solidarigee
|
Hey, I'm trying to build a witch that doesn't follow the typical debuff role. This is for Pathfinder Society, I should add. I'd also like to mention I want it to have an "Eastern" feel to it, so I'd like to draw upon non-Western folklore and such.
I really like prehensile hair (and the idea of the white haired witch, but it seems pretty terrible mechanically). This archetype is one I've seen often in Eastern cinema.
One way of designing something along these lines would be to make a hexcrafter magus and take the prehensile hair hex at level 4. I could get spell strike with reach, but I'm not sure if I can use my arcane pool on my hair (any rules here?). Not sure what feats I should take with this though.
Otherwise I could just build a witch who could do combat (prehensile hair is pretty much usable each encounter so long as you have enough witch levels (probably three or four is when it starts being reliable).
I'm not opposed to taking slumber or evil eye, but I think it would be best if I used them to supplement my combat rather than be cheesy with them. I could imagine a white haired witch putting her enemy to sleep before strangling them with her hair or even cursing them to fumble before striking them with her white locks. I don't, however, want to focus on slumber or evil eye too much.
Any advice?
| nate lange RPG Superstar 2012 Top 32 |
if you want a witch-like character that can get into melee hexcrafter magus is definitely the way to go.
as far as an atypical witch is concerned... a half-orc scarred witch doctor with the prehensile hair hex (and 20 Con) will be money with touch attacks, will score some free AoOs with combat reflexes, and could even pick up improved trip or grapple to use against casters and other low CMD enemies. add the nature soul/animal ally/boon companion feats to get a wolf (or maybe leopard) animal companion and you should be interesting/different and effective.
solidarigee
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Unfortunately prehensile hair says Intelligence, not casting attribute, so it wouldn't work for scarred witchdoctor.
I'll think about going with the hexcrafter! :)
If I want to trip or Combat Maneuver, I can cast "true strike" with spell combat and trip in the same turn with +20!
The issue is that I have to get to fourth level without playing the way I want to play.
I'd actually be useless until fourth level as strength would be a dump stat....
Any way I could make the witch class work? I do like being a full caster. I just want to see if I could mix it up a bit.
| Cevah |
Use the guides. There are several for the witch.
Look up the Bad-Touch Cleric while there and adapt it to the witch class.
Low BAB is not a big problem with touch attacks. High Dex is a must as it adds AC and ranged touch attacks. It can easily be made to apply to melee touch with the Finesse feat.
/cevah
| avr |
You might use grappling hair to lock enemies down in the middle of a swarm you summoned. Vomit Swarm is one of the few standard-action summons.
You should be able to deliver the Frostbite spell via