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Actually, a Thug/Scout Rogue sounds great. I'll run that by everyone, because I don't want to surprise anyone by knocking everyone out instantly. Which is got me thinking towards the Sensai to help the other Rogues out instead of a character that dominates combat against a single enemy as such.

Also SyrioForel, great advice it's got me thinking of making an Oberyn type character.

Problem is, I'd like to wield the spear 1-handed(Titan Mauler or Phalanx Soldier) but that's my own problem. Doesn't feel like enough skills to round everything out, but I suppose Titan Mauler/Phalanx with a 14 STR would be fine to start & pump up INT and CHA.

Also, other Characters of Interest : -Barb4/Bard1/DragonDisciple4 With 17 STR to start at level 12 I could have 30 and 26 walking around.

-Archaeologist Bard

-Viking Fighter

To be clear

Me wrote:
Naturally, what has progressed has been lots of role playing and less "roll-playing".

Has been maybe 1 Combat per session. Sometimes more, sometimes less. There has been 2, I swear.


That is good advice, but he has ruled against it(Except the half-level to Craft Bonus).

Although, that has not swayed me away from creating a human character that would be harassing citizens with 4 arms, a tentacle & his tumor familiar.


Well, my char just died. Won't bore you with the details, but suffice it to say that I would appreciate help building my next one for this campaign. We are Level 4, almost into 5. Campaign in the Mana Waste, No Sp or Su working.

Campaign Stuff:
As stated, this campaign is taking place in the Mana Waste, so no Sp or Su abilities available. We are totally Evil. The campaign is themed around "The Godfather", ala purchasing property/land and building our name up, without getting caught for the evil deeds we are doing.
Naturally, what has progressed has been lots of role playing and less "roll-playing". This campaign centers in an island location in the Mana Wastes. Most enemies are human, but that tends to differ if we exit the "docks", where we are, and venture into different terrains such as the waters around us, or the forest across the river to another town.

This may help
Char Creation:
Stats: 17 15 15 14 12 12 (rolled well)
Don't really need this character to be a superstar(other players told me they hated that I rolled so well).
I am told to be human(rolled), my urban background(also rolled) came up with animal catcher.

My discrepancies between my last character and the other players was somewhat a kin to Dany Devito Vs. Arnold in the movie Twins, except I had none of Arnold's charm. I would prefer it if my new character could shine in ways other than "Hit, With, Stick!",

The other players in this campaign are : Rogue(Knifemaster), Rogue(1 level Gunslinger, 3 Bandit/Smuggler), Gunsligner(Buccaneer Archetype). My last character was a Ranger Skrimisher, not really looking for another ranger right now and no need to step on any toes (Yes, I am aware they both gave up Trapfinding).

I guess I should point out, that the DM is playing a kinda cruel game. We build up money, only to be left without it later. The Gunslingers don't have guns, or ammo, or powder. Which is why they concept of MONK has become appealing to me.

My current concepts are :
1-Martial Artist/Sensai Monk (Stats: 12 15 12 14 20(+1) 15. That's Right. With a possibility of going Battle Herald, most likely 6 LVL Monk than Cav or Sam.

2-Cavalier 1 or 4/"#1" 1 or 4 Levels/Battle Herald

3-Sword Saint Samurai 4 (15 15 12 14 12 17) +2&+1 somewhere.

4-Cavalier (Order Cockatrice). Dazz Display route.

5-Holy Tactician 3/Cavalier 1?

6-Rogue, Skill Guy. (Kinda want skills...)

7-Slayer, Skill Guy Lite, Better in Combat.

PS: Not really crazy about being forced to get or take Sp or Su abilities, but as in the case of the monk above if you want it you take it.

EDIT: Background info. Figured I have this guy as a drifter/stowaway/orphan, who has been taking in by a chruch. Uninterested in the teachings they provided, other than martial, decides to sneak away while performing a simple to adventure and see the world. I guess i'll leave it at that, i'll let the DM look it over and add in when I came here and so forth.
It's a given that I'm going to play him as NE(greedy, closet worshiper of Norgober, but any God and or religion is always worth considering.

-Thanks for the much appreciated advice coming.


@ Mathwei ap Niall:
Accepted.

Again, you should have fun with this character right from the start. Enjoy
Mighty Beowulf.


So, I like your build. As others have said

Others wrote:
"you need a 15 con to take raging vitality."

