter change her companion's animal focus without using a use of her own? Can she change her companion's animal focus at any range?

ACG wrote:
Improved Empathic Link...see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection.

If the hunter can see herself through her companion's eyes, does she still take penalties from being blinded?

Thanks!

Silver Crusade RPG Superstar 2014 Top 16

GM Enaris wrote:

In order of presentation:

ACG wrote:

Animal Companion...A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder

RPG Advanced Player’s Guide 128) instead of standard tricks.

Does this mean that the Hunter gains the ability, or that the companion gains the ability? With abilities like "Sic'Em" and "Heel", it would seem logical the Hunter gains uses of them. If this is true, how many times per day can they be used? If the animal receives the ability to use these, only a few make sense.

Yeah, many of those make no sense at all. Each of them is essentially a feat, so they shouldn't be available through the teaching mechanic anyway. This needs addressed.

"GM Enaris wrote:


ACG wrote:

Animal Focus...At 1st level, a hunter can take on the

aspect of an animal as a swift action...The hunter can also apply one of these aspects to her animal companion...The hunter can select or change the animal foci on both herself and her animal companion as part of the same swift action...

Can the hunter change her companion's animal focus without using a use of her own? Can she change her companion's animal focus at any range?

The way I'm reading it, you have to use a swift action to change either your own, your companions, or both aspects. There seems to be no range on it, so I would assume you can change your companion's focus through your link to the companion.

GM Enaris wrote:


ACG wrote:
Improved Empathic Link...see through a companion’s eyes as a swift action, maintaining this connection as long as she likes (as long as the companion is within 1 mile) and ending it as a free action. The hunter is blinded while maintaining this connection.

If the hunter can see herself through her companion's eyes, does she still take penalties from being blinded?

That one's a tough one, and honestly I'd say would always be up to GM interpretation. It's not easy to shift perspective and do tasks at hand with goggles on that show you yourself from another perspective. I'd say no, if I were the GM.


cartmanbeck wrote:
GM Enaris wrote:

In order of presentation:

ACG wrote:

Animal Companion...A hunter may teach her companion hunter’s tricks from the skirmisher ranger archetype (Pathfinder

RPG Advanced Player’s Guide 128) instead of standard tricks.

Does this mean that the Hunter gains the ability, or that the companion gains the ability? With abilities like "Sic'Em" and "Heel", it would seem logical the Hunter gains uses of them. If this is true, how many times per day can they be used? If the animal receives the ability to use these, only a few make sense.

Yeah, many of those make no sense at all. Each of them is essentially a feat, so they shouldn't be available through the teaching mechanic anyway. This needs addressed.

After reading the Skirmisher Tricks a few times, and going over the Hunter class, it seems reasonably to suppose that if the trick interacts with the Companion, the Hunter initiates it, and if it interacts with an attack, skill, or movement, then the Companion initiates it.

They're not exactly "taught" since it's available through bonus tricks, but it still seems overpowered. Time will tell. I'm guessing they're usable a number of times per day equal to 1/2 the Hunter's level plus the Hunter's wisdom, but it could also be the Companions... Need clarification there, too.
I might rule that only HUNTER bonus tricks can be swapped in this way, as that seems to me to be RAI, but it'd be nice to have everything else cleared up.


A hunter is proficient in light or medium armor. Do they still suffer from the spell failure chance for wearing armor?

Edit: Never mind. That seems to only apply to arcane spellcasters.

Silver Crusade

TechnoJedi wrote:
A hunter is proficient in light or medium armor. Do they still suffer from the spell failure chance for wearing armor?

no because it is divine and spell failure is arcane

Grand Lodge

I posted a question earlier about the Skirmisher tricks:

http://paizo.com/threads/rzs2rdf2?Hunter-AC-gaining-Skirmisher-Tricks#1

Still no real clarity. I'm hoping Sic 'Em and Bolster Companion end up being usable. But Vengeance Strike and Upending Strike aren't bad. Some of the other are just weird.

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