
![]() |

I never ever have beat the game.
It's so hard ! I play alone most of the times.
My first experience was with Lini and Amri.
Both died... Amri in the basic scenario and Lini went until the end of the burning offerings.
Ok, I started a solid team, Valeros, Ezren and Kyra. They are going well through the game. They just finished the adventure 2.
I tried a solo run, with Merisiel. I was enjoying it so much. Got great cards by lucky. But the Skin Saw Murderer Scenario is insane ! I almost died to Iesh FoxGlove boss, because of the charism check 13 ! So high ! Merisiel only rolls a d6 for it.. with bless I got a bad roll (2+1). I lost my Magic Armor to survive her.
And them I faced the boss. I could not close one location due the arcane 8 check. Merisiel rolls a d4, and with bless it was not enough.
So, the boss obliterated me, due bad rolls again, with (2 haunts) and a 1 in d4 the boss difficult was 17 combat and them 19.
I lost my entire hand. And he escaped. Note, I had 2 open locations due the arcane 8 check to close the other one.
I was almost dying, but I had one heavy cross bow, a bless, and a medallion to reduce 4 points of damage. I could try one more time to face this evil vilan. And so I tried.
I went with everything I got, D10+d12+2d6+3 = 2+2+1+1+3 =8 !
AGAIN !!! BAD ROLLS !!! With the melladion protection, it was not enough, I had to reset my hand again... so I died.
What is wrong with this game ?! XD
A charism 13 check is awfull. And them the high checks of skin saw murderer together with the haunts...
I'm a little depressed, since I dont wanna start over again. I want to go to the new adventures... I'm thinking about cheating a little bit and forgot this lost, but my mind could not accept it.

![]() |

Bad rolls or bad card draws can be really harsh when you're playing a solo character. Merisiel is very strong solo - once you get a heavy crossbow you can reliably be rolling d12+d10+d6, for an average of 15.5 before Dex feats, power feats in sneak attack, or magic weapons/items. It doesn't look like you did anything wrong, your dice pool was about as good as you could get without a blessing. Solo, it's almost always worth playing a blessing on the villain, as you have plenty of turns so you generally don't need it for the extra explores.
Here are a couple of pointers:
Playing solo there will always be locations that you are terrible at closing. Save those for last - if you can chase the villain there, they close on their own without you having to fulfill the requirements. I almost always start at the easiest to close locations and work toward the hardest.
Adventure 5 spoiler
Why did you fight Iesha instead of just evading her? Remember Merisiel can just choose to evade any encounter, so there's no point in fighting things you can't beat unless they cannot be evaded. Only Kyra can make a Cha check with the Magic trait anyway, so she's the only character that can derive benefit from beating Iesha.
One last thing - in most scnearios, if you are on the brink of death, you can "give up." Move your character to a safe location, and run out the timer. Don't explore or anything, just let the scenario end. It's ignoble, and you'll have to start the scenario over, but it beats dying.

Ironvein |
Dice are one thing, but it sounds like you tend to overplay your decks in general.
If you're soloing a lot here are some tips:
1) You rarely have to use a card for another explore as you have enough time to go through each card once in most cases. Save your cards for their main powers instead.
2) Recharge at every opportunity, not only does it activate powers; but since the card goes back to your deck, it's one less card at risk from damage.
3) Discard and Bury powers should be reserved for important rolls (bosses, henchman, too many cards in hand), this is probably what is happening, you discard a lot of cards for powers and before you know it; your deck is empty. Until you acquire a regular method of regeneration, you need to be a little picky on what you play.
4) Know when to quit, if you don't have enough cards in your deck to handle a full hand wipe, it's time to throw in the towel; move to a safe location and let the timer run out.

![]() |

My friend and I were running through a scenario over the weekend. We found that through bad rolls (especially when trying to close two locations) that we were going to run out of cards, we simply stopped exploring and restarted the game.
Sometimes it just doesn't pay to continue a game if you know you're going to die due to lack of cards vs banes you're going to face.
(We did beat it the second go ... better rolls and henchmen/villain nearer the top of the locations.)

![]() |

Why did you fight Iesha instead of just evading her? Remember Merisiel can just choose to evade any encounter, so there's no point in fighting things you can't beat unless they cannot be evaded.
Read the card, it says "encounter it". I was reading the forum about this question: when the card explicit says "summon and encounter it", you can not evade. If it only say "summon blablabla", in this case you can evade.
btw thanks for the review.
I was just too confident that I could beat the vilan, and I didnt gave up.
Sad thing to do. In real life it's the same, if you are too confident you will probably fail in something.