A few suggestions: have you considered going half-orc(shamans apprentice) for the free endurance, then take die-hard, this will eliminate the need for taking a level in fighter. Get that DR, that much faster.

Also, you need to switch #3 & #5, as you can't take stalwart without BAB+4.
IMO, the dragon totem line & company is pretty much your room to play with this build, you could take beast totem and retain some feats, as has been suggested, or you could use any of the other options for making a good Barb.

I plan on playing a similar build, as human with racial heritage(halfling), cautious fighter & EWP (madu) from UC. Quite similar to your build.

@ Mathwei ap Niall:
I'm not sure why your criticizing his build.
I don't understand the point of bringing in a caster to "Beat" him. Any class with UMD & a maze scroll should work, that's right this includes Rogues(is that the point? To win...).
There are many difficult opponents for him to face, I have a hard time believing he'll make a save against a dragon's frightful presence or any FP(Ex.).


I don't see why he wouldn't do critical damage for the spell as well.

Round 1)Cast Sg. Move/Draw Weapon/Stand up/?
Round 2)Attack with claw/Full Att with claws. Hit, confirm critical & do 2Xclaw+str + 2XSg.

I believe spells follow the same rules for a natural 20, at least with spells that require an attack roll.

CR P.186, about holding a charge wrote:

Alternatively,

you may make a normal unarmed attack (or an attack with
a natural weapon) while holding a charge. In this case,
you aren’t considered armed and you provoke attacks of
opportunity as normal for the attack. If your unarmed
attack or natural weapon attack normally doesn’t provoke
attacks of opportunity, neither does this attack. If the
attack hits, you deal normal damage for your unarmed
attack or natural weapon and the spell discharges. If the
attack misses, you are still holding the charge.

PS: Magi' spellstrike allows him to deal critical damage on a roll of 19 with a dagger(& confirmed crit) at level 2.

-I guess the question comes up, do my improved critical (claws) also get this chance to do critical damage(both claw & Sg) on a held charge? I would think so.


1 Barb\2 Cavalier(Order of the Penitent)\8 Barb

Stats:

STR 22 (+6) (17+2race+1lvl+2belt)
DEX 14 (+2)
CON 12 (+1)
INT 12 (+1)
WIS 12 (+1)
CHA 8 (-1) (+1race)
BAB +10

Feats:
1-Imp unarmed strike
1H-Imp grapple
Rest doesn't matter

So far, I just like the idea of running at someone, tripping them with Knockdown (rage power), grappling them with my AoO, then making them helpless next round
(via Expert Captor (Ex) lvl 2 cav) with the +5 bonus from maintaining the grapple.


Lvl 16 Half-Elf(because, why not?)Synth/Summoner
BAB=12/7/2
Evo Pts:21+4(Extra evo feat)+4(fav class option)=29
28 Pts spent on 14 extra limbs(arms) 1Pts floater

So, 30 arms, all wielding some weapon & multi-weapon fighting.
Full Att Routine:+12x30/+7/+2(appropriate penalties apply, as do bonuses)

Now if you wanted 30 +4 weapons(+1 Speed) that would be almost 1 million dollars(960 000gp), even if you were to craft them, it would still seem impossible to achieve.

But, nevertheless, that would make it +12x60/+7/+2
Now, as a synth, I can split myself into two at 16 lvl(UM p.80(Su)Split Forms). Meaning double this(although, I don't think it doubles your weapons, so, go ahead and spend another million of your lottery winnings to buy another set.

That gives me 124 swings. Now this does seems ridiculous(and I think I wouldn't allow it at my table, I guess who care because no one is getting 2 millions dollars(1 million if you craft them) barring some epic event) but if it's the only front-line fighter your players have then why not let them have fun and destroy anything they full-attack.

At Lvl 20 you'd have 36 evo pts (26 base + 10 from feats and fav class).
So, you do the math. Do you want someone taking minutes during a 6 second turn at your table? It does seem a bit much.
Edit:(Grammer mistakes, No...)


Sadness...my build is illegal. You can't use Furious on a range weapon.
Beyond that, I guess I would change it to a +4 dbl hackbut & get some potions of weapon of awe(that will be costly).

Dmg would go up by one, or down by one without the potion.


BUMP.

