
Eugene Grant 785 |
Using the Lizardfolk 8 RP.
lvl 8, 20 pt build.
+2 Str, +2 Con with two ability points to spend as well.
Based in the River Kingdom's if reference is needed.
Outcasted from local lizardfolk tribes.
My options are (that I can think of):
Magus -Bladebound no other archetypes. Str build viable?
Rogue, I am not sure what I can do with this + SA.
Ranger - Shapeshifter, Skirmisher. Thoughts?
and Barbarian - Not sure how to make this work, not familiar with Barbarian's. =/
I was trying to go the Kensai/Bladebound Magus route but Kensai was cut out because it didn't fit.
Dervish Dance is also a no-no as well.
I was trying to build something that would allow me some decent damage and maybe utilize my natural attacks.
Anything that requires 'training' like fighting styles and such feat trees are out as well.
I'm not sure what I could do with magus, a str build is all I can see but I was wanting to go away from the obvious build based on the lizardmen's stats and do something a little more fun. Granted I see Kensai/BB Magus is used a lot...
Thanks in advance for build help, all advice is appreciated and alternate classes+builds.
Grant

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Barbarian sounds pretty much ideal.
A Natural Attack build is very viable if you want, and the stat mods are great. It's a pretty simple build, too, mostly consisting of Power Attack, the Superstition Rage Powers, and the Beast Totem stuff.
Ranger will also work, if you like. As would Magus if you really want...though that seems a little out-of-theme.

Blade |
Blackbloodtroll
All paizo material is allowed.
ACG not allowed.
No feats that require training, oriental, arabian in nature either...
CRB feats only.
Deadmanwalking Barbarian - power attack, superstition rage and beast toem. I will look into that. It sounds very interesting and thank you. :)
I understand the Magus was out of theme but being an Outcast from his society I was going for something Unique but without the Magus Arch, dervish feat a magus dex build just doesn't appear viable now. *shrugs*
Paladin of Baha-who?
My primary goal was to build a Lizardfolk outcast who focused primarily on dexterity, intelligence with sword wielding specialty and magic using.
The idea is that he will eventually become a Baron (in the campaign I am joining) and rule over his own kind. This is a ways off but nonetheless I am in a party where being a sub-optimal build is to be the weakest link.
But I am struggling for a different concept that will play off his natural attacks well. Especially because I joined combat and then the DM changed his mind on the build so I am rushing to come up with something suitable and of course I have writers block/lack of knowledge on what to do that will make an actually decent character.
Originally I wanted to be away from the Aragorn, Conan the barbarian stuff because it seemed to obvious to me but I am forced to go that route. Oh well =/.

Blade |
Blackbloodtroll
Paladin won't work as it doesn't fit Lizardfolk/is too focused for their kind.
I don't know if alchemist will be acceptable but I will give it a shot.
As Deadmanwalking stated. It appears that an out of theme lizardfolk will find only rejection. So I am coming up with three builds and presenting them so combat isn't held up longer then it needs to be.
Kinda frustrating but their game their rules.
Edit
Thanks for reminding me as well. Leadership is required as is having a higher Cha stat but it is a bonus feat so it won't effect the class build much. Dump stats will be held to real life standard. So if I dump Int I will have to act completely like Thog.
Low wisdom will mean my character acts Naive, space caselike. Etc. you get the point. So yeah I can't drop anything under 10. lol

Ciaran Barnes |

I'm not 100% on the racial features, but it looks like lizardfolk have 3 natural attacks, which qualifies you for the multiattack feat. If you take barbarian levels, you can get another one (possibly more?) I don't know what kind of character you want to play, but with the extra 2 ability score points you get to have, you could pull off something other than a bruiser pretty easily.

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I'm not 100% on the racial features, but it looks like lizardfolk have 3 natural attacks, which qualifies you for the multiattack feat. If you take barbarian levels, you can get another one (possibly more?) I don't know what kind of character you want to play, but with the extra 2 ability score points you get to have, you could pull off something other than a bruiser pretty easily.
Multiattack doesn't do a thing for you, unless you mix natural weapon attacks, with manufactured weapon attacks.

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blackbloodtroll wrote:My original post included something about using a one-handed weapon.
Multiattack doesn't do a thing for you, unless you mix natural weapon attacks, with manufactured weapon attacks.
True, but the OP then went on to say the focus was to be on natural attacks.
So, a contradiction occurred in the set desire for the build.

Blade |
Paladin of Baha-who
I don't believe any of the playtest classes are allowed. Bloodrager sounds neat and I have looked at it but that wasn't one of the paizo items I could use as it isn't a finished product.
I could be wrong.
Thank you though for your input still it is valuable.
Blackbloodtroll
I was looking to make a melee combatant and will be making several characters to present for the selection process.
I was told at one point I could exchange swim speed for climb speed and being from the mountains would be an interesting story twist. I believe that should work well. Thanks Blackbloodtroll! :)
This battle-bard though has me really wondering, as does the barbarian build so please keep it coming guys. This is great stuff! Thanks so much for the help!

Drogos |
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Since Barbarian and Bard both interest you, why not try both. I'd do Urban Barbarian & Invulnerable Rager (Barbarian Archetypes that stack) 2/ Bard (whatever archetype you want or just vanilla) 6. For 1 Rage power, I'd probably go fiend totem for a 4th Natural Attack. Focus on STR, CHA & CON, with remaining points just going where you want them. You were shunned by your tribe for being less in tune with the wild lands and more with cities, plus you get a number of decent bonuses for winning friends and influencing people as a Urban Barb. If you go fiend totem, the basic strategy is use the first round of combat to start your inspire courage and move into position to get a full attack. When you can get a full attack, Rage and take all 4 with your bonus from Inspire and STR from Rage on all of them. Power Attack gives you a strong increase to damage across the board (they are all primary natural attacks and so get full bonuses). You can pick up extra rage and rage powers if you prefer, or you can focus on spell casting. A really interesting build I think.