
wackyanne |

Hi there!
I've been playing Pathfinder via PFS for a year now, but the opportunities have been few and far between until just recently. After the latest mini-con in my town, I was invited to join an already-in-progress home game, of Rise of the Runelords.
The tricky things are as follows - I've not played beyond the early levels, or outside the core rulebook. However, what the party seems to lack is someone with healing skill (armor heavy fighter, a combat druid, a rogue/magus a bard and a summoner), and the cleric is just too vanilla for me to sustain over a few months.
The flavour of the oracle really caught me, and while I was able to create a backstory that worked with the setting and group, I've neither the time, experience, nor search-fu to do a proper build by Friday night. I'm overwhelmed with choices, particularly starting at fifth.
My preference, flavour-wise, is a Oracle of the Heavens, with either the Haunted or perhaps the Tongues curse, with some healing ability, some spells to assist in combat (battlefield control I'll leave to someone more experienced), and possibly some divination. She's a Varisian called away from her family caravan by visions she can't understand, leading her to aid the needy, and now a particularly dark vision has called her to Sandpoint to assist this party.
I don't need a super-optimized character, but I do not want to be a liability either, nor regretting any big decisions made now, over the rest of the campaign. Help! Please! :)
character (5th level)
campaign Rise of the Runelords (in progress)
party: armor heavy fighter, a combat druid, a rogue/magus a bard and a summoner
character Creation is standard society rules with the exceptions of crafting feats and a 25 point stat buy.

Blave |

I'm not too familiar with heaven Oracles, but I'll give it a try.
Ability scores (before racial mods)
Str 14 Dex 14 Con 12 Int 10 Wis 10 Cha 17
All level increases to Charisma
Race: Probably Human (Put racial bonus into Cha) or gnome.
1st level revelation: Not really sure. The whole point of the Heavens Mystery is Awesome Display, but that can easily be delayed to 3rd level. I'd probably take Spray of Shooting stars for a little blasting. It's not great but most Revelations of the Heavens Mystery aren't exactly stellar.
3rd level should be Awesome Display
Feats: 1st level: Improved Initiative. For Human, I'd add something for defense like Great Fortitude.
3rd level: spell penetration*
5th level: Persistent Spell
Spells (not including Mystery spells and Cure spells)
1st - Protection from Evil, Remove Fear, Bless, Obscuring Mist
2nd - Hold Person, Lesser Restoration
All my parties are limited to Core + APG. There's probably something better for that level in UM or something but I'm not familiar with the other books so I can't really think of anything. However, having your spell bouncing off of Spell Resistence means you wastet a turn and a spell so I prefer all my casters to have Spell penetration. Could easily be takan at later levels, though.
Disclaimer: That's just a VERY quickly done build. Should do the trick if you can't think of anything better.

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Blave threw up a pretty solid starting chassis there.
Heavens has great Mystery spells but really only one decent revelation, which he's already suggested. The suggested feats are good too, you'll want to play a Heavens Oracle more like an arcane caster than a traditional martial/caster cleric mash-up.

Rory |
However, what the party seems to lack is someone with healing skill ..... and the cleric is just too vanilla for me to sustain over a few months.
Too vanilla? Can you expound on what you want to avoid?
A cleric is the divine generalist versus an oracle is a divine specialist.
The oracle is going to seem more the same week to week than the cleric. It will be hard to change what your character does to add flavor. The Heavens Oracle I've heard seems especially bad at this due to the typical nature of spamming Color Spray all the time. The Heavens Oracle is a control oracle too, something you mentioned you wanted to let others do.
Do you want a caster oracle? Do you want to dabble in skills? Do you want any martial prowess? I'm going to guess caster oracle due to picking the Heavens mystery. I'll suggest a different set of stats.
S: 10 D: 14 C: 14 I: 12 W: 10 Ch: 17 (25 pt build, pick race)
For spells, going with the caster mentality, I'd suggest a slightly different group:
1st - Protection from Evil, Remove Sickness, Bless, Liberating Command
2nd - Lesser Restoration, Sound Burst (vs. Fort)
That means you'll have spells for a Will Save (Color Spray) and a Fort Save (Sound Burst) spell. You just need a nice Reflex Save then to cover your bases. The Blackened Curse helps with that, but is a variant to your desired curses.
If the GM allows Spiritual Weapon to work with CHA in the home game, you might consider Spiritual Weapon instead of Sound Burst. Pick up Toppling Spell as your 5th level feat. Tripping foes for the party can be all sorts of fun. Plus, that bard will help the Spiritual Weapon with Inspire Courage.
Note: It won't be until 6ish level where you'll have plenty of spells that you will be able to cast them nearly all the time. Starting at 5th, the great "pain" of the caster oracle is nearly traversed.

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To diverge completely from your stated thoughts of going Heavens Oracle, another suggestion would be to go Life Oracle with the Blackened Curse. Snag Quick Channel and you can do some in-combat touch up healing while keeping a standard action open for offensive casting, Life gives you a lot of the spells you'd want to grab anyways as the party's main healer, Blackened opens up your offensive spell options, and Life Link / Energy Body is a crazy efficient way of helping keep your primary tank up and running. You can use either of the stat spreads above to make it work.

