Bringslite of Fidelis
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What if I find a guild that belongs to another settlement that represents my ideals more? Do I have to become a citizen of the settlement they call home to become eligible to join their guild? Or can guilds only belong to one sole settlement?
Stephen Cheney wrote: There are two levels of "guild": settlement and company.
If you're using guild to mean settlement, being a citizen of the settlement is the same as being a member of the guild. You can join another settlement that will have you whenever you want, but that will remove your membership in your previous settlement (and in your company, if you were also a member of a sponsored company).
If by guild you meant company, if the company you want to join is sponsored, yes, you'll have to change settlements to join the company (when a company is sponsored by a settlement, all of its members become members of the settlement). You can, however, be a member of three companies, only one of which can be sponsored. So if you join a company that's loosely affiliated with a settlement but not sponsored by it, you will not necessarily have to leave your existing settlement and sponsored company.
<Tavernhold> Locke
Goblin Squad Member
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If settlement is run by members, not by companies, then are the three companies in addition to the settlement. If one does not need to be a company member to be part of a community, this does really argue that companies are an extra, just as adventuring group.session is also separate, if short lived entity.
TEO Urman
Goblin Squad Member
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Locke, that's sort of true. Someone could belong to a settlement and belong to three companies that are unsponsored.
I think the way it will work in game, though, is that since sponsored companies will be holding the PoI hexes around the settlement (in order to add the Development Index (DI) from the hex to the settlement's count), many/most people that belong to a settlement will also belong to a sponsored company.
Also, when settlements get up to 200-500 characters, it may be easier for settlement leadership to manage companies than individuals.
Bitter Thorn
Goblin Squad Member
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Quote:
What if I find a guild that belongs to another settlement that represents my ideals more? Do I have to become a citizen of the settlement they call home to become eligible to join their guild? Or can guilds only belong to one sole settlement?
Stephen Cheney wrote: There are two levels of "guild": settlement and company.
If you're using guild to mean settlement, being a citizen of the settlement is the same as being a member of the guild. You can join another settlement that will have you whenever you want, but that will remove your membership in your previous settlement (and in your company, if you were also a member of a sponsored company).
If by guild you meant company, if the company you want to join is sponsored, yes, you'll have to change settlements to join the company (when a company is sponsored by a settlement, all of its members become members of the settlement). You can, however, be a member of three companies, only one of which can be sponsored. So if you join a company that's loosely affiliated with a settlement but not sponsored by it, you will not necessarily have to leave your existing settlement and sponsored company.
So if we make a company and join Taverhold then members of the company can switch settlements later?
Guurzak
Goblin Squad Member
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A character can belong to 3 companies, but only one of those can be a chartered company. If you belong to a chartered company you also belong to the settlement which issued the charter.
If Company X is sponsored by Tavernhold then you cannot leave Tavernhold without also leaving Company X. If Company X is not chartered, and its members just hasten to mostly join Tavernhold as individuals, then you can go join a different settlement and still stay in X.
If X claims a holding in a nearby hex to Tavernhold and builds a pub there, they can remain independent (unchartered) if they feel they can defend it with their own resources. However, if you want Tavernhold's guards to patrol nearby to protect drunken dwarves stumbling home, you'll need to accept a charter.
Ravenlute
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If we make a company, does the whole company have to be part of one settlement?
If the Company is sponsored by a Settlement, yes, everyone in the Company belongs to that Settlement. If the Company is not sponsored by a Settlement, then the members of the Company can all split up and belong to whatever Settlements the individuals can join.
Ravenlute
Goblin Squad Member
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If settlement is run by members, not by companies, then are the three companies in addition to the settlement. If one does not need to be a company member to be part of a community, this does really argue that companies are an extra, just as adventuring group.session is also separate, if short lived entity.
Companies should be viewed as businesses. They are the group of people you work for and with to accomplish your specific goals. These businesses may have their own buildings and structures that they own. Some Companies will choose to operate out of a Settlement and become sponsored by that Settlement and some won't.
Caldeathe Baequiannia
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So if we make a company and join Taverhold then members of the company can switch settlements later?
Correct. You are not locked into a settlement.
It's possible (I haven't been watching for the information) that the Company name might belong to the settlement and be locked to it if it is a sponsored company, but the people are never locked in. They can always leave and establish a new company elsewhere.
Bitter Thorn
Goblin Squad Member
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You are also welcome to join Tavernhold independently. That's the settlement. The sponsored companies within Tavernhold are Golden Flask and Dream Seekers. We are open to adding more companies if you've got a group with compatible alignment and goals.
We are interested in forming a company (Fool's Company), but we are up in the air about being chartered or not. I would be a pretty intermittent player. I'm not sure about Diane so chartered sounds attractive.
<kabal> Bunibuni
Goblin Squad Member
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You may want to think about splitting up and joining various settlements, depending on what classes you folks plan to play, just for training purposes [see War of Towers blog and the War of Towers forum].
You can always form up together and go adventuring as a company [just not a chartered company] any time you like, assuming the settlements you join are close enough that you can travel safely until you get to your meet up place.