| Deadalready |
Our party has entered a tournament and the GM has given us an idea of what our opponents are. While the majority of them seem reasonable, the biggest problem is a gunslinger we encountered earlier in the campaign.
While I can't be exact on what feats the gunslinger has, he'll be vaguely level 10 and from our last encounter sitting on the overpowered side of life. Add to this the gunslinger will most likely be guarded by a strong front liner.
The tournament has several rules against obscuring vision because the crowd needs to see the entire fight.
The current party is also level 10 consisting of a
Two weapon Rogue
two handed Ranger
Bow Ranger
Sword and board Inquisitor
Shifter Druid
| Petty Alchemy RPG Superstar Season 9 Top 16 |
1: Hit his weak will save with the SoBS of your choice. Unfortunately you...lack real casters. As Melvin said, there's Damp Powder for the Druid (as well as Wind Wall and Fickle Winds).
2: Swarm him so he can't effectively fire without provoking a bunch of attacks. I assume that's the standard strategy for such a party.
| Ashiel |
| 1 person marked this as a favorite. |
Our party has entered a tournament and the GM has given us an idea of what our opponents are. While the majority of them seem reasonable, the biggest problem is a gunslinger we encountered earlier in the campaign.
While I can't be exact on what feats the gunslinger has, he'll be vaguely level 10 and from our last encounter sitting on the overpowered side of life. Add to this the gunslinger will most likely be guarded by a strong front liner.
The tournament has several rules against obscuring vision because the crowd needs to see the entire fight.
The current party is also level 10 consisting of a
Two weapon Rogue
two handed Ranger
Bow Ranger
Sword and board Inquisitor
Shifter Druid
Blindness/deafness or glitterdust can blind him. Glitterdust is more likely due to it being a Will save and gunslingers having good Fortitude. Once he's blind, even blind-fight doesn't help much with ranged attacks.
Alternatively, grab a potion of invisibility and let your sword & board ranger get to him and rip him apart in melee. In fact, his first attack from invisibility could conveniently be a sunder to wreck his weapons (favored enemy applies on combat maneuvers as well).
Grease his firearms. It forces a reflex save every round to prevent him from dropping them, which can really slow down a martial who's full attacking (the downside is his Dex is probably great so it might not work, but since it's a save each round he's likely to fail sometime).
Use small obscurings like tiny hut which provide total concealment in a small area against the gunslinger but allow you to shoot out of it just fine. This will allow your bow ranger to murder the gunslinger.
Heat metal (druid spell) on his firearms and see how much he likes that. Black powder specifically explodes when it is subjected to fire damage, so heat metal pretty much guarantees a misfire and is going to prevent him from reloading his gun to boot (because it's like putting black powder in a red hot flaming skillet).
Wind wall provides a 30% miss chance to firearm attacks made through it. This 30% miss chance is not from concealment so it's in addition to effects such as blur, displacement, or concealment.
Depending on how big the arena is, insect plague can fill spaces you don't want to own with wasp swarms which deal 2d6 + poison damage and have a DC 13 distraction ability and are immune to weapon damage. They would last 10 minutes at your druid's level, and would provide cover for anyone behind them, which means making the gunslinger have a harder time hitting, and can force him to move where you want him to move.
Wall of thorns can utterly ruin your enemies. You can pretty much claim the entire arena with this spell in the name of you. For poops and giggles, combine this spell with insect plague, maybe call lightning, or ruin their mobility even more with spells like spike growth or stone spikes, then just put some solid cover between you and the gunslinger and let them cry.
| Deadalready |
Great advice here
I'm thinking the inquisitor will be able to run in a sunder his gun because he has invisibility and solid 1 shot damage.
The druid has definitely enough spells to specifically to throw out at the gunslinger.
Are there any ranger specific spells that might help? We have two rangers and they both have casting abilities.
| demontroll |
Buy a few arrows of gunslinger slaying.
Cast Still/Silenced Fog Cloud on the Gunslinger, and then use Bluff to claim the gunslinger is cheating by obscuring the fight with the smoke from their guns, with the intention of getting them disqualified.
Tell your GM that you will all roll up gunslingers for your next character, if the GM doesn't let your current characters win the fight.
| LazyTemplar |
Grease his firearms. It forces a reflex save every round to prevent him from dropping them, which can really slow down a martial who's full attacking (the downside is his Dex is probably great so it might not work, but since it's a save each round he's likely to fail sometime).
If he makes his first save, there is no grease effect.
http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9qnp
| cnetarian |
make the rogue half-elf or human and take the following feats: combat reflexes, agile maneuvers, weapon focus whip, whip mastery, imp. whip mastery (exotic weapon proficiency (whip) for humans or ancestral arms for half-elf). stand next to the gunslinger so the gunslinger can either move and shoot once or try to 5' step and full attack while drawing AoOs - use disarm as the AoO. without the deft shootist feat the gunslinger is going to draw an AoO every shot or reload. since deft shootist requires mobility, which requires dodge, a level 10 gunslinger has to drop essential feats to fit deft shootist in.
| insaneogeddon |
Our party has entered a tournament and the GM has given us an idea of what our opponents are. While the majority of them seem reasonable, the biggest problem is a gunslinger we encountered earlier in the campaign.
While I can't be exact on what feats the gunslinger has, he'll be vaguely level 10 and from our last encounter sitting on the overpowered side of life. Add to this the gunslinger will most likely be guarded by a strong front liner.
The tournament has several rules against obscuring vision because the crowd needs to see the entire fight.
The current party is also level 10 consisting of a
Two weapon Rogue
two handed Ranger
Bow Ranger
Sword and board Inquisitor
Shifter Druid
Wands of wind wall (for rogues and UMD)
Potions of entropic shield all round (50gp each last 1min, 20% miss no matter what pretty much should be ready always for ANY archer etc) 3 each (150gp, drink one before fight .. enjoy).
| Blakmane |
make the rogue half-elf or human and take the following feats: combat reflexes, agile maneuvers, weapon focus whip, whip mastery, imp. whip mastery (exotic weapon proficiency (whip) for humans or ancestral arms for half-elf). stand next to the gunslinger so the gunslinger can either move and shoot once or try to 5' step and full attack while drawing AoOs - use disarm as the AoO. without the deft shootist feat the gunslinger is going to draw an AoO every shot or reload. since deft shootist requires mobility, which requires dodge, a level 10 gunslinger has to drop essential feats to fit deft shootist in.
Considering this is halfway through a campaign, I somehow doubt the rogue has 5 feats available to respec at a moment's notice!
| insaneogeddon |
On approach Inquisitor should swift action ping with litany of eloquence (fascinated no save) or litany of entanglement or litany of fatigue
Peacebond means cannot draw (inquizzy can do that AND a litany)
Almost empty cheap Recoil fire wands for rogues would be good in tandem.
Weaken powder is a 1st level druid spell he might want to quicken.
Rangers at 10th get fickle winds and burrow - bow ranger should cast fickle winds, 2 hand ranger should burrow for props.
And rangers get wind wall as a 2nd level spell to make invisible zigzag walls allover the battle field so bullets need to cross (and check miss) multiple times.
SOOOOO easy