Bitey goblin barbarian advice needed!


Advice

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

So we are starting a gestalt game soon(my first time) and it is more beneficial in my mind to stay two classes all the way to 20th due to the unique way our gm is doing it. He says he is "fuzing" the classes to avoid level dipping. I/e, rogue//fighter is the "scout" class. If we want to prestige class we won't get the base class cap. Rogue/duelist is a new class and starts over for abilities not stacking.

I have decided to go with alchemist//feral gnasher barbarian goblin. He has made a special exception to let monkey goblins take this option.

The image I want to go for is a large sized goblin biting someone and grappling collosal creatures(using alchemists giant form 2) but I want to improve on this.

Someone told me about huring and body bludgeon and I want to know if you can fuze or find a way to use both. I.e. bite,grab, ragdoll them into someone else and then like a dog throw the enemy at another. With a magic item it would give them the returning property too! Any way this can be done?

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Other than several belts of battle I would guess.


The only point of advice I would say is make sure the alchemist archetype is vivisectionist; bombs are a waste of time for the type of character you described.

The Exchange

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Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Giving up my only real ranged attacks though, would that be wise in a 2 PC game?


Feral gnasher is a master of improvised weapons, and you still have throw anything as an alchemist. Someone's out of reach, just pick up a handful of rocks and bean them in the head until they come to you. Plus, there's all sorts of alchemical goodies you can throw at enemies, crossbows, javelins, and other means of ranged goodness.

Shadow Lodge

Pathfinder Lost Omens, Rulebook Subscriber

True. Don't have to break everything. I just want to not way overshadow in melee it was a fun flavor concept

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