| TheBulletKnight |
In other words, say you want to make a wand of hostile juxtoposition(first spell I found that would meet my question's needs).
School: conjuration (teleportation)
Level: Sorcerer: 5; Wizard: 5; Summoner: 4; Witch: 5
Casting Time: 1 standard action
Components: V, S, M (a coin)
Range: close (25 ft. + 5 ft./2 levels)
Target: one creature of your size or smaller
Duration: 1 round/level or until discharged
Saving Throw: Will negates
Spell Resistance: yes
Source: Ultimate
Combat Summary: You create a dimensional link with a targeted creature, and switch spots with it.You create a dimensional link to the target creature. When attacked or the subject of a spell that deals damage to you, you can spend an immediate action to cause yourself and the target creature to teleport and switch places. The target then becomes the target of the triggering attack or spell instead of you. If you fail to teleport out of the area of an effect, that effect might still affect you. If the target creature cannot fit safely into the new space without squeezing, or you try to teleport the target into an occupied space or a space it could not normally stand within, the juxtaposition fails. Further, if the target is unconscious or dead when you attempt to switch places, the juxtaposition fails. Once you have used it to teleport once, this spell is discharged.
Now with most of the classes it's a 5th level spell. But if you're a summoner, it's a 4th level spell. Does this mean that a summoner could make wands of hostile juxtaposition and other classes couldn't?
Diego Rossi
|
[rant]
Welcome to the summoner spell list, a 9 level spell list masquerading as a 6 levels spell list.
You cant potions of greater invisibility? go to the summoner.
You cant wand of teleport? go to the summoner. [/rant]
Disregarding the cantrips a summoner has 137 spells in the list published in the APG. 63 of those are spell that he get as lower level spells than other classes (and I haven't counted a few spells that he get at the same level of the cleric but at a lower level than a wizard).
So the summoner spell list allow you to craft plenty of magi items at reduced costs and technically it reduce the price of several wands potions and scroll as they are crafted and priced at the minimum cost and so minimum price (in theory a wand of lesser restoration should always be priced as it was produced by a paladin, in ratice most GM don't do that).
For a comparison, in the CRB, a bard get 17 spells as lower level spells (almost all enchantment or illusions) than a full caster, 2 at an higher level, out of a total of 144.
45% of the spell list for the summoner, 12% for the bard.
LazarX
|
[rant]
Welcome to the summoner spell list, a 9 level spell list masquerading as a 6 levels spell list.
You cant potions of greater invisibility? go to the summoner.
You cant wand of teleport? go to the summoner. [/rant]Disregarding the cantrips a summoner has 137 spells in the list published in the APG. 63 of those are spell that he get as lower level spells than other classes (and I haven't counted a few spells that he get at the same level of the cleric but at a lower level than a wizard).
So the summoner spell list allow you to craft plenty of magi items at reduced costs and technically it reduce the price of several wands potions and scroll as they are crafted and priced at the minimum cost and so minimum price (in theory a wand of lesser restoration should always be priced as it was produced by a paladin, in ratice most GM don't do that).
For a comparison, in the CRB, a bard get 17 spells as lower level spells (almost all enchantment or illusions) than a full caster, 2 at an higher level, out of a total of 144.
45% of the spell list for the summoner, 12% for the bard.
Unless the summoner takes those crafting feats, it's not going to happen.
| seebs |
What that means is that, yes, summoners can.
In cases where multiple classes could make a wand, it's worth noting that the market value is determined by the cheapest class's rates, but the cost of creating it is still determined by the person actually doing it. So if you're a cleric trying to make a wand of lesser restoration, you price it based on cleric spell and caster levels to determine the cost, but if you want to sell it, the market value is determined by what a paladin would charge.
| Lifat |
I can't find the source at the moment, but I believe that it is either in the FAQ or some errata that you are supposed to price items of the core 9 lvl spell lists if they are on them.
Meaning that you take the lowest lvl of the cleric, druid or wizard spells and not the paladin list (unless the spell is only on the paladin list).
I could be wrong and the rule actually doesn't exist. If it doesn't I sure am going to houserule it, because I don't believe that stuff like this was taken into consideration for the summoner spell list fx.
Diego Rossi
|
Diego Rossi wrote:Unless the summoner takes those crafting feats, it's not going to happen.[rant]
Welcome to the summoner spell list, a 9 level spell list masquerading as a 6 levels spell list.
