My alternative Zen Archer, OP,Fair or Weak?


Homebrew and House Rules

Scarab Sages

I think i've finished my Tiefling Zen Archer conversion to the card game, What do you guys think is it OP,Fair or weak?

Akutabi the tiefling Zen archer:

Skills:

Strength D8 [] [] []
Dexterity D6 [] [] []
Acrobatics +1, Stealth +1, Ranged +2
Constitution D6 [] []
Inteligence D6 [] []
Wisdom D12 [] [] []
Perception +1
Charisma D4 [] []

Powers:
Hand Size 4 [] 5 [] 6

You may play 3([] 4) blessings on your ranged combat check, with a bow; Recharge them instead of discarding them.

Reduce Fire( [] and cold and Electricity) damage dealt to you by 1

Cards:
Favorite card Type: Weapon

Weapon: 2 [] []
2x Shortbow
Spell: 1
Invisibility
Item: 3 [] []
Holy Water, Potion of Glibness, Bracers of Protection
Ally: 2 [] []
Troubadour, Sage
Blessing: 7 [] [] [] []
7x Blessing of the Gods

Role:
Zen Archer

Hand Size: 4 []5 []6 []7
[] Weapons

You may play 3([] 4) blessings on your ranged combat check, with a bow; Recharge them instead of discarding them.

Reduce Fire( [] and cold and Electricity) damage dealt to you by 1

[] You may use Your Wisdom die on your ranged combat checks

[] When you play a weapon with the ranged trait, you may recharge it instead of discarding it

[] Add 2([] 4) to your check to acquire a boon with the ranged trait

[] When you start your turn with no cards in hand, you may draw a card.([] 2)

A lot of it has taken inspiration from the Sajan Zen Archer(but there are some changes)
THe final power feat was the most difficult to place, since adding 1 to the resistance wouldn't fit my original character...
I went ahead with drawing an additional card in the final role.

Anyway appriciate any opinion

PS. most important feat for the character will be the role feat to fire with wisdom rather than dex die(ofcause I intend the +2 to ranged to carry ower)So the character will have to get through some tough early lvls like the Zen archer normaly do for the first 2-3 lvls, another weakness to the character is the spell which will be banished after use(fits spell like ability)


Azullius Koujou wrote:

I think i've finished my Tiefling Zen Archer conversion to the card game, What do you guys think is it OP,Fair or weak?

Akutabi the tiefling Zen archer:

Skills:

Strength D8 [] [] []
Dexterity D6 [] [] []
Acrobatics +1, Stealth +1, Ranged +2
Constitution D6 [] []
Inteligence D6 [] []
Wisdom D12 [] [] []
Perception +1
Charisma D4 [] []

Powers:
Hand Size 4 [] 5 [] 6

You may play 3([] 4) blessings on your ranged combat check, with a bow; Recharge them instead of discarding them.

Reduce Fire( [] and cold and Electricity) damage dealt to you by 1

Cards:
Favorite card Type: Weapon

Weapon: 2 [] []
2x Shortbow
Spell: 1
Invisibility
Item: 3 [] []
Holy Water, Potion of Glibness, Bracers of Protection
Ally: 2 [] []
Troubadour, Sage
Blessing: 7 [] [] [] []
7x Blessing of the Gods

Role:
Zen Archer

Hand Size: 4 []5 []6 []7
[] Weapons

You may play 3([] 4) blessings on your ranged combat check, with a bow; Recharge them instead of discarding them.

Reduce Fire( [] and cold and Electricity) damage dealt to you by 1

[] You may use Your Wisdom die on your ranged combat checks

[] When you play a weapon with the ranged trait, you may recharge it instead of discarding it

[] Add 2([] 4) to your check to acquire a boon with the ranged trait

[] When you start your turn with no cards in hand, you may draw a card.([] 2)

A lot of it has taken inspiration from the Sajan Zen Archer(but there are some changes)
THe final power feat was the most difficult to place, since adding 1 to the resistance wouldn't fit my original character...
I went ahead with drawing an additional card in the final role.

