maouse
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Do characters lose the ability to use a feat if their stats fall below the requirements for the feat?
Say you get attacked by a strength drain that drops you from 17 to 12 strength as a fighter with the power attack Feat. Since you no longer meet the 13 required str, can you still use the feat?
I know this would add an extra layer to combat confusion... but am curious if these are supposed to apply "immediately" or not?
Likewise, if someone with stunning fist feat drops below 13 dex or wis, do they lose the ability to use the feat.
19, 17, 15, 13 dex feats? Temporary negative levels that drop you BAB vs BAB +x feats?
maouse
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Thank you, I found the descriptions on page 554-555; and unless I am mistaken, an INT boosting item after 24 hours now gives you skill points... I thought they didn't.
greater than 1 day actually increase the relevant ability score after 24 hours. Modify all skills and statistics related to that ability. This might cause you to gain skill points, hit points, and other bonuses. These bonuses should be noted separately in case they are removed.
Mostly I was looking to see if dropping someone's stats would cause them to lose feats and/or in the case of STR, carrying capacity. Nope. Unless it is drain. Thanks again.
maouse
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Polar Ray (8th level Wiz spell) - am I correct in finding that this is the only offensive spell in the Core Rulebook that actually does DRAIN a statistic? Wow.
Ressurection/Clone/etc... do drain damage under conditions. Energy Drain doesn't even do drain damage (unless you miss a fort save the next day)- and that is level 9 anyway.
Anyone have examples of other things that cause "drain" such as poisons or something?
maouse
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Touch of Idiocy and Enfeeblement don't do drain but do have more effects than normal for a penalty or damage.
Touch of Idiocy doesn't say damage or drain... it says "penalty" which is neither. It is a 10m/lvl penalty (like a minus to). Not the same thing at all from what I can tell. But a great way to get a stat to 1 before you whammy them with another spell for that last point? I don't know how that would stack... hmmm...
Enlight_Bystand
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Abraham spalding wrote:Touch of Idiocy and Enfeeblement don't do drain but do have more effects than normal for a penalty or damage.Touch of Idiocy doesn't say damage or drain... it says "penalty" which is neither. It is a 10m/lvl penalty (like a minus to). Not the same thing at all from what I can tell. But a great way to get a stat to 1 before you whammy them with another spell for that last point? I don't know how that would stack... hmmm...
Enfeeblement & then drain doesn't go to zero - enfeeblement's cannot go below 1 condition stays active, so it would just reduce the amount of the penalty from enfeeblement's you actually have affecting you.
| Archaeik |
Abraham spalding wrote:Touch of Idiocy and Enfeeblement don't do drain but do have more effects than normal for a penalty or damage.Touch of Idiocy doesn't say damage or drain... it says "penalty" which is neither. It is a 10m/lvl penalty (like a minus to). Not the same thing at all from what I can tell. But a great way to get a stat to 1 before you whammy them with another spell for that last point? I don't know how that would stack... hmmm...
Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.
| Abraham spalding |
maouse wrote:Abraham spalding wrote:Touch of Idiocy and Enfeeblement don't do drain but do have more effects than normal for a penalty or damage.Touch of Idiocy doesn't say damage or drain... it says "penalty" which is neither. It is a 10m/lvl penalty (like a minus to). Not the same thing at all from what I can tell. But a great way to get a stat to 1 before you whammy them with another spell for that last point? I don't know how that would stack... hmmm...Quote:Some spells and abilities cause you to take an ability penalty for a limited amount of time. While in effect, these penalties function just like ability damage, but they cannot cause you to fall unconscious or die. In essence, penalties cannot decrease your ability score to less than 1.
Be leave me I am well aware of the differences between damage, penalty and drain.
However the two spells I mentioned are different than normal penalties because of their specific language.
With that said I meant feeblemind not enfeeblement (which isn't an actual spell).
For reference:
Please note that spells themselves limit spell casting and other options based on the penalty (or set stat) they give. It is not the penalty itself doing this but the specifics of the spells involved.
To address the other point:
You cannot stack penalties with actual ability damage to lower a stat below 1 since penalties cannot be used to lower a stat below one.
If you had 10 strength and got hit with ray of enfeeblement for 9 points and then took 1 point of strength damage you would still have a strength score of 1 minimum since the penalty cannot lower it below 1. If you took 8 more points of strength damage it still would not be enough since the penalty cannot lower you below 1. If you then took a point of strength drain your life sucks and you are now unconscious (at minimum depending on what caused the drain and what caused the damage).