You cant potions of greater invisibility? go to the summoner.
You cant wand of teleport? go to the summoner. [/rant]Disregarding the cantrips a summoner has 137 spells in the list published in the APG. 63 of those are spell that he get as lower level spells than other classes (and I haven't counted a few spells that he get at the same level of the cleric but at a lower level than a wizard).
So the summoner spell list allow you to craft plenty of magi items at reduced costs and technically it reduce the price of several wands potions and scroll as they are crafted and priced at the minimum cost and so minimum price (in theory a wand of lesser restoration should always be priced as it was produced by a paladin, in ratice most GM don't do that).
For a comparison, in the CRB, a bard get 17 spells as lower level spells (almost all enchantment or illusions) than a full caster, 2 at an higher level, out of a total of 144.
45% of the spell list for the summoner, 12% for the bard.
Wrong, LazarX, and you know that perfectly. With the rules for collaborative crafting he only need to know a guy with the feats and work with him. it can be a party member, a cohort, or a NPC.
Diego Rossi
|
I can't find the source at the moment, but I believe that it is either in the FAQ or some errata that you are supposed to price items of the core 9 lvl spell lists if they are on them.
Meaning that you take the lowest lvl of the cleric, druid or wizard spells and not the paladin list (unless the spell is only on the paladin list).
I could be wrong and the rule actually doesn't exist. If it doesn't I sure am going to houserule it, because I don't believe that stuff like this was taken into consideration for the summoner spell list fx.
It is a Pathfinder Society rule for the prices of the items in Society games.
| Lifat |
Lifat wrote:It is a Pathfinder Society rule for the prices of the items in Society games.I can't find the source at the moment, but I believe that it is either in the FAQ or some errata that you are supposed to price items of the core 9 lvl spell lists if they are on them.
Meaning that you take the lowest lvl of the cleric, druid or wizard spells and not the paladin list (unless the spell is only on the paladin list).
I could be wrong and the rule actually doesn't exist. If it doesn't I sure am going to houserule it, because I don't believe that stuff like this was taken into consideration for the summoner spell list fx.
THANK YOU! It was starting to drive me slightly insane.
I think that it is a very reasonable rule and I would definitely houserule it in my own games.| VRMH |
all classes can now create wands of Hostile Justaposition.
Why would all? Only the summoner gets it as a 4th level spell. Everyone else gets it as a 5th level spell, meaning no wands for them.
Other classes may get the spell as a 5th level one, but that doesn't matter to the wand.
"A wand is a thin baton that contains a single spell of 4th level or lower." And even though it's only the Summoner that can cast it at that level, Hostile Juxtaposition is now a 4th level spell.That's my interpretation anyway.
Diego Rossi
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VRMH wrote:all classes can now create wands of Hostile Justaposition.TheBulletKnight wrote:Why would all? Only the summoner gets it as a 4th level spell. Everyone else gets it as a 5th level spell, meaning no wands for them.Other classes may get the spell as a 5th level one, but that doesn't matter to the wand.
"A wand is a thin baton that contains a single spell of 4th level or lower." And even though it's only the Summoner that can cast it at that level, Hostile Juxtaposition is now a 4th level spell.That's my interpretation anyway.
You need to memorize or know a spell to put it into a wand, potion, scroll or staff. And you put it in it at the level at which you have memorized it.
So if you have a summoner that work with you when making a wand and he know the spell, or if a summoner is making the wand and he know the spell, it is a 4th level spell. If you are a wizard and have it memorized it as a 5th level spell, you need something that can contain 5th level spells.
LazarX
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LazarX wrote:Diego Rossi wrote:Unless the summoner takes those crafting feats, it's not going to happen.[rant]
Welcome to the summoner spell list, a 9 level spell list masquerading as a 6 levels spell list.
You cant potions of greater invisibility? go to the summoner.
You cant wand of teleport? go to the summoner. [/rant]Disregarding the cantrips a summoner has 137 spells in the list published in the APG. 63 of those are spell that he get as lower level spells than other classes (and I haven't counted a few spells that he get at the same level of the cleric but at a lower level than a wizard).
So the summoner spell list allow you to craft plenty of magi items at reduced costs and technically it reduce the price of several wands potions and scroll as they are crafted and priced at the minimum cost and so minimum price (in theory a wand of lesser restoration should always be priced as it was produced by a paladin, in ratice most GM don't do that).