Anyway appriciate any opinion

PS. most important feat for the character will be the role feat to fire with wisdom rather than dex die(ofcause I intend the +2 to ranged to carry ower)So the character will have to get through some tough early lvls like the Zen archer normaly do for the first 2-3 lvls, another weakness to the character is the...

seems pretty good, at first reading the blessing power, thought that was a little much, then saw you were only using a d6 , but once you get to where your wisdom is used, possibly rolling 4 d12's does seem a little much, but that's just a first glance without testing or really knowing much about a class like this or anything, if I had to recommend anything, might be to drop it to 2([]3} blessings, but im probably not the person to take advice from this on, actually nevermind, just read sajan, and he gets to recharge and use any number on a combat check, that is bananas to the extreme, I can only assume that's why he only has acrobatics and fortitude, I guess if you wanted to limit it more so though, the 1 lower on blessings and maybe the wisdom as a d10 might be better, but maybe it doesn't need to be any less strong, sajan seems quite awesome


I like what you are trying to do here. It's an interesting new take that genuinely looks different from the original. I do worry though that there are some issues that you should probably think about, though.

I'm not sure you need the change to the blessing power that you have. Once you get into the 3-4 range, there really isn't that much difference between that and 'any number of' that Sajan has. Especially when you consider that he has a starting hand-size of 4, and has to have a ranged weapon in hand, a power feat going to 4 is almost useless. I'd just stick with the wording on Sajan's power, and add a power feat elsewhere. Maybe make weapon proficiency baseline?

Also, d6+2 is bad for a combat check. It is the same as what Kyra has, but at least hers is melee, so she can always use it, and she has a great bonus vs undead. One of the nice things about Sajan's extra blessings is he's adding d10's each time. A d6 is going to be a lot less impressive. I know you're trying to give a feel of improving as time goes on, but it feels like all you're doing is making him take a mandatory feat just to be playable. Also, keep in mind that getting your role card isn't just '2-3 levels', it's halfway through the adventure (8-9 levels RPG-wise). You may want to consider having it be a baseline feat if you want it to be something earned. That would give it to you about halfway through burnt offerings (probably around lvl 3 RPG-wise).

Lastly, just a question flavor-wise about the zen archer. d6 dexterity sounds really low for any kind of monk. Is it really normal for them to have, effectively, average dexterity? Maybe it's fine, I have never played a Zen archer. It just feels weird to think that I could be playing a Monk that's as good at dodging as Valeros (d6+1 vs d8 is about the same).

Scarab Sages

Well starting off from the end.
The Zen archer usually have around 14 Dex to start out, since he is using his Wisdom to hit his opponents once he reach lvl 3-4(can't remember which of em)
So Dex is mostly for extra dodges(since wisdom also add to the dodge as far as i recall on the monk)

I agree D6 aka avg aka "10" is a bit low, but given the character stats and having 42 dice point max... It bewcome difficult to impossible to make a perfect fit...

STR 16 so should be ~D10-D12
DEX 14 ~D8-D10
Con 12 ~D6-D8
Int 12 ~D6-D8
Wis 18 ~D12+
Cha 5 ~D4 -

Perhaps I should just have it be any number of blessings and having it be a decreasing die.
Since once it become Wisdom it'll be D12+2(but as you mentioned not till halfway through the game)

Sajan can't combine his "flurry of blows" with using any weapon even as a Zen archer(Where he should be able to use a bow)
Working on another character atm aswell.
Not sure what I'd call his class though since he is a mix of things in his series...
He got elements of a gunslinger, elements of a Priest and he can turn into a monster.


Azullius Koujou wrote:
Sajan can't combine his "flurry of blows" with using any weapon even as a Zen archer(Where he should be able to use a bow)

Actually, Sajan can use a weapon and still play as many blessings as he wants. His blessing power is separate from his "no weapon" power.

Sajan wrote:

Power 1: When you attempt a combat check without playing a weapon, you may use your Dexterity die instead of your Strength die ([]and add the Magic trait) ([]and the Fire trait).

Power 2: You may play any number of blessings on your combat check; recharge them instead of discarding them.

Power 2 can be used with out Power 1. So if he is using a bow, or sling, or even a sword, he can still play any number of blessings on his combat check and recharge them instead of discarding them.

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