Iron Killer
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I have completed "We Be Goblins, Too" and
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If your current character, the witch, is not yet level 2.1 then I would say change your witch to another class and use the boon. You can then remake your witch as a new character and start fresh. If the character already has 1 xp into level 2 or beyond (i.e. more than 3 xp) then you are stuck. We Be Goblins, Too is repeatable (someone correct me if Im mistaken) and you will have to play it again on another character to get the boon. You cannot move chronicles between characters once that chronicle sheet was assigned to a particular character.
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No, unfortunately.
Now, it's a special-case kind of module, in that you're not actually playing "your character", so you can probably (assuming it's your witch's most recent chronicle) have the GM or organizer simply change the chronicle to point to your other character (assuming that character is in-range).
If you've played the witch since then, though, it's definitely "fixed".
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She is actually level 3 now so I guess I'm stuck unless I add a level of druid.
if you haven't used your replay for having one Star - you could burn that replay to play WBG2 with a different PC...
edit: sorry - my eyes were messing with me. I thought you had a Star next to your name Iron Killer....
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David Haller wrote:If you don't want a level of druid, there's always Eldritch Heritage (Sylvan)!This is a rules grey option for Eldritch Heritage, and is subject to table variation.
While there is some doubt about whether or not you cant take eldritch heritage for wildblood bloodlines I am pretty certain you wouldn't get the animal companion from sylvan in any event. The companion counts as the level 1 bloodline power and the arcana. Eldritch heritage can only give the bloodline power.
If you want an animal companion you will have to do so through Nature Soul etc I think.
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David Haller wrote:If you don't want a level of druid, there's always Eldritch Heritage (Sylvan)!This is a rules grey option for Eldritch Heritage, and is subject to table variation.
Not even really "rules grey", since EH doesn't confer an archetype - I think it's pretty explicitly forbidden.
(I think Hero Lab "allows" it, so be warned that folks WILL turn up with it from time to time.)
This means only ONE THING: iron Killer, it's time to GM something! ;)
Dylos
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Dylos wrote:David Haller wrote:If you don't want a level of druid, there's always Eldritch Heritage (Sylvan)!This is a rules grey option for Eldritch Heritage, and is subject to table variation.Not even really "rules grey", since EH doesn't confer an archetype - I think it's pretty explicitly forbidden.
(I think Hero Lab "allows" it, so be warned that folks WILL turn up with it from time to time.)
This means only ONE THING: iron Killer, it's time to GM something! ;)
I agree with you that it is not legal, but not everyone does.
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(I think Hero Lab "allows" it, so be warned that folks WILL turn up with it from time to time.)
I hear this too much, and I have yet to have hero lab prove me wrong where it is followed up in a book.
Hero lab was adding the witch int to hit with her hair, it added the intelligence wrong on an improved famalair, I have seen players "mistakenly" allow houserules and then use above as an excuse to allow it.