Mayhem Havocrain
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Whew, what a title, eh?
Well, while you chew on it I thought I'd inform you all of a proposition made by a friend: Let's work together in pfs!
I know, I know...the hell was he thinking? I mean like, who does that? C'mon, really.
So anyway, I got excited, agreed and he ran through rough ideas: teamwork feats, two blaster wizards, etc. I suggested boon companion rangers but it doesn't stack because stupidness. So I asked him what he wanted to play and he told me a blaster. I pointed out that blasting had issues that a single friend doesn't really fix: initiative, people moving into melee, other stuff. But then I had an idea. I already have a negative channeling Tiefling cleric fresh from the stork! He's a controlled blaster unconcerned with the petty people moving about. Why not make two of them?
He somewhat reluctantly agreed but as the day went on, he fell in love.
No, not with me but with this kinky dude named Zon-Kuthon. The end result was a Tiefling cleric of Urgathoa and a human cleric of Zon-Kuthon who use their deities favored weapons (Scythe and Spiked Chain, respectively) and wear their faiths specific accouterments (Pallid Crystal and Mask of Cutting Flesh) and go to town slaying the living, commanding the undead, animating the living they kill and all sorts of general bad @$$ery.
As a team, the general goal will be to delay until I channel (Shatter Resolve) followed by his own channel. When low on those, we're no strangers to melee but we can still rock the Banes and Cause Fears until the mid game. Everything will flee or die (or die trying to flee or flee while dying even). All in good fun.
We'll both detect as absolutely evil but neither of us will be. He'll be LN and I'll be N.
So here is where you come in. Give me some ideas on why we are adventuring together. How did these two meet up? What faction seems most appropriate (We're thinking Arby's, Sczarni or Osirion) and what sort of relationships could they have? And why in the Abyss are we working for the society?
To help-
The Kuthonite is a dedicated necromancer and channeler so he takes Command Undead right out of the gates which makes up for my inability to do it until later and Selective Channel. He'll also be going with the Death (Undeath) Sub domain and Destruction (Torture) Sub Domain.
The Thoa-nite? Urganite? Whatever! The Tiefling will be a human at level 1, taking selective channel and Shatter Resolve. Take that suckers! His domains are Death (Undeath) and Strength (Ferocity). And he is an equal opportunity channeler and battle paddle. Part of me wishes we would both grab Tactics and just cherry pick initiative and that we were both Tiefling with the darkness SLA but that would probably just shut everyone else out of playing entirely before we destroyed everything.
The human has solid stats and such but the Tiefling has int 5 and is a little slow to learning new things, mastering skills and remembering details.
Classes are set. Don't suggest he play another type of necromancer please. Races set. Domains still flexible. Stats mostly set (int 5 is staying because we are now too stupid to know how to change it). We're thinking of having a business or some-such as a front for a place where we store the bodies of the deceased and undead we dominate for uh...religious purposes best left undescribed. ;)
And the Tiefling is debating switching the Ferocity sub domain for War (Tactics) since both powers are awesome (and not just one) and the spells are solid (but Str domain has reeeeeeealllly good spells).
Mayhem Havocrain
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Oh, right. When they rename the factions Chelliax gets a frikkin cool new title and that makes sense. The irony is that Chelliax dislikes Tieflings but the Dark Archive might care more about other interests than where Mr. Tiefling comes from? Chelliax was the third legitimate choice.
As a side note, perhaps we should both be using cruel weapons, too. Viciously cruel +1 Scythe/Spiked Chains. For more fun at least one of us could take the soul drinker trait for Chelliax, as well.
Anymore ideas?
| Necromancer |
Give me some ideas on why we are adventuring together. How did these two meet up? What faction seems most appropriate (We're thinking Arby's, Sczarni or Osirion) and what sort of relationships could they have? And why in the Abyss are we working for the society?...
Disclaimer--no idea how the factions work, don't care, but here's my take on their working relationship:
Their connection is creating art out of undead flesh. The human might try his hand at carving the living, but a mindless undead will stand perfectly still. The tiefling's sort a savant with amazing style as far as undead flesh-art goes, while the human concerns himself more with form and precision. I'm seeing Pinhead and Creeper (from Jeepers Creepers) together chatting about inspiration and reanimation.
They met at a Pathfinder workshop/seminar/thing displaying unusual types of undead (severed specimens). The pair talked about what they saw and began manipulating a large piece of zombie-hide when the instructor/tutor/whatever loudly asked them to move on.
Maybe it's a start?
| Suichimo |
If one of you isn't this guy I will be very sad.
Edit: Actually, this video is a better showing of the characer: http://youtu.be/k_AzCm8Vass?list=PLgVU0dlQT1HKI2R7CeaFcw9m5vSAhH28V
Mayhem Havocrain
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I am open to deity suggestions but we both really like the ones we have picked. He enjoys the S&M quality that Kuthy brings, I think, and the sheer flavor of the rp and style of it. I took Urgathoa for the sheer mechanical power that is Shatter Resolve, however she has grown on me and aided in defining the character (He is thinking about using actual kisses for Death's Kiss and preparing Lovers Vengeance as well for a strong sexual/sensual aspect to support his gluttony).
If you have another deity suggestion that works well with negative channeling I am all ears, though. We did consider Nethys.
@Suichimo, Todd....hilarious. I doubt we will high five as much. But I imagine something like this:
Kuthonite drops enemy#1 in melee.
Revel: Well struck my friend! Tis one more added to our glorious ranks!