Ok well I might aswell post this before all the heavy-hitters show up here's the build.
I wouldn't recommend playing these ALL CAPS builds, but if you must, please game
responsibly. This guy can't really do much besides wield a gun/bow or... I really don't know,
possibly fail a will save. The build is a basic one-trick pony/gunslinger, but
averaging close to 300 DPR is what some must do at level 12.

The Build:

AM CANNON
Male Human Fighter 5 | Gunslinger(musket master) 5 | Barbarian 2(Urban/Wild Rager) |

Strength 12 (+1)
Dexterity 28 (+9) / 32 (+11) While raging. (18 Base +2 Human +2 Lvls + 6 Ench)
Constitution 12 (+1)
Intelligence 10 (+0)
Wisdom 14 (+2) (13 Base +1 Lvls)
Charisma 7 (-2)

AC [27] = 10 + 8 [Clestial Ar] +9 [Dex] (8+1 Armor Training) / -4 full attack
Touch AC [19] Flat-Footed [18]

Fortitude Save +12 = 11 [base] +1 [Con]
Reflex Save +14 = 5 [base] +9 [Dex]
Will Save +5 = 2 [base] +3 [Wis]

CMB +13 = 12 [BAB] +1 [Str] +0 [size]
CMD +32 = 12 [BAB] +1 [Str] +9 [Dex] +0 [size] + 10

Traits

Killer
Warrior of Old (Elf)
Adopted

Feats

(Lvl 1)(ft 1) Deadly Aim, Point-Blank Shot & Precise Shot.
(Lvl 2)(ft 2) Rapid shot
(Lvl 3)(ft 3) Quick Draw
(Lvl 4)(gn 1) Exotic Weapon Proficiency & Rapid Reload(muskets)
(Lvl 5)(ft 4) Weapon Focus & Weapon Specialization
(Lvl 6)(ft 5)
(Lvl 7)(gn 2) Point-Blank Master
(Lvl 8)(gn 3)
(Lvl 9)(br 1) Extra Rage
(Lvl 10)(gn 4) Improved Critical
(Lvl 11)(gn 5) Rapid Reload(double hackbut)
(Lvl 12)(br 2)

Money Spent

36 000 +6 DEX Belt
36 300 +3 Furious Double Hackbutt
22 400 Celestial Armor
12 000 Boots Of Speed
3 300 Left Over Money For Bullets/Powder Horm/Black Powder Kegs/A Donkey w/ Cart/+Misc
I wish I could have afforded gloves of dueling, I really do.
(106 700 Total) +Misc

Now we can move on to the damage!

DAMAGE:

Base Attack Bonus +12
Basic Melee Attack +13
Basic Ranged Attack +21

Double Hackbut = BAB + 14(9dex+3wep+1wep train+1 wep focus) / 18(rage) +1PBS. Crit x4.

Or +30 while raging, or +32 while raging/haste/point blank shot.

Full Attack w/ Rage/Haste (PBS is included)

24/24/24/24/19/14

(BAB + 11dex + 7(wep(+5 w/ rage) & wep train & wep foci) + 1 Haste + 1 PBS) - 4 Deadly Aim - 2 Rapid Shot - 2 (Wild Barb Full Att) = 24

Damage

2d12(6.5*2=13) + 24(9dex + 8deadly aim + 3wep + 1wep training + 2wep spec + 1PBS = 37

28(raging, extra +2dmg from both wep and dex) = 41


DPR:

All shots on a full attack are the same, because I'm only missing on misfires. e.g. 1-2(10%)
If I miscalculated, I would appreciate the corrections, I am new to this type of character building.

6 x (0.9(41)+(0.1*0.9)((3x41)+4)=48.33)

Total DPR = 289.98

Now for the challenge.

Challange:

So, I would begin by drawing my Dbl Hackbut and setting it up (Full round). Then proceed to rage and
obliterate everything within 50'(making my DC 10 Will save everytime I kill something), hopefully being
closer to the enemies than my party, for obvious reasons. I have chosen to forsake any buffs, as I have no
money and not many thoughts about what would help me in DPR(possibly Weapon of Awe or something similar).
Doing roughly 300 DPR I would assume most things weaker than most CR 17 or less will die, and even possibly
a few of them on a couple crits.

Well I hope you all have fun with this. I think it is PFS(until they ban you) & RAI/RAW legal
I would like to say that reading about builds and rules/RAW & RAI/munchkinism on these forums is a great way
to receive input about Pathfinder.