Bosses on Mythic. Contains spoilers for players of RotRL


Rise of the Runelords


So my group is very close to getting to Xanesha. As such I'm a bit torn as to how to handle the fight.

I've reviewed the pre pathfinder rules version of her, and the new anniversary edition which I am running. When they get to her my PCs will all be level 7. The group is pretty well rounded with a Fighter, Wizard, Witch ( healer ), and Gunslinger. Those are the main 4 pc's but sometimes two others join depending on work schedules. The Fighter is mythic tier 1. He has a very high bonus to hit.

Something like +17/+12 or so, and a decent AC of 24 without temporary magical buffs. He has the Mythical power that allows him to not critically miss. Basically most random encounters and cannon fodder minions die within one cleave action during most combats. The others can be deadly also but the fighter is the main threat, as it should be I suppose.

Anyway I was reviewing the mythic rules for Lamia Matriarchs and the errata for Xanesha posted on here and I'm considering making her mythic. From this she will gain max HP, +2 general ac bump, tail slap natural attack with grab and constrict special combat maneuver with her tail. She can use mythic power 3/day either a surge +1d6 or an extra standard action.

I haven't increased her dmg or her bonus to hit, or changed her spells ( except where noted for the errata ). So no Mage Armor and Shield buff's. Her current... AC 27, TC 18 FF 20. Which I think is decent enough for this group, but I don't wanna make her a chump as she is not supposed to be one like Ironbriar and his cannon fodder cultists.

I should note that 1 of the 2 floating players is a 7th level War-priest, Mythic 1. The other is a rogue/barbarian. If all 6 pc's attend for her fight. I'm fairly positive i'll need to bump her slightly as she is only a cr 8 considering her rogue level is not in line with her monster role. So giving her this bump seems like a cr +1 to me putting her back at CR 9.

So with a group of 4, 7th level pc's one ( Fighter ) of which is Mythic and possibly 2 more, 1 of which is Mythic ( Cleric ), do y'all think she needs a bump? Or should i change it up and not give her the tail slap and instead give her a actual mythic tier 2 as if she was a pc?


Out of curiosity, why is one (or two) of your players mythic while the rest aren't?


Rune wrote:
Out of curiosity, why is one (or two) of your players mythic while the rest aren't?

The way i'm doing Mythic in my game doesn't always give everyone the Mythic bump. Its something to be earned individually and with a bit of roleplay, as a reward for destroying certain magical artifacts from ancient times, as a reward for defeating a particularly nasty foe. Such as Xanesha.

Although, defeating a foe like Xanesha would net all party members involved with mythical power and I might auto conclude a trial for those already Mythic.

The APL unevenness isn't that big a deal for me; basing their combat ability on previous fights I know for a fact that they can handle a Cr of +1 to any encounter without to much trouble; basically just who goes first wins mostly.

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