| Astral Frog |
| 1 person marked this as a favorite. |
Mike/Vic, how about converting the 160-page hardcover megadungeon, The Emerald Spire into Pathfinder Adventure Card game? It would be sweet to have a total dungeon-crawling edition of the game. It is a official Pathfinder adventure after all!
http://paizo.com/products/btpy8yqx?Pathfinder-Module-The-Emerald-Spire-Supe rdungeon
| Hawkmoon269 |
Or as a fan project. Someone could take The Emerald Spire (someone who has it and knowledge of Pathfinder RPG of course) and design a series of scenarios (say 10 or 15 or whatever seems appropriate?) to play after RotR. Just have the rewards be card draws (a random blessing, or "each characters draws 4 random weapons, chooses one, and banishes the rest"). It would be a great way to play with those cards and feats you'll get at the very end but have no way to play with.
Basically, a set of scenarios that aren't part of an adventure or adventure path.
| Pirate Rob |
Here's some tidbits that may help people who aren't as familiar with the RPG put things into scale:
Emerald Spire is a 159 page 16 level mega-dungeon.
In RPG land it's basically designed as 16 scenarios to take characters from level 1 all the way up to level 13+.
It's also got: A gazetteer of Fort Inevitable, a bastion of merciless order near the Emerald Spire serving as a base for exploration or a launchpad for more adventures.
It is of course also tied in with the 5 level dungeon Thornkeep (96 pages), which has a pretty unfriendly town, some info on surrounding stuff and a 5 level dungeon designed to go form level 1 to 8.
For comparison, The Rise of the Runelords Anniversary edition (all 6 books in 1) is ~434 pages long and is designed to take characters from 1st level all the way to 17th.
---
Obviously the RPG and the ACG don't completely line up but if one wanted the right level range to fit in after RotL, either The Moonscar or The Witchwar Legacy make the most sense and would probably be ~5 scenarios, just like a section of adventure path.
brad2411
|
Ok so after reading this I am going to start doing a few things for it. The first scenarios does not have a villain but 2 ally's that one has to be acquired. Once on is acquired the other then becomes the villain and must be defeated. First Ally is Lady Commander Audara Drovust the other is Kallon Poldmar leader of the Seven Foxes Resistance.
Lady Commander Audara Drovust powers would be.
1. If you encounter a bane with the human or bandit trait (if there is a bandit trait I can't remember) you can banish this card to banish the bane.
2. Any bane with the Hellknight trait can be banished, and you may explore again.
Will continue to look at the adventure and make at least the first scenarios .