| Nosdarb |
I'll try to be brief and hope I didn't miss something relevant when I was searching.
I'm building a dragon disciple for a game, and I'd like to be able to use the claws more. I was thinking of building a magical item that would grant additional uses, figuring that since it's a spell-like ability I should be able to use that as a spell for crafting pre-reqs. Then I realized that I was wrong, it's a supernatural ability. So, that in mind I ended up with two questions.
If I have a spell-like ability class feature, can I build a magic item to house that ability and grant me more uses? i.e. Elemental Ray is a first level SLA. Can I create a wand of Elemental Ray: Spell Level 1 x Caster Level 1 x 750?
If I have a supernatural class ability... basically the same question. i.e. Claws from Draconic bloodline. Ability level 1 x Caster Level 1 x 2000?
I'm pretty sure that RAW doesn't allow for supernatural abilities to be used in this way (though it might allow SLA to be). My GM might let me get away with it on GM fiat, but I'd be curious to know if there's something more official about sticking class features into magic items like this.
| CraziFuzzy |
You already said it. RAW doesn't describe this in any way. However, you can literally make any object, item, spell, etc. that the GM will allow you to.
There are items that tie directly to class abilities to use as examples. The Ring of Arcane Mastery allows storing Magus arcane pool points. The Robe of Arcane Heritage boosts the effective sorcerer level for determining bloodline powers.
Of course, if you are just looking to increase the number of claw rounds per day, you could boost charisma with a Headband of alluring charisma, and get added benefits above just the claw rounds.
| Nosdarb |
Hum, you raise a good point. I'll look at those items and see if I can reverse engineer them into something useful. Thanks for that.
I figured there wasn't much, but I'm not really 100% on all the errata and sourcebook, so I was hoping there was something out there somewhere. Ah well.
Really I'd like to have the claws reliably on hand, like any other class would their weapon. If for no other reason, it will make my note keeping much easier to only have one weapon to consider. Headband of Alluring Charisma would be nice, but I'm trying to solve a more fundamental flaw in my character. Thanks for the note! You've given me a solid lead.
| Cevah |
On another thread, I posted a big list of such items:
figuring out cost for a magical item
That list can give you a starting point for evaluating the price, and the effects of such items.
/cevah