| solitary_solidarity |
I'm working on coming up with a druid to emulate the story of Goldilocks and the three bears to serve as a mythic trial in a campaign I'm running, but I'm not that familiar with how to make a good Druid. I'm looking at something around level 10, with 2-3 Mythic tiers. What have you guys got to say on the matter?
| bigrig107 |
Since this is a home game, I have a few different ideas.
First, you absolutely have to use Pack Lord.
It lets you split your Druid levels up between animal companions.
Perfect for that pack of bears you've always wanted.
Second, consider letting, or finding a way to fix it, the Bear Shaman and Pack Lord archetypes stack.
RAW, they don't, but yore the GM, in non-PFS, so you can mix them.
Giving her both allows for the multiple bear companions, assuming 10th level at least, a really thematic shape shifting ability, standard action template-bear summons, and 12th level beat Wild Shape.
Could get cool.
| Corvino |
Are we talking a PC or an antagonist here? Because the two are very different. An antagonist can have full progression companions or trained animals pretty reasonably without the hoops you need to jump through as a PC.
If this is Bear-specific, in either case, then check out the Bear Shaman (+2 effective level when wildshaped into a bear, various other bonuses) and Pack Lord archetypes. Both enhance your ability to have a bunch of bears at your beck and call, and change into a bear yourself.
| solitary_solidarity |
This is going to be an NPC. I suppose that means I could just have her Wild Empathy a few bears into helping and skip the strain on class abilities, but I'd much rather have a build that doesn't rely on DM caveat to fulfill the role. At the very least, I'd like the caveat to be based in more than a single supposed die roll.