Does a reached Shocking Grasp with a Myrimidarch / Gunslinger using a Shotgun affect each pellet?


Rules Questions

Grand Lodge

When a Myrimidarch uses the reach spell metamagic to enhance the spell's range to "close" it can be used with the Myrimidarch's Ranged Spellstrike ability. However I also saw that a blunderbuss or dragon pistol can use a pellet attack and that is still a ranged attack. So when you use the ranged spellstrike ability with a pellet attack does the shocking grasp affect every pellet in the attack or only one pellet of your choosing?

Also if it does affect every pellet it would affect every character hit within the 15ft. cone? Would this be similar to the effect of burning hands then but with shocking grasp and pellets? Would this be considered a shockgun attack? (Sorry bad pun but I couldn't resist)


Pathfinder Lost Omens Subscriber
ranged spellstrike wrote:


At 4th level, a myrmidarch can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack. At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost.

it seems to suggest you can only ever attack a single target at a time with a ranged attack.

Grand Lodge

That's what I was thinking but the keyword single effect accompanies the attack. However does the single affect only affect one pellet or does it count all the pellets? The spell is not technically being multiplied, it is being imbued into the cone of pellets so the pellets become charged with the shocking grasp. Rather than having several shocking grasps go off in tandem the bullets carry the damage of the shocking grasp simultaneously to each person it hits via the pellets and not the range of the spell.

That also begs the question on the nature of pellet fire. The pellet cone is considered a single attack or do I chose one pellet that has the shocking grasp in it and the other pellets are normal. This would raise another question of does it become random since the pellets flies out in a cone and I create a roll to see which character in the cone gets the shocking grasp pellet or do I choose a character in the cone radius to get the shocking grasp pellet and the other pellets are normal? I do not know if I could do the latter since a bundle of pellets counts a single unit and I would then have to separate mid-shot or pre-shot, one pellet from the others as a separate entity.


Pathfinder Lost Omens Subscriber

the gun can't fire pellets is the point I was making. It turns your attack into a single attack. Or more liberally, a shock grasp can only effect one person, so it only applies to 1 target.

actually, on a more careful reading, it doesn't actually apply an effect to your shot, it just makes a spell also follow along to a target. so not only does it not effect any pellets, but you can apply the spell to any person you could have hit(with that specific attack actions designated target(s)).

Grand Lodge

So the pellets hit normally but I can use the confirmation of a pellet hit to channel the shocking grasp to one target that the pellets hit? Okay that was nice to know, I wanted to clear that up before a made a useless character.


The Rules wrote:
Scatter Weapon Quality: A weapon with the scatter weapon quality can shoot two different types of ammunition. It can fire normal bullets that target one creature, or it can make a scattering shot, attacking all creatures within a cone. Cannons with the scatter weapon quality only fire grapeshot, unless their descriptions state otherwise. When a scatter weapon attacks all creatures within a cone, it makes a separate attack roll against each creature within the cone. Each attack roll takes a –2 penalty, and its attack damage cannot be modified by precision damage or damage-increasing feats such as Vital Strike. Effects that grant concealment, such as fog or smoke, or the blur, invisibility, or mirror image spells, do not foil a scatter attack. If any of the attack rolls threaten a critical, confirm the critical for that attack roll alone. A firearm that makes a scatter shot misfires only if all of the attack rolls made misfire. If a scatter weapon explodes on a misfire, it deals triple its damage to all creatures within the misfire radius.
The Rules also wrote:

Ranged Spellstrike (Su): At 4th level, a myrmidarch can use spellstrike to cast a single-target touch attack ranged spell and deliver it through a ranged weapon attack. Even if the spell can normally affect multiple targets, only a single missile, ray, or effect accompanies the attack.

At 11th level, a myrmidarch using a multiple-target spell with this ability may deliver one ray or line of effect with each attack when using a full-attack action, up to the maximum allowed by the spell (in the case of ray effects). Any effects not used in the round the spell is cast are lost. This ability replaces spell recall and improved
spell recall.

Select one target. Apply the shocking grasp to that target.


This is a much more interesting question with grenadier alchemists.

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