Investigator using scrolls


Advice

Shadow Lodge

In the revised rules for the Investigator class, there is no rule forbidding scrolls from being used. Correct me if I am wrong on being able to cast spells from scrolls with this class. Monstrous Physique II (MP II) is the bomb if scrolls can be used and the idea to be is very big to me.

I have an Idea to use the grapple and sunder feats in combination with the mutagen and this spell. Enlarge person (EP) would be the first thought and I agree, it should be used first because it is cheaper.

As the character rises up in levels, I imagine in the area of sixth level, MP II becomes feasible. I have no idea of which creature I would use in conjunction with this spell. I have the The Inner Sea and the four bestiaries. Having four arms is not a factor in the rules. I have no idea what I would use.

Using strength as the primary score for the character being large makes up the loss in Bab. MP II makes the character really strong at lower levels. CMB is based on strength.

One example I can think of using Strength over Dex is Bola’s in a ranged trip attack. The -4 for non proficiency is made up for using the strength score when the Dex is not the highest score. The Dex is not used for ranged attacks and so forth without modifications with feats when using CMB at range. Once again, correct me if I am wrong.

When you are large, you are penalized with a -1 to hit AC. In the case of CMB, instead of a -1, the player benefits with a +1 to hit CMD.

Then there is the damage aspect of being large whether using EP or MP II. The weapon getting larger with the strength boost is attractive. Hence, why I'm not worried about the loss in Bab compared to a fighter, monk type of character, ahem.

PFS is where I am going to be playing this character. The only reason I am choosing the investigator character class over the Brawler is because getting larger is cheaper and MP II can be used easier being one of my spells compared to using UMD. My charisma will not be a good score with either character class.

The feats are; 1st level- Imp Init, 3rd level- Pwr Attk, 5th level- Imp Grapple, 7th level- Imp Sunder, 9th level- Greater Grapple, and 11th level- Greater Sunder.

The investigator talents are; 3rd level- Mutagen, 5th level- Quick Study, 7th level- Amazing Inspiration, and 9th level- Combat Inspiration. I see no talent that is a "wow" talent for this character's concept at eleventh level.

I can use the extra D6 and as a move action and grab some creature with the effect of inspiration; Thus, improving my chance to hit. Then, there is Studied Combat. With Quick Study, as an insight bonus, it improves my chance to hit, too. Most of the time, I doubt I will be needing the D6, or D8 later on in levels.

Starting off as an Aasimar with Scion of Humanity and having a STR at first Level of 17. Stat boost at 4th on strength, Dex of 14 and an Int of 16, and the three other scores are Wiz 10, Con of 12 and a Charisma of 9. The stat boost at 8th will not affect me unless I have a inherit bonus somewhere, (fat chance).

What is your opinion? Do you think it will work? If so, what creature for MP II do you think I should use.


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Like the Alchemist, the Investigator is not actually a spellcaster, and no more capable of using scrolls than a fighter is.


Pupsocket wrote:
Like the Alchemist, the Investigator is not actually a spellcaster, and no more capable of using scrolls than a fighter is.

Thanks. I was about to write a long post, but that pretty much sums it up.. :)

Shadow Lodge

It does not say that scrolls are forbidden. If anything, spells are cast by drinking potions; however, the description reads as if they take as long as spells normally cast. If I remember right, The word used are, "behave like spells in potion form."

The description for casting spells for the Investigator is different from the description of casting spells for the Alchemist. Are you all sure the Investigator can not cast scrolls?

I am a late bloomer and I was not able to read the 1,000's of posts on the Investigator as they were written. I do not know for sure why they they are different and not the same "copy" and "paste" from Alchemist to Investigator.

It still doesn't change my idea about the character. I can use my Int instead of Charisma with a Trait feat in the Ult Campaign. Instead of 6th level, maybe 8th level at the earliest for MP II.

One more thing, I am using Angel Kin out of the Blood of Angels. I can't think anything else that is important about the character.

Besides the scroll issue, every thing else seems mechanically correct? I come here when I do research for a new character. Advice, corrections (I appreciate what has been said so far), and what not appreciated.

Thanks


I'm with them. It's not like you have a list of memorized spells that you pick to use for each day. Even if the mechanics are transferable, this is no different than comparing a Spell to a Spell-Like Ability, something which Extracts most certainly are like.

