KotC Carbon D. Metric
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The team has decided that they wish to sub-divide the original hex into 7 "subhexes"—that's a central hex surrounded by 6 identically sized satellites. After making this change, we're now working on 7 hexes for our initial objective. The team is making this change to better facilitate territorial warfare, by creating intermediate points of control for settlements to contest, as opposed to an all-or-nothing contest if two settlements were immediately adjacent to one another.
Caldeathe Baequiannia
Goblin Squad Member
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If you look at the Landrush map, you can see partial hexes, for example on the north edge of the map there are half hexes shown--what will they be like in game?
I suspect that, for now, those hexes will not really exist in game, or only exists as land to travel through. They will be expanded into later in the process.
Shane Gifford of Fidelis
Goblin Squad Member
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The reason this topic came up is because Ozem's Vigil is currently close nearby some half-hexes with settlement sites on them. We were unsure whether we would have to contend with settlements popping up there as soon as others can start making their own settlements, or if that'll be part of a map expansion.
CBDunkerson
Goblin Squad Member
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The reason this topic came up is because Ozem's Vigil is currently close nearby some half-hexes with settlement sites on them.
Given that settlements have been said to 'nearly fill' a hex I think it is probably safe to say that even if 'partial hexes' are in the game it won't be possible to found a settlement in them.
That said, I wouldn't rely on the map boundaries being exactly what is shown for the land rush either. It is entirely possible that by the time the settlements are added to the game, some of those will be fully accessible hexes.
Nihimon
Goblin Squad Member
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Given that settlements have been said to 'nearly fill' a hex...
This screenshot (from Beyond this Hill It Floods Rays of Hope) is very informative. It appears to be centered around the hex currently owned by Pax Aeternum, although it's rotated such that North is actually to the left and slightly towards the bottom of the screen. You can clearly see that the Settlement takes up the vast majority of the hex. You can also see the network of Trails and how access to the higher elevation works.
Shane Gifford of Fidelis
Goblin Squad Member
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There are no half hexes. You can't cross into a hex that's not available yet, due to a translucent wall (representing, story-wise, the current maximum area covered by the Pharasma marks).
Thank you for that. So, that means the half-settlements at the top of the map are not something to worry about until Goblinworks tells us they're going to expand the map that way.
Kitsune Aou
Goblin Squad Member
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There are no half hexes. You can't cross into a hex that's not available yet, due to a translucent wall (representing, story-wise, the current maximum area covered by the Pharasma marks).
Awe, man. I think it would be better if, due to the range of Pharasma marks, when you get too far away, you die and lose all your stuff.
Wait, that wouldn't be fun at all.
Valkenr
Goblin Squad Member
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Stephen Cheney wrote:There are no half hexes. You can't cross into a hex that's not available yet, due to a translucent wall (representing, story-wise, the current maximum area covered by the Pharasma marks).Awe, man. I think it would be better if, due to the range of Pharasma marks, when you get too far away, you die and lose all your stuff.
Wait, that wouldn't be fun at all.
I'd like to see a 2 hex ring on the outside, where there is perma-death. Just for those crazy hardcore people.
Kitsune Aou
Goblin Squad Member
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Kitsune Aou wrote:I'd like to see a 2 hex ring on the outside, where there is perma-death. Just for those crazy hardcore people.Stephen Cheney wrote:There are no half hexes. You can't cross into a hex that's not available yet, due to a translucent wall (representing, story-wise, the current maximum area covered by the Pharasma marks).Awe, man. I think it would be better if, due to the range of Pharasma marks, when you get too far away, you die and lose all your stuff.
Wait, that wouldn't be fun at all.
That would be invigorating. Perhaps no penalties as well (rep or alignment hits, etc.)? Or would that be taking it too far?
It would be like a no-holds-barred-fight-to-the-death-and-take-their-stuff dueling zone.
(probably post some warning signs for new players? lol)
Stephen Cheney
Goblinworks Game Designer
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One of the reasons permadeath is a very hard sell in MMOs is situations where you could die through no fault of your own (lag, crash, someone hacks your account, etc.). In these cases, customer service can't tell someone that genuinely should get his or her character back from someone that's just lying to cover having agreed to the warnings but not liking the outcome.
Having a border where you can permanently lose your character could not create enough warnings to keep people from inundating CS when they died in the permadeath zone in a way they felt unfair.
So while it would be neat and fitting with the lore, it's pretty unlikely to happen, I think.
T7V Avari
Goblin Squad Member
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One of the reasons permadeath is a very hard sell in MMOs is situations where you could die through no fault of your own (lag, crash, someone hacks your account, etc.). In these cases, customer service can't tell someone that genuinely should get his or her character back from someone that's just lying to cover having agreed to the warnings but not liking the outcome.
Yup x 1000. Not fun losing your character because the internet went out.
Kitsune Aou
Goblin Squad Member
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One of the reasons permadeath is a very hard sell in MMOs is situations where you could die through no fault of your own (lag, crash, someone hacks your account, etc.). In these cases, customer service can't tell someone that genuinely should get his or her character back from someone that's just lying to cover having agreed to the warnings but not liking the outcome.
Having a border where you can permanently lose your character could not create enough warnings to keep people from inundating CS when they died in the permadeath zone in a way they felt unfair.
So while it would be neat and fitting with the lore, it's pretty unlikely to happen, I think.
Definitely did not see it from that angle - thanks for sharing your perspective!
Nihimon
Goblin Squad Member
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I still think a title that's only available to those who have never died would go a long way towards satisfying many of the folks who want a perma-death option. Of course, that doesn't address the concern Ryan raised very early on that he wants players to get used to dying and not see it as some terrible ordeal.