Party strength for Adventure Paths


Pathfinder First Edition General Discussion


Does anyone happen to know what size party the Adventure Paths are designed for?
I have a group of 5 players that have characters built on 20 points and I think they may be a bit over powered. I can modify the adventures to make them challenging, but it would be nice to have a starting point for reference.

Thanks

-Erich


Pathfinder Adventure Path Subscriber

They are designed for a party of four, and with a 15 pt build.

So yes....your group should be much more powerful.


Hrmmm, I didn't realize HOW over powered they were for the APs.
I guess I should probably be looking at what adding three to the listed CR in the module?
+1 for group size, +1 for higher build and +1 because these characters are optimized three ways from Sunday.

Sovereign Court

I have a party of 5 at 20 pt buy when I run the APs. I max HP on all monsters. Sometimes I even give them more for lasting power. Occasionally ill add extra minions. I also keep the players a level behind the advancement track starting around 4-5th level. I try to keep the party geared up but usually they fall behind WBL which is ok for us.

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