| Kenmis |
A Xill normally has 2 short swords, a shield, and 1 hand to do claw attacks.
Presumably, the free hand is to make use of their Grab ability.
The grapple rules say "Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll."
The Grab ability says: "The creature has the option to conduct the grapple normally, or simply use the part of its body it used in the grab to hold the opponent."
I'm assuming "conduct the grapple normally" implies having two free hands?
If I'm reading all this correctly, if a default Xill starts a grapple with its Grab, it's CMB is +12, unlike the +16 it says in the stat block, yes?
The +16 would be if the Xill had 2 free hands.
Do I have this right?
| laarddrym |
Xill's aren't humanoids though, they are outsiders. Also, the xill stat block seems to include both sword/sword/claw/shield and claw/claw/claw/claw options for attacks.
The +4 CMB to grapple may only be applicable to the 4-claws attack routine. The DM could also argue that because xills aren't humanoids, the -4 penalty doesn't apply even if they only have 1 free claw.
| Kenmis |
I see your point, but I'm not entirely convinced they were referring explicitly to the humanoid subtype in the grapple rules.
By your logic, a vampire would only need one hand to grapple, because it's not a humanoid, it's an undead.
I think in this case, they meant the non-mechanical definition of humanoid "having an appearance or character resembling that of a human."
In this sense, I would say a Xill counts as humanoid, it has a torso, a head, legs, and arms, it just happens to have an extra set of arms. One could accurately and quickly describe it by saying "Like a human but with an extra set of arms"
This still gives the Xill an advantage, as it is much easier for a Xill to have 2 hands free compared to a human.
The more I think about it, the more I am convinced the +16 Grapple refers to the "all claws, no swords" version of the Xill.
| wraithstrike |
I see your point, but I'm not entirely convinced they were referring explicitly to the humanoid subtype in the grapple rules.
By your logic, a vampire would only need one hand to grapple, because it's not a humanoid, it's an undead.
I think in this case, they meant the non-mechanical definition of humanoid "having an appearance or character resembling that of a human."
In this sense, I would say a Xill counts as humanoid, it has a torso, a head, legs, and arms, it just happens to have an extra set of arms. One could accurately and quickly describe it by saying "Like a human but with an extra set of arms"
This still gives the Xill an advantage, as it is much easier for a Xill to have 2 hands free compared to a human.
The more I think about it, the more I am convinced the +16 Grapple refers to the "all claws, no swords" version of the Xill.
A vampire has a humanoid shape so it still needs two hands, so that still fits my logic. Basically you need 2 hands to do the grapple if you do not want a penalty.
| Skull |
A T-Rex has a grab on its bite. Fortunately its hands are free (as they are too small to hold anything.) to help with the grapple. hehehe
I would totally allow a vampire to grapple with just one hand free, because they are supernatural creatures. I can also see a vampire picking up somebody by the neck and holding them up (grappled) :P
| wraithstrike |
A T-Rex has a grab on its bite. Fortunately its hands are free (as they are too small to hold anything.) to help with the grapple. hehehe
I would totally allow a vampire to grapple with just one hand free, because they are supernatural creatures. I can also see a vampire picking up somebody by the neck and holding them up (grappled) :P
A vampire can grapple with one hand, but it takes a penalty.
| blahpers |
The rules are a little ambiguous here, mainly due to the overloaded meaning of "humanoid". In general, the intent appears to be that you are penalized if you don't have the ability to get an effective grip on the opponent. For player races, this generally requires two hands. For animals, the jaws, pincers, or even body (in the case of sinuous creatures) can substitute on a GM-adjudicated basis. An armadillo would have a penalty to grapple (indeed, it might not be able to grapple at all), but a crocodile would not so long as its mouth isn't obstructed. It's safe to assume that anything with the grab ability is probably not intended to take the one-handed grapple penalty.