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My group will be starting this AP in the next month or two and I need help coming up with my paladin. I know the basics of the campaign and realize that the Oathbound Paladin's Oath vs Fiends will make things difficult with the story. I don't want to play "Stupid for God" either. So I'm looking for some suggestions on where to start.
A little in on the party. There will be a Magus, Cleric, and an Alchemist (or perhaps a Sorcerer or Summoner - they're still undecided), so I need to bring the pain with my Paladin. There's a possibility of a 5th PC, but it looks doubtful.
Group dynamics: This is a Mythic campaign and the DM is a self-titled POWER-gamer, so we (the players) plan to pile on as much cheese as possible in order to keep up with the DM (who revels at the challenge of us trying to "out-cheese" him). Starting stats are crazy; 18,18, 16, 16, 16, 14 (see what I mean?). We all see this as a throwback to our old Monty/Munchkin days...
I need help getting my grater going ;)

Tangent101 |

Yeah. You could build the most underpowered Paladin in the world and the module will make sweet sweet lovings to that character and turn it into a Godling that makes the worse munchkin powergamer look like a wuss in comparison.
That said, go for the Holy Gun archetype. Just for giggles.

FedoraFerret |

Be ready for this campaign to spend literally all of its time on its knees in front of you. Every enemy can be Smited. You will receive all kinds of free s##*. If you follow Iomedae you will literally have your god watching your back all. The. Time.
Seconding Holy Gun though, because Holy Gun is just awesome.

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Okay! 'Nuff said... Magnuskn, Captain... already noted, but thanks for the heads up ;) The DM actually is encouraging a Gunslinger/Paladin - Holy Gun type of character. He is playing a Spellslinger/Eldritch Knight Munchkin atrocity in my RoW campaign now and causing all kinds of havoc. So much so that the rest of the table is "over" guns... Yet he implies being proficient in firearms will be extremely beneficial.

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Yeah, after RoW the whole table has had enough of firearms... with the exception of the Player who will run WotR who is currently playing the Spellslinger and has completely broken guns for our group :/
What about Inquisitor? Pros/Cons vs Paladins? It seems better almost, with the judgements, teamwork feats, etc...
I'm thinking of playing a Half-Orc if that matters, even though the Human extra feat always calls to me..

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My last PC was a Dwarven Cleric of Torag, and before that a 3.5 Human Paladin of... ended up a Fist of Raziel.
So... I'm still debating what to focus on.
I can't envision a Paladin without heavy armor, so the whole sword/pistol idea is shot ;) The Dex issues with medium and heavy armor, plus the two weapon feats needed are turning me away from it.
I'm thinking more of just a straight up Paladin from first level with Oath of Vengeance.
I'm looking at TWF vs Two Hander feat trees and trying to optimize that. Also thinking of having a back-up reach weapon, so maybe a feat or two for that??
Gods that have been proposed in the group are Iomedae, Sarenrae, Desna, and Milani... but I haven't gotten that far yet obviously.