Blave |

Just for the record: Going by wackyanne's role description for the character, I'd have suggest Life Oracle, too. You can do some interesting stuff with that mystery.
- Go melee, heading for Holy Vindicator.
- Go full support. Healing and Buffing with some Monster Summoning thrown in for good measure.
- Balance Life and Death (my favorite idea). Use your mystery for healing but pick up Necromancy spells like Blindness and Bestow Curse. Make full use of your spontaneous casting by getting lots of meta magic (bouncing, persitent, reach). The blackened curse for some blasting abilities is a good addition as well.
The dream visions can easily be role played by either just being an oracle - which by itself should allow for some weird dream - or taking the haunted curse so it's basically ghosts and spirits talking to you.
But a heaven oracle was the idea, so I tried to deliver.

Rory |
Just for the record: Going by wackyanne's role description for the character, I'd have suggest Life Oracle, too.
Same here.
Being the party "healer" of that big of a party will require many spells (or a wand caddy). The Life Oracle offloads the healing of hitpoints onto revelations and saves spellcasting for specializing in the "other" role every "healer" should also have.

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Life Oracle is just great because the Mystery itself gives you pretty much everything you need to be a good healer, with the exception of a couple status removal spells. It opens up the rest of your class resources (feats, spells, curses, etc.) to be used to support whatever the thing you want to do that isn't healing is. You can have a Life Oracle tank, controller, debuffer, damage-dealer, etc. It's one of the better Mysteries since it's very well suited to a very specific role and almost all of its revelations are really good for supporting that role. Since it isn't trying to do more than one thing you don't end up with Revelations that don't mesh well, or that leave you with very limited choices since 1/2 of them lean towards one type of role while the other 1/2 support a different playstyle altogether.

Noctani |
Hi there!
I've been playing Pathfinder via PFS for a year now, but the opportunities have been few and far between until just recently. After the latest mini-con in my town, I was invited to join an already-in-progress home game, of Rise of the Runelords.
The tricky things are as follows - I've not played beyond the early levels, or outside the core rulebook. However, what the party seems to lack is someone with healing skill (armor heavy fighter, a combat druid, a rogue/magus a bard and a summoner), and the cleric is just too vanilla for me to sustain over a few months.The flavour of the oracle really caught me, and while I was able to create a backstory that worked with the setting and group, I've neither the time, experience, nor search-fu to do a proper build by Friday night. I'm overwhelmed with choices, particularly starting at fifth.
My preference, flavour-wise, is a Oracle of the Heavens, with either the Haunted or perhaps the Tongues curse, with some healing ability, some spells to assist in combat (battlefield control I'll leave to someone more experienced), and possibly some divination. She's a Varisian called away from her family caravan by visions she can't understand, leading her to aid the needy, and now a particularly dark vision has called her to Sandpoint to assist this party.
I don't need a super-optimized character, but I do not want to be a liability either, nor regretting any big decisions made now, over the rest of the campaign. Help! Please! :)
character (5th level)
campaign Rise of the Runelords (in progress)
party: armor heavy fighter, a combat druid, a rogue/magus a bard and a summoner
character Creation is standard society rules with the exceptions of crafting feats and a 25 point stat buy.
I am currently going through Rise of the Rune Lords and I have a dual cursed lore oracle. Making your enemy reroll as an immediate action is probably one of the best ways to prevent party members from being critted or even hit if its a low level monster. If you want to compliment your druid you might want to consider taking the stone or lunar oracle, if you want to completely skip combat you might want to take up a high charisma instead and focus on cc's and buffing.

Rashagar |
most Revelations of the Heavens Mystery aren't exactly stellar.
I love you for that.
If you want to try mixing a different mystery like Life with a bit of the aspects of the Heavens mystery you could take the Stargazer archetype, which would let you have some of the divination type stuff from Heavens on your healing machine.
The archetype replaces your 1st and 7th level revelations with the divination type revelations from Heavens mystery, but if you just spend one of your feats at first level on Extra Revelation you'd get the Life revelation back. It also replaces some spells but since Life mystery doesn't give you any spells that you can't pick yourself if you want them then in my mind on that front you aren't really losing anything. Glitterdust is a spell most people rave about that you couldn't normally have and I really enjoy wandering star motes if the character gets to that level. Class skills... you're trading Life's handle animal for Perception, which at night time would get your charisma bonus added to it just for fun and silliness.
Pick Lesser Restoration as one of your spell choices and you're golden.
Just a thought. =)
*Edit*
A character I've been tinkering with is a caster focused blasty type oracle for when you don't need to be a healer, any mystery can do it by taking the Blackened curse to get there. Feats... I don't know, but something silly like spell focus evocation, mage tattoo evocation and spell specialisation scorching ray would give you a nice blast spell to empower once per night. Would need a bit of int investment but I like having int 12-14 anyway, and when I was looking at a similar idea for a high level oracle I was surprised at the number of evocation spells on the cleric list.