*high fives and channels to harm*
Kuthonite: Indeed, shall I recall him now or save him for later? *Casts Death Knell on someone freshly dropped from the Channel, then moves into a melee position while switching to longspear*
Revel: *Casts Cause Fear causing target to flee* Let us celebrate our impending Victory at days end. I can't let you have all the fun before the works been done.
Enemy: *fails save and withdraws but provokes due to reach*
Kuthonite: *strikes a telling blow, dropping the enemy*
Not unless it's after hours. That's usually when the work, and the fun, really begins -sly wink.
Revel: Oh you do like to mix your business with pleasure.
Kuthonite: Funny coming from you, I thought your business was pleasure.
Revel: Among other things. *High Five*
Not quite Todd status. :)
@Necromancer: I have to think on your suggestion.
| Renegadeshepherd |
I'm thinking one or both you should consider Osirian god Set. The reasons for this are twofold...
1) roleplay. With this plus the evil nature you seek Osirian faction is very practical and easy to fall into. Seeking ancient, lost, and dark magics to reclaim power is a trait of that faction. Though of course that faction is not straight evil in nature they will never be accused of being do gooders either. At worst use that faction for ur own ends. If I can convince you to take two deities of Osirian pantheon all the better.
2) mechanical: So much to cover its sick. First and foremost Set has the best domains in the game IMO. Darkness, death, and madness along with evil is WOW. You mentioned you guys looked into death already, darkness fits Zon style as well. Madness is stupid powerful. If you can stand the murder variant channel you have a sick combo below....
Effects of one channel with death domain and murder variant channel at level 8 without phyla terry of negative energy but with shatter resolve...
1) shaken condition for ? Rounds to all in area
2) 2D6 damage to all in area
3) bleed 2 to all in area
4) heal self of 2D6
5) heal undead 2D6 in area
If I remember correctly, a phylacterry would double those numbers for all those effects (+2D6). Worth it.
More fun tactics include channel to get ur bleed going and then use darkness 8th level power to make em completely blind and just let em bleed to death for laughs :) definitely would suggest human take darkness instead of tiefling so he gain more in vision effects though.
The Uragotha cleric would make good use of their disease variant channel as well with my proposal. Stacking shaken and sickened on a whole group of people is just murder. May I suggest that player take magic/divine domain in addition to whatever makes him happy? It's fun to cast a cantrip or legit buff on urself to give ur undead army a +2 to its next roll as a swift... Could get really ridiculous at mid levels and isn't bad even when "only" boosting your base party (or even the martial fighter).
That's the base idea. There are refinements based on ur desire but I think you got the idea. One last thing though... A cleric of Set and a cleric of Ra or Horus would be unstoppable.
Mayhem Havocrain
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Osirion is a great choice that coincides with our undead interests. It jas all sorts of undead flavor cooked right in. Yum! But Dark Archive just sounds like the place where you look for new ideas to get you S&M on or your Hannibal Lecter. Hell, if you're hungry enough, even your Jeffrey Dahmer. So we went with that.
Mechanically speaking I would have to give up Shatter Resolve. This is for society play, so Urgathoa must specifically be worshipped for access to the feat. Also, the only advantage to not worshipping her is that it automatically frees up a feat by removing that powerful one for something that probably isn't as good. OK, so maybe not an advantage.
From what I can see with variant channeling, you pick one aspect of the deities portfolio. So you can't get multiple effects. Just the one.
Your listed options are a bit off. Shatter resolve and variant abilities work whenever they fail the save. So if you have the feat and are variant channeling, a failed save results in two debuffs.
Another catch I thought was spiffy: variant channels are set on positive heals and negative harms. Outside of that, they function at full effect. This means that when negative channeling to heal undead, you do so at full effect. The same is true for harming undead with positive energy.
The divine domain is sweet for our undead hordes and even our living allies. But the spells are terribly useless for us. It was a serious consideration, though.
Revel is under the impression that swapping strength domain for war(tactics) is best, losing enlarge person and bulls strength and ferocious strike (a solid power) and acquiring two initiative rolls each iniative and eventually swift action for any combat feat he qualifies for for 8 rounds a day, non consecutive and switchable.
If my ally took divine or tactics the synergy would be pretty good.
Lastyl, variant channeling is no good when you just want to blast. Half damage (or half the dice, not sure which it is yet) is just no good when we want to really make the enemy feel that kick to the nuts. Around 8th level we'll have the option of both hitting with two, 6d6 negative channels per turn. Since he plans to delay his channels until after mine (because I have shatter resolve) the damage of the second, third and fourth channels are all higher. Many enemies will be in terribly bad shape after eating 24d6 negative energy damage and being sickened for 6 rounds. Average damage is most of the hp of monsters from cr 7-11. The rest of the party (and undead minions) can clean up the mess.
So far, with your guys help we answered most of the questions above. We're still open to suggestions, though. I'll post what we have before tomorrows game. :)
| Renegadeshepherd |
If you want to channel for max damage that's cool but I should warn u that neg channel at mid to low levels isn't enough very often. Even when compared to martial attacks its underpowered by level 6 in raw damage count. A fighter can attack twice with unlimited basic attack at an average of weapon+strength mod+power attack+ misc. channeling is at most doing 2 channels of 3D6 to a potential group that could be saved for half at the expense of quick channel feat and 4 uses of channel. This is y variant channel is so good later on despite being weak early. Ur debuffing whole groups for minimum resources with a bit of damage on the side.
Sry about shatter resolve. I checked 4 different web sources before I suggested. Didn't know stupid PFS only allowed one deity to go with it. My sources said evil deity. Still recommend going for sickened condition for urgathoa though.
Good luck have fun.