taldanrebel2187
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The spell doesn't seem to specify clearly how the disk moves, but it says "unless otherwise directed". Does this mean I can cast a floating disk in combat and let a melee character ride on it?
So on my round, I move the disk (and melee) on it in to combat position by directing it up to 30 ft. Melee's turn, he 5 foots off the disk and full attacks.
Issues addressed:
-Melee riding the Disk now circumvent all forms of difficult terrain
-Full attack *every* round. Pounce at level 2-3.
-Armor encumbrance? As if. The character isn't using its own movement anymore
-Big Stupid Barbarian just got a hoverboard
This combination seems somewhat overpowered. Furthermore, could I just make a gnome and ride my own disk, along with said BSF type?
taldanrebel2187
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The mythic version of the spell specifically allows you to do this; therefore, the regular version does not.
Not sure that PFS uses this logic. The mythic spell merely lists it as an example. If it were the only difference between the two listings, I'd agree. But there are other differences:
-2 hours per level instead of one
-Change the shape
-It never winks out, and always catches up to you
-Can go over 3 feet off the ground
-The disk can teleport with you
I'm not sure I've seen the logic used in official rulings of "The spell doesn't say you can use it that way". I may be wrong though. If you can put a dead body on a floating disk... why not a living one?
Diego Rossi
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Some spells allow you to redirect the effect to new targets or areas after you cast the spell. Redirecting a spell is a move action that does not provoke attacks of opportunity.
First, while the above isn't completely conclusive evidence, it seem that directing the distance at which the disk stay from you is a move action.
It floats along horizontally within spell range and will accompany you at a rate of no more than your normal speed each round. If not otherwise directed, it maintains a constant interval of 5 feet between itself and you.
So normally the disk stay 5' behind you (that is how I read "accompany") when moving. As the characters don't have facing you can position it as you wish when you end your movement, as long as its total movement is equal or less to than your normal speed (hilarity ensue at the definition of "normal" speed as several abilities and spell change it) in a round. If you make a double move or somewhat exceed your normal speed the disk start lagging behind.
Directing the disk still limit it to moving at your normal speed and the range is limited by the range of the spell (close , so fairly short) and almost certainly consume the caster move action.
So, the OP questions and doubts:
1) " Does this mean I can cast a floating disk in combat and let a melee character ride on it?"
Yes, you can't ride it (unless you are using the mythic version) and get it to move, but you can let other people ride it.
2) "Melee's turn, he 5 foots off the disk and full attacks." A 3' step is difficult terrain. You can't take a 5' move off it. (Difficult Terrain: Difficult terrain, such as ... steep stairs).
He can make a full attack while staying on the disk: He probably would even benefit for the +1 for being on higher ground.
3)"Melee riding the Disk now circumvent all forms of difficult terrain" I don't see anything that say that the disk can move through brushes or small passages without problems. The guy riding the disc can bypass obstacles that are less than 3' high with ease.
4) "Full attack *every* round."
Yes, at the cost of the caster move action.
5) "Pounce at level 2-3."
No, it is a completely different ability.
6) "Armor encumbrance? As if. The character isn't using its own movement anymore"
It still has its other effects.
7) "Big Stupid Barbarian just got a hoverboard". Not different from having mount.
You must remember that this kind of movement still provoke AoO and that the character is on a 3' disk, not on the ground.
A GM could say that he need to make an acrobatic as the surface is 3 wide and moving on that require an acrobatic check. it would be automatic for most people, but that kind of check make you flat footed.
| Rogar Stonebow |
I would say that a character has to make an acrobatics check dc=10 + 1 for each 5 foot movement of the disk. Failure by less than 5 results in the loss of their move action which means they can still make a standard attack. Failure by more than 5. Means they must use a full round action to keep from falling off. Failure by 10 or more means they fall off the disk halfway from starting location and ending location. And they fall prone.
nosig
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The spell doesn't seem to specify clearly how the disk moves, but it says "unless otherwise directed". Does this mean I can cast a floating disk in combat and let a melee character ride on it?
So on my round, I move the disk (and melee) on it in to combat position by directing it up to 30 ft. Melee's turn, he 5 foots off the disk and full attacks.
