| AM CANNON |
Well, my char just died. Won't bore you with the details, but suffice it to say that I would appreciate help building my next one for this campaign. We are Level 4, almost into 5. Campaign in the Mana Waste, No Sp or Su working.
Naturally, what has progressed has been lots of role playing and less "roll-playing". This campaign centers in an island location in the Mana Wastes. Most enemies are human, but that tends to differ if we exit the "docks", where we are, and venture into different terrains such as the waters around us, or the forest across the river to another town.
This may help
Don't really need this character to be a superstar(other players told me they hated that I rolled so well).
I am told to be human(rolled), my urban background(also rolled) came up with animal catcher.
My discrepancies between my last character and the other players was somewhat a kin to Dany Devito Vs. Arnold in the movie Twins, except I had none of Arnold's charm. I would prefer it if my new character could shine in ways other than "Hit, With, Stick!",
The other players in this campaign are : Rogue(Knifemaster), Rogue(1 level Gunslinger, 3 Bandit/Smuggler), Gunsligner(Buccaneer Archetype). My last character was a Ranger Skrimisher, not really looking for another ranger right now and no need to step on any toes (Yes, I am aware they both gave up Trapfinding).
I guess I should point out, that the DM is playing a kinda cruel game. We build up money, only to be left without it later. The Gunslingers don't have guns, or ammo, or powder. Which is why they concept of MONK has become appealing to me.
My current concepts are :
1-Martial Artist/Sensai Monk (Stats: 12 15 12 14 20(+1) 15. That's Right. With a possibility of going Battle Herald, most likely 6 LVL Monk than Cav or Sam.
2-Cavalier 1 or 4/"#1" 1 or 4 Levels/Battle Herald
3-Sword Saint Samurai 4 (15 15 12 14 12 17) +2&+1 somewhere.
4-Cavalier (Order Cockatrice). Dazz Display route.
5-Holy Tactician 3/Cavalier 1?
6-Rogue, Skill Guy. (Kinda want skills...)
7-Slayer, Skill Guy Lite, Better in Combat.
PS: Not really crazy about being forced to get or take Sp or Su abilities, but as in the case of the monk above if you want it you take it.
EDIT: Background info. Figured I have this guy as a drifter/stowaway/orphan, who has been taking in by a chruch. Uninterested in the teachings they provided, other than martial, decides to sneak away while performing a simple to adventure and see the world. I guess i'll leave it at that, i'll let the DM look it over and add in when I came here and so forth.
It's a given that I'm going to play him as NE(greedy, closet worshiper of Norgober, but any God and or religion is always worth considering.
-Thanks for the much appreciated advice coming.
| SyrioForel |
Ultimate combat has some nice rage powers for human barbarian.
1st Power Attack Improved Overrun
2nd Overbearing advance
3rd Charge through
4th ???
5th Combat Reflexes
6th Overbearing Onslaught
7th Greater Overrun
Turns out to be a Barbarian which has good battlefield control as well as getting plenty of attacks each round
| laarddrym |
Oooooh, no-magic mobster themed evil campaign! Nice!
If you want skills I'd suggest going the classic two-bit mob enforcer. There are already 3 gun weilders in your party for the hit men, but none of the big punch-em-in-the-gut brutes to deliver the first warning. You can get Improved Unarmed Strike as a rogue talent from the ninja trick list, then get Sap Adept at level 3 and Sap Master at level 5. At level 5 rogue, if you went scout archetype rogue, that would put your non-lethal sneak attack punch at 1d3+6d6+12+Str (assuming you first move 10' towards the guy you want to punch).
If you want to join the gunshow, you can dip a level in gunslinger, or just grab the Firearm Training talent at level 4.
The other nice thing about rogues (and those stats) is even if you dump Int to be the big-dumb-enforcer guy, you still have a 12 int and 9 skill ranks each level.
I think it'd be hilarious to not take any knowledge skills except engineering and dungeoneering, but max both those out. When people ask you things about who's who around town, what do you know about dragons, what magic effect could make a door disappear, whatever, your answer can just be "Huh, i dunno boss, that's a tough one". Then every so often out of the blue be like "hey, did you know the calcium deposits from underground streams are what causes stalagmites to form in caves?" or "that stonework on that bridge is a little off, the keystone in that arch should really be centered another 2 feet" and just wait for the stupid odd looks people will give you.
| AM CANNON |
Actually, a Thug/Scout Rogue sounds great. I'll run that by everyone, because I don't want to surprise anyone by knocking everyone out instantly. Which is got me thinking towards the Sensai to help the other Rogues out instead of a character that dominates combat against a single enemy as such.
Also SyrioForel, great advice it's got me thinking of making an Oberyn type character.
Problem is, I'd like to wield the spear 1-handed(Titan Mauler or Phalanx Soldier) but that's my own problem. Doesn't feel like enough skills to round everything out, but I suppose Titan Mauler/Phalanx with a 14 STR would be fine to start & pump up INT and CHA.
Also, other Characters of Interest : -Barb4/Bard1/DragonDisciple4 With 17 STR to start at level 12 I could have 30 and 26 walking around.
-Archaeologist Bard
-Viking Fighter
To be clear
Naturally, what has progressed has been lots of role playing and less "roll-playing".
Has been maybe 1 Combat per session. Sometimes more, sometimes less. There has been 2, I swear.