Lili
|
Level 1
150 starting gold
(Not sure on point buy but i betting 15)
Our party so far is a
Tengu Wizard
Thelfling Some kind self buffing mage that flys into combat
Human Monk (with some rogue)
and we may get a Rogue join us
I thought on looking the party over we need some divide caster in there and after alot of thought i settled on Druid bescause it a class i know the least about.
I don't know how to build it or anything.
I can all (Non-monster) Featured races, Base races and the dm approved me be a changling if i want.
So i'm asking for alot of help here. i'm more used to arcane casters and the spell list being thrown at me all at once may be over whelming
Also what Archtype to pick and 2 traits and 1 campaign trait to pick
| KestrelZ |
I can't really help with without knowing a lot about your play style, or what you are comfortable with in relation to a Druid's abilities.
Be prepared to know stats from the bestiary. Being able to swaps spells out for Summon Animal spells can really help battlefield economy, yet knowing what your summoned beings can do is almost a necessity. Still, adding more combatants at later levels will really help as you have no full BAB classes in your party.
If summoning tactics is your thing, look into spell focus: conjuration (prerequisite) and augmented summoning as soon as possible. Spell focus conjuration also helps cure spells, oddly enough.
If you opt for an animal companion, knowing the creature's stats and keeping the companion in mind during combats is also important. Too often do I see players skipping opportunities because they forget about animal companions and cohorts.
If too many pieces on the field becomes overwhelming, opt for a domain instead of an animal companion.
Druids have access to healing spells, yet they cannot swap out spells for cure spells like clerics or oracles. If combat is expected, be prepared to leave a third to half of your prepared spells to be cure spells at low levels (150 gold doesn't buy all the healing toys you will need).
| Arcturus24 |
Well, there are two main ways to play a druid: casting focused, and wildshape melee focused. The first needs a lot of wisdom, with a bit of dex/con. The second can get away with less wis, as save DC's are less important, but needs more strength and other physical stats. Even with a melee-focused, it's good to at least have a high enough wis to cast every level of spell, if only for buffing and summoning. You could start at 14, and improve it with items and level increases. It will need a lot of ability scores, so if the point buy is 15 a caster may be better. Looking at the party, you already have quite some melee, so caster might be better.
Beyond this, you need to chose between an animal companion and a domain. A companion is good for melee, and a domain grants extra spells and other abilities.
For race, avoid penalties to wis, and if going melee, avoid penalties to physical stats.
Lastly, there are some pretty good druid guides on these forums. If you go to the advice part, there is a sticky thread with class guides, which contains druid guides.
I hope this advice helped a bit!
| Create Mr. Pitt |
I would advise against the animal companion, especially if you want to focus on casting. Early levels the animal companion will be more useful, but you'll have more caster flexibility if you forgo the companion. You will need to split your spells between healing and other control early on. If you have an animal companion you will either be a dedicated healer or have no healing in the party.
A cleric is kind of the idea fit for this party. Especially a reach cleric. Can tank. Can heal. But you can make the druid work, but I would definitely maintain a caster focus and forgo the animal companion for more caster flexibility.
| KestrelZ |
I say, you never really learn until you try.
Play a druid the way you wish and learn through practical play. If summoning is your thing, augmented summoning gives you a potential wallop.