| Gallyck |
So im playing in an odd group. The game went evil so this is one of my only chances to play an antipaladin.
Im following a custom god and for rule of cool reasons im going longsword n board. No TWF. I know. Not optimal.
20 Point buy.
Im thinking this STR: 16 DEX: 12 CON: 14 INT: 10 WIS: 7 CHA: 15
the custom god is a human and is somewhat of a racist. So human dual talented is what im aiming for. Keep in mind as well that this is a custom Antipaladin archtype for the god. Nothing major changes except ToC turned into a Bleed effect with an Dispel chance.
STR 18
DEX 12
CON 14
INT 10
WIS 7
CHA 17
Ill crank intimidate and smite good and steal kills to get AOE intimdates via Dreadful Carnage
Issues i see with this build... I would like to make mu Aura of Cowardice bigger so i can get those immunities down. I also would like to fit in the Deific Obedience somewhere.
Thanks ahead.
| Darksol the Painbringer |
Dazzling Display is great for AoE control, and helps for when you can't directly attack them. Wearing Full Plate and the enemy is 25-50 feet from you, but don't want to have to Double Move? Take a Move Action and use Dazzling Display that round; makes any reach or poke attempts less likely to affect you or your party. I think there are also feats that allow you to do this for free when certain conditions are met; don't quote me on that though.
Antagonize is another great feat if you also decide to use Diplomacy, being the party face and all, giving enemies penalties unless they attack you, which stacks and builds upon your Intimidate (which Antagonize can also be used to force enemies to come to you).
Since it appears a lot of your stuff is homebrew (and/or allowed by the GM), an inverse of this feat here would be appropriate for your PC being Intimidate-focused (though it's not available until 11th level, or 9th if you take the Magical Knack trait; not a bad idea for an AntiPaladin for his spells).
There are several Paladin-only feats that would be amazing as an inverse for an AntiPaladin (for example, Greater Mercy could allow your bleed to deal an extra 1D6/round if you decide to, say, remove the Dispel effect, or Extra Mercy could allow you an extra Dispel on your ToC ability.) I'm sure there are a few others that may fit the bill, but some examples...
Furious Focus isn't a bad feat; it's actually very valued in the low levels, and it still has some use in the later levels, practically guaranteeing you 1 Power Attack hit, assuming your to-hit is up to speed. It works very well with the Vital Strike and Devastating Strike feat chains, but those feats alone will take up 50% of your feats you get as you level up.