Here's the relevant entry:

Alchemy - Extracts wrote:

An alchemist can create three special types of magical items—extracts, bombs, and mutagens are transformative elixirs that the alchemist drinks to enhance his physical abilities—both of these are detailed in their own sections below.

Extracts are the most varied of the three. In many ways, they behave like spells in potion form, and as such their effects can be dispelled by effects like dispel magic using the alchemist's level as the caster level. Unlike potions, though, extracts can have powerful effects and duplicate spells that a potion normally could not.

An alchemist can create only a certain number of extracts of each level per day. His base daily allotment of extracts is given on Table: Alchemist. In addition, he receives bonus extracts per day if he has a high Intelligence score, in the same way a wizard receives bonus spells per day. When an alchemist mixes an extract, he infuses the chemicals and reagents in the extract with magic siphoned from his own magical aura. An extract immediately becomes inert if it leaves the alchemist's possession, reactivating as soon as it returns to his keeping—an alchemist cannot normally pass out his extracts for allies to use (but see the “infusion” discovery below). An extract, once created, remains potent for 1 day before becoming inert, so an alchemist must re-prepare his extracts every day. Mixing an extract takes 1 minute of work—most alchemists prepare many extracts at the start of the day or just before going on an adventure, but it's not uncommon for an alchemist to keep some (or even all) of his daily extract slots open so that he can prepare extracts in the field as needed.

Although the alchemist doesn't actually cast spells, he does have a formulae list that determines what extracts he can create. An alchemist can utilize spell-trigger items if the spell appears on his formulae list, but not spell-completion items (unless he uses Use Magic Device to do so). An extract is “cast” by drinking it, as if imbibing a potion—the effects of an extract exactly duplicate the spell upon which its formula is based, save that the spell always affects only the drinking alchemist. The alchemist uses his level as the caster level to determine any effect based on caster level. Creating extracts consumes raw materials, but the cost of these materials is insignificant—comparable to the valueless material components of most spells. If a spell normally has a costly material component, that component is expended during the consumption of that particular extract. Extracts cannot be made from spells that have focus requirements (alchemist extracts that duplicate divine spells never have a divine focus requirement). An alchemist can prepare an extract of any formula he knows. To learn or use an extract, an alchemist must have an Intelligence score equal to at least 10 + the extract's level. The Difficulty Class for a saving throw against an alchemist's extract is 10 + the extract level + the alchemist's Intelligence modifier. An alchemist may know any number of formulae. He stores his formulae in a special tome called a formula book. He must refer to this book whenever he prepares an extract but not when he consumes it. An alchemist begins play with two 1st level formulae of his choice, plus a number of additional forumlae equal to his Intelligence modifier. At each new alchemist level, he gains one new formula of any level that he can create. An alchemist can also add formulae to his book just like a wizard adds spells to his spellbook, using the same costs and time requirements. An alchemist can study a wizard's spellbook to learn any formula that is equivalent to a spell the spellbook contains. A wizard, however, cannot learn spells from a formula book. An alchemist does not need to decipher arcane writings before copying them.

A couple very important factors: The first bolded says it behaves like a spell in the form of a potion. That means it is not a spell, the same way a Spell-Like Ability is not a spell.

The second bolded says an Alchemist does not actually cast spells. He does not have a Spellcasting feature, meaning he does not have a spell list available to make a minor check of X + 1, and must instead use the UMD skill (which is abysmal unless you super-invest into it).

The final bolded part is an explicit statement, one that says it as precise as RAW possibly can: He can't use spell-completion items unless he tries to with UMD. The first sentence of the spell-completion items entry? "This is the activation method for scrolls." Ironically enough, they can still use Wands of the spell, assuming it's on their formula list.

@Wraithstrike: You probably should've just posted the big explanation anyway. I doubt the OP will be the only one objecting to the concept.

Shadow Lodge

I guess it was worded shorter for space in the play test Pdf. Since, that is the consensus, I shall go with your all advice. Thanks for your answers, I imagine everything else rings true.

Honestly, I don't see why more people do not post and do research more often. I know I will find this situation where I live over and over again. Just like everywhere else. Night, night folks. Ciao


His spells are in the form of alchemy so he cant really cast spells, so that means he has no way to use a scroll.

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