| Simon Legrande |
I'm on my phone so I can't check it out, but does it have cool elemental smiting abilities? Everyone knows that evil is opposed to good, chaotic is opposed to lawful, and neutral is opposed to neutral. A well crafted neutral "paladin" would be hunting down and destroying those who are doing neutral wrong.
| voideternal |
My personal opinion is that asking the GM "May I smite?" every time I want to smite is
1) wasted table time
2) gives too much control to the GM. I think a class feature should be activated by the player's will, not the GM's will.
Compare with the Paladin - When paladin smites, he says so, and it happens. The player chooses how he influences narration by deciding whether to smite. No asking for permission.*
In your homebrew class, I feel the character is half controlled by the player, and half-controlled by the GM. I think this goes against the nature of Tabletop RPGs where narration is a cooperative effort from all players / GMs.
* Paladins can fall, but that's another can of worms entirely. For the purpose of activating class abilities, the player has full control over his own character.