For a comparison, in the CRB, a bard get 17 spells as lower level spells (almost all enchantment or illusions) than a full caster, 2 at an higher level, out of a total of 144.
45% of the spell list for the summoner, 12% for the bard.
Wrong, LazarX, and you know that perfectly. With the rules for collaborative crafting he only need to know a guy with the feats and work with him. it can be a party member, a cohort, or a NPC.
Collaborative crafting for items like weapons, wondrous items, and the like, not items under the catergory of the creator MUST know the spell, i.e. wands, scrolls, potions.
| Scythia |
Diego Rossi wrote:Collaborative crafting for items like weapons, wondrous items, and the like, not items under the catergory of the creator MUST know the spell, i.e. wands, scrolls, potions.LazarX wrote:Unless the summoner takes those crafting feats, it's not going to happen.
Wrong, LazarX, and you know that perfectly. With the rules for collaborative crafting he only need to know a guy with the feats and work with him. it can be a party member, a cohort, or a NPC.
| Lifat |
LazarX wrote:About that...Diego Rossi wrote:Collaborative crafting for items like weapons, wondrous items, and the like, not items under the catergory of the creator MUST know the spell, i.e. wands, scrolls, potions.LazarX wrote:Unless the summoner takes those crafting feats, it's not going to happen.
Wrong, LazarX, and you know that perfectly. With the rules for collaborative crafting he only need to know a guy with the feats and work with him. it can be a party member, a cohort, or a NPC.
Technically speaking not official ruling. But it does speak to intent... And I would agree with it.
| seebs |
They've been really clear, repeatedly, about confirming that you can craft wands collaboratively with someone else who provides the spell, or use something else to provide the spell. You have to actually have someone casting the spell, you can't just bypass the requirement to have the spell be cast. But that's it.
| Lifat |
They've been really clear, repeatedly, about confirming that you can craft wands collaboratively with someone else who provides the spell, or use something else to provide the spell. You have to actually have someone casting the spell, you can't just bypass the requirement to have the spell be cast. But that's it.
Agreed.
Diego Rossi
|
Scythia wrote:Technically speaking not official ruling. But it does speak to intent... And I would agree with it.LazarX wrote:About that...Diego Rossi wrote:Collaborative crafting for items like weapons, wondrous items, and the like, not items under the catergory of the creator MUST know the spell, i.e. wands, scrolls, potions.LazarX wrote:Unless the summoner takes those crafting feats, it's not going to happen.
Wrong, LazarX, and you know that perfectly. With the rules for collaborative crafting he only need to know a guy with the feats and work with him. it can be a party member, a cohort, or a NPC.
There is a official ruling, and LazarX know it well, it has been cited several times to him. simply he refuse to acknowledge it.
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.
The crafter meet the spell prerequisite through another caster, as specifically allowed by the rules.
To add:
A wizard and a cleric cooperating to craft a scroll of cure light wounds are, between the two of them, meeting all of the prerequisites for the item's creation. Thus, the "you cannot create this if you don't meet all the prerequisites" rule on page 549 does not apply, because "you" in the case of cooperative crafting is "the people involved in crafting the item."
| Lifat |
Lifat wrote:Scythia wrote:Technically speaking not official ruling. But it does speak to intent... And I would agree with it.LazarX wrote:About that...Diego Rossi wrote:Collaborative crafting for items like weapons, wondrous items, and the like, not items under the catergory of the creator MUST know the spell, i.e. wands, scrolls, potions.LazarX wrote:Unless the summoner takes those crafting feats, it's not going to happen.
Wrong, LazarX, and you know that perfectly. With the rules for collaborative crafting he only need to know a guy with the feats and work with him. it can be a party member, a cohort, or a NPC.
There is a official ruling, and LazarX know it well, it has been cited several times to him. simply he refuse to acknowledge it.
PRD wrote:Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.The crafter meet the spell prerequisite through another caster, as specifically allowed by the rules.
To add:
Sean K Reynolds wrote:...
A wizard and a cleric cooperating to craft a scroll of cure light wounds are, between the two of them, meeting all of the prerequisites for the item's creation. Thus, the "you cannot create this if you don't meet all the prerequisites" rule on page 549 does not apply, because "you" in the case of
And there we have it! QFT!