| SteelDraco |
A dwarf bladebound magus with an ancestor's soul in his axe.
An elven bounty hunter inquisitor of Calistria
A self-created aasimar monk/warpriest of Irori, who is turning himself into an archon slowly through successive incarnations.
A botanical half-elf alchemist, who uses plants for all his alchemical abilities.
Batman.
| Torbyne |
A high-class knife master/scout rogue, who despises stealth, bluff and intimidate and sees them as "commoner's tactics" and just charges into combat. Bonus points if you pay for a henchman who brings you knives for every sentient species.
"Winston! Fetch me my orc daggers, please!"
Never mind, do this one. Probably remake it into a Flying Blade Swashbuckler next month.
| Torbyne |
ooh I'm liking the whip magus. Did not consider the tough spell from fifteen feet out
Yup, once you get two or three feats into whip mastery you hit out to 15' and threaten 10' so when they try to close on you just shut them down at 10' and take a 5' free step back to stay at range. you will not be doing spectacular shocking grasp crits with this build. but charge per level spells are my favorite anyways. remember to keep up your mirror images!
| Arachnofiend |
ooh I'm liking the whip magus. Did not consider the tough spell from fifteen feet out
I'd recommend forgoing trips and just using a scorpion whip. You're looking at two feats (EWP: Scorpion Whip and Whip) to do everything you want rather than the abominable feat tax attached to getting a regular whip up to speed. A Half-Elf or Human will have it good to go at level 1.