Issues addressed:
-Melee riding the Disk now circumvent all forms of difficult terrain
-Full attack *every* round. Pounce at level 2-3.
-Armor encumbrance? As if. The character isn't using its own movement anymore
-Big Stupid Barbarian just got a hoverboardThis combination seems somewhat overpowered. Furthermore, could I just make a gnome and ride my own disk, along with said BSF type?
I think I first saw this use of the spell in 1st ed., ... 30? years ago. It pops up often, and almost always is left to the GM to decide. Rather than asking here, you should talk to your GM... he get's final word anyway.
If you are asking so you can use it in PFSOP, I would advise against it as it has a lot of YMMV issues... it's very judge dependant.
| mellowgoth |
If you are asking so you can use it in PFSOP, I would advise against it as it has a lot of YMMV issues... it's very judge dependant.
It was actually a PFS GM that pointed out this use to me...I used it to float the halfling rogue over a pit. It took my move action, and GM counted it as moving on a mount for the rogue's move action.
taldanrebel2187
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@ The long answer:
Mount got FAQ'd. It counts as your own movement. With a strict reading of the rules, the Floating Disk moves AS THE CASTER's movement. This keeps the melee open for full attack every round. Full attack every round is basically a mini-pounce, except it's from level 1.
"I would say that a character has to make an acrobatics check dc=10 + 1 for each 5 foot movement of the disk. Failure by less than 5 results in the loss of their move action which means they can still make a standard attack. Failure by more than 5. Means they must use a full round action to keep from falling off. Failure by 10 or more means they fall off the disk halfway from starting location and ending location. And they fall prone."
That's a fine house rule, but TBH it has no basis in the rules. The floating disk doesn't count as a mount and since it's under the control of the caster, it's on him to concentrate correctly IMO.
"Note: the disc is limited by 100 lbs. Per level. Difficult for a first or second level character."
Correct, but at level 4 that is 400 lbs. Most medium humanoids weigh at most 200 pounds, likely with under 200 pounds of armor/weapons/gear. That means by level 3-4 you could give BSF his hoverboard, and have him move using a caster's move action :P
Diego Rossi
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nosig wrote:It was actually a PFS GM that pointed out this use to me...I used it to float the halfling rogue over a pit. It took my move action, and GM counted it as moving on a mount for the rogue's move action.
If you are asking so you can use it in PFSOP, I would advise against it as it has a lot of YMMV issues... it's very judge dependant.
A 3' deep pit? A floating disk don't fly and "The disk floats approximately 3 feet above the ground at all times and remains level."
I can see it passing above a crevasse less than 3' wide, of disregarding the presence of vegetation and the occasional stone, not it disregarding the presence of a pit.
Diego Rossi
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@ The long answer:
Mount got FAQ'd. It counts as your own movement. With a strict reading of the rules, the Floating Disk moves AS THE CASTER's movement. This keeps the melee open for full attack every round. Full attack every round is basically a mini-pounce, except it's from level 1.
"I would say that a character has to make an acrobatics check dc=10 + 1 for each 5 foot movement of the disk. Failure by less than 5 results in the loss of their move action which means they can still make a standard attack. Failure by more than 5. Means they must use a full round action to keep from falling off. Failure by 10 or more means they fall off the disk halfway from starting location and ending location. And they fall prone."
That's a fine house rule, but TBH it has no basis in the rules. The floating disk doesn't count as a mount and since it's under the control of the caster, it's on him to concentrate correctly IMO.
"Note: the disc is limited by 100 lbs. Per level. Difficult for a first or second level character."
Correct, but at level 4 that is 400 lbs. Most medium humanoids weigh at most 200 pounds, likely with under 200 pounds of armor/weapons/gear. That means by level 3-4 you could give BSF his hoverboard, and have him move using a caster's move action :P
Two things:
1) If you address a post to "The long answer" (that I suppose is my post) please keep the replies related to my post separated from the replies to another post.
2) I have misread my mount comment. Let me repeat that part of the post again:
7) "Big Stupid Barbarian just got a hoverboard". Not different from having mount.
I didn't meant to say that the disk work like a mount (or a hoverboard), simply that it give alternative movement abilities, like riding a mount, a vehicle or plenty of other options. It is not something game breaking, like the OP seem to think.