
Lord Fyre RPG Superstar 2009 Top 32 |

Bad News Freezemaw ate my RotRL campaign.
Good News I am starting a new CoT campaign. We are in the process of creating characters, and will actually start in July.
What I need, an my Search-Fu is failing me, is that someone put on the web a great "Who's Who in Westcrown" - including a "map" of the Council of thieves. If someone could help me find that again, I would be very thankful.

Lord Fyre RPG Superstar 2009 Top 32 |

Two more questions: The CoT Player's Guide lists Erastil (page 6, under clerics) one of the faiths active in Westcrown.
But, aside from the abandoned temple in Bastards of Erebus, I am not finding any mention of the deity.
Is there another Erastil temple or shrine in the AP? Or mentioned as being in Westcrown in any other source?

Andros Morino |

Erastil is listed in the list of deities worshipped in Cheliax (Gods and Magic and Inner Sea World Guide).
Right outside Westcrown, there is a small community called Vormer's Shallow with a cleric of Erastil NPC. (Page 77 of What lies in dust.)
As for actual other temples of Erastil, I don't remember any in Westcrown but this is a huge metropolis so there is got to be at least a few (even though they might have been also abandoned also.)

Lord Fyre RPG Superstar 2009 Top 32 |

Erastil is listed in the list of deities worshipped in Cheliax (Gods and Magic and Inner Sea World Guide).
Right outside Westcrown, there is a small community called Vormer's Shallow with a cleric of Erastil NPC. (Page 77 of What lies in dust.)
As for actual other temples of Erastil, I don't remember any in Westcrown but this is a huge metropolis so there is got to be at least a few (even though they might have been also abandoned also.)
Thank You Andros Morino. You have been a wealth of information.
It is very possible that there isn't a shine/temple in the city (since the faith is very non-urban). Except perhaps in a hidden freed Halfling conclave.

Giuseppe Capriati |

In my experience late summer or around the beginning of Rova. If you start in winter, then the PCs could easily get frustrated with coming back home at 4/5 P.M, and this will cause almost every adventure to take place in the morning (unless the PCs choose to risk...). Also spring is a good season to start, but I think all depends on whether you plan to add other adventures (or temporal shift between one chapter and another) or simply follow the AP's storyline.

Lord Fyre RPG Superstar 2009 Top 32 |

In my experience late summer or around the beginning of Rova. If you start in winter, then the PCs could easily get frustrated with coming back home at 4/5 P.M, and this will cause almost every adventure to take place in the morning (unless the PCs choose to risk...). Also spring is a good season to start, but I think all depends on whether you plan to add other adventures (or temporal shift between one chapter and another) or simply follow the AP's storyline.
I will have to review the timeline for The Sixfold Trial. I was thinking of doing the play at high-summer.
That way they will be at a higher level when they need to choose to take the risk.

Giuseppe Capriati |

I will have to review the timeline for The Sixfold Trial. I was thinking of doing the play at high-summer.
That way they will be at a higher level when they need to choose to take the risk.
Yes, that would be fine. I've noticed that at higher levels shadows represent a less dangerous hazard for PCs (mostly due to the fact that not so many high-level shadows are available, and while the shadowgarms can easily kill a lonely PC at first level, and the normal shadows can seriously attempt to a 6th-7th level character's life, then they become easy to defeat for high level characters). If I had to give you a suggestion, just make this constant threat MATTER: it provides the right flavour to the setting, and motivates the PCs to fight against those shadows and get Westcrown its night back, that is the real focus of the AP (differently from what can be imagined reading BoE, in which it seems like a urban-guerrilla based AP).

Lord Fyre RPG Superstar 2009 Top 32 |

Lord Fyre wrote:Yes, that would be fine. I've noticed that at higher levels shadows represent a less dangerous hazard for PCs (mostly due to the fact that not so many high-level shadows are available, and while the shadowgarms can easily kill a lonely PC at first level, and the normal shadows can seriously attempt to a 6th-7th level character's life, then they become easy to defeat for high level characters). If I had to give you a suggestion, just make this constant threat MATTER: it provides the right flavour to the setting, and motivates the PCs to fight against those shadows and get Westcrown its night back, that is the real focus of the AP (differently from what can be imagined reading BoE, in which it seems like a urban-guerrilla based AP).I will have to review the timeline for The Sixfold Trial. I was thinking of doing the play at high-summer.
That way they will be at a higher level when they need to choose to take the risk.
I noticed that problem myself. It is so bad, that I am discarding the first half of Bastards, and replacing it with "Devil We Know" PFS series.
(spoilers for those PFS senarios)I feel that this gives the PCs more motivation for going after the "Bastards of Erebus" in the second half.

Giuseppe Capriati |

Maybe you could link the PFS with the 3rd chapter. After all, I think that would not be a problem if Ailyn Ghontasavos appears a little earlier to give the quest to the PCs, without asking them to care about Delvehaven, since she cannot trust them yet. Let me know how it goes with the PFS, sooner or later I will let other groups play CoT again, and if your idea works then I guess I'll give it a try ;)

Andros Morino |

Capriati has a great idea with linking this to Ailyn. I approve because this AP lacks foreshadowing, period. You cannot fix all of it but the more people who are important in books 4-5-6 that you can introduce earlier to interact with the PCs, the better.
Also, with the shadows, keep in mind that Paizo had not released a lot of shadows when CoT came out. Don't feel bad with introducing any variant shadows in your nights as your PCs go up in levels: http://www.d20pfsrd.com/bestiary/monster-listings/undead/shadow
The goal is not to TPK them at night but if they don't know if they could encounter a CR 20 shadow or not, they might be more afraid of venturing at night instead of knowing that they can kill easily CR 3 Shadows.

Lord Fyre RPG Superstar 2009 Top 32 |

Maybe you could link the PFS with the 3rd chapter. After all, I think that would not be a problem if Ailyn Ghontasavos appears a little earlier to give the quest to the PCs, without asking them to care about Delvehaven, since she cannot trust them yet. Let me know how it goes with the PFS, sooner or later I will let other groups play CoT again, and if your idea works then I guess I'll give it a try ;)
Good thought. In fact, I could dispense with the "Children of Westcrown" entirely (Though I might steal Janiven's stats for Ailyn Ghontasvos if they become relevant). The fight against the "Bastards" would be about forging the heroes into a team, rather then any urgent issue for the Pathfinders.