Gravity Bow + Vital Strike + Critical hits


Rules Questions


Good Evening Fellow Gamers,

Lets play a game of hypothetical situations:

There is a 6th level slayer who has maxed out his UMD Skill (for his wand of Gravity Bow) and has Crossbow Mastery in Heavy Crossbow.

a d10 becomes 2d8 while under the effect of the Gravity Bow Spell.

Could he use Vital Strike to get 4d8 damage?

If has Bracers of Falcon's Aim (giving him a 19-20/x3 critical threat) and scored a critical hit with Gravity Bow in effect would that be 6d8 (8d8 if vital strike were in play)

(Note, I am not figuring in Deadly Aim, Enhancement bonuses, Slayer Studied Enemy bonuses, etc. Just making sure the dice are correct)

Very Respectfully,
--Bacon

Sczarni

Yes. Every example you offered is correct.

But I have to ask: what other possibility were you considering?


To be honest, it almost seemed too good to be true. And that Gravity Bow would only affect the projectile. 2d8 + 1d10 for vital strike. 2d8+2d10 on a crit. 2d8+3d10 on a vital striked crit.

I wanted to make sure my understanding was sound.

1st round: Activate Gravity Bow, Study Target
2nd round: Snipe (If Able)/Move (if necessary), Vital Strike for 4d8
(If I am able to remain hidden: Add sneak attack damage)

At 6th level, 4d8 points of damage is nothing to sneeze at and if I get the drop on them, I can add 2d6 to the mix.

Very respectfully,
--Bacon

Sczarni

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Vital Strike is a nice option if you can only get one shot off, like sniping, but generally your best bet is to pile on the number of attacks per round.

At 6th level, using Rapid Shot, and (hopefully!) Haste, you'll get 4 shots, at 2d8 each, with the possibility of critting on each of them.

But if you need to move anyways, you may as well Vital Strike.

Scarab Sages

Having played the crossbow game, I can tell you, Vital Strike will allow you to get off really entertaining attacks that have you throwing big handfuls of dice, but it still won't actually touch the damage you can do with a full attack. I had a Kirin Striking Crossbowman with a Minotaur Double-Crossbow who could add DEX, double INT, and Vital Strike to the mix with a Gravity Bow enhanced weapon and it was really, really cool, but still just not up to par with full attacking, netting me something like 1/2 the damage I could otherwise be getting. That being said, there is something just fan-freaking-tastic about tossing out 6d8+DEX+(2xINT)+DA on a single non-crit attack.

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