![]() |

My friend and I were running through a scenario over the weekend. We found that through bad rolls (especially when trying to close two locations) that we were going to run out of cards, we simply stopped exploring and restarted the game.
Sometimes it just doesn't pay to continue a game if you know you're going to die due to lack of cards vs banes you're going to face.
(We did beat it the second go ... better rolls and henchmen/villain nearer the top of the locations.)
In this case, what do you do with your deck ?
Because in my point of view I must redo it the same as I started the scenario. All the boons that I got will be lost if I just give up.In this case I could not give up, since I got decent stuff before dying.

The_Napier |

Theryon Stormrune wrote:My friend and I were running through a scenario over the weekend. We found that through bad rolls (especially when trying to close two locations) that we were going to run out of cards, we simply stopped exploring and restarted the game.
Sometimes it just doesn't pay to continue a game if you know you're going to die due to lack of cards vs banes you're going to face.
(We did beat it the second go ... better rolls and henchmen/villain nearer the top of the locations.)
In this case, what do you do with your deck ?
Because in my point of view I must redo it the same as I started the scenario. All the boons that I got will be lost if I just give up.
In this case I could not give up, since I got decent stuff before dying.
No, they're not lost. You end the scenario (technically by taking turns in which you don't do anything until the blessings deck runs out), then reset your deck as normal before the next game, which, in this case, would be another attempt at the same scenario.

![]() |

No, they're not lost. You end the scenario (technically by taking turns in which you don't do anything until the blessings deck runs out), then reset your deck as normal before the next game, which, in this case, would be another attempt at the same scenario.
Is this farming ? If no, Oh my gosh ! I would have stopped early in many play-through and would not have died.

![]() |

Is this farming ? If no, Oh my gosh ! I would have stopped early in many play-through and would not have died.
I would only call it "farming" if you do it on purpose - set out to replay the scenario from the get go just to get better boons. Running out the deck because you're dying is just smart.
If it really bothers you there are some house rules people have come up with to add penalties to failing scenarios, such as banishing a random card from your deck.

Dave Riley |

Read the card, it says "encounter it". I was reading the forum about this question: when the card explicit says "summon and encounter it", you can not evade. If it only say "summon blablabla", in this case you can evade.
Evasion happens after you encounter something, and Merisiel can evade anything she wants (barring the few cards that explicitly say you can't evade them). I think all cards that say 'summon' also say 'and encounter,' don't they? Otherwise you'd summon the card and it'd just sit there and then go back into the box, having done nothing.
Merisiel laughs in summoned villains faces. Sandpoint Devil, Iesha Foxglove, and all the rest, they all just go back into the box. :D

Hawkmoon269 |

Naner wrote:Read the card, it says "encounter it". I was reading the forum about this question: when the card explicit says "summon and encounter it", you can not evade. If it only say "summon blablabla", in this case you can evade.Evasion happens after you encounter something, and Merisiel can evade anything she wants (barring the few cards that explicitly say you can't evade them). I think all cards that say 'summon' also say 'and encounter,' don't they? Otherwise you'd summon the card and it'd just sit there and then go back into the box, having done nothing.
Merisiel laughs in summoned villains faces. Sandpoint Devil, Iesha Foxglove, and all the rest, they all just go back into the box. :D
Dave is correct on this one. I just wanted to point out that location closing requirements will require you to "summon and defeat" instead of "summon and encounter". So if you are required to defeat the summoned bane, it will be stated.
Here is a post explaining how evading and encountering work. A lot of people get confused because part of the encountering sequence is "Before the Encounter" but that part doesn't happen until the Encounter itself has happened. In Skull and Shackles "before the encounter" becomes "before you act" to help clear that all up.

Dave Riley |

Yeah, I didn't remember the wording of "summon and defeat," but I thought that might be where some of the confusion lay. The first few times we ran into cards like that we definitely glossed over the 'defeat' part and gave ourselves and easier time than we should've.
And like many people, we found the Woods strangely easy with Merisiel our first time through...
I'm glad the "before the encounter" text is getting nudged around a bit. That was definitely one of the few rules sticking points we had to puzzle out, whether or not the Enchater nuked Merisiel before she was able to evade, etc.

![]() |

The_Napier wrote:Is this farming ? If no, Oh my gosh ! I would have stopped early in many play-through and would not have died.
No, they're not lost. You end the scenario (technically by taking turns in which you don't do anything until the blessings deck runs out), then reset your deck as normal before the next game, which, in this case, would be another attempt at the same scenario.
We've farmed a scenario twice in our adventures. (Different scenario each time.) That was because we felt that we didn't get a good chance at cards. The villain and henchmen were near the top in every stack. We basically finished the scenario in less than 10 turns. We didn't get a good chance to experience the boons of the locations so we farmed the scenario to swap out some older gear. We just didn't get the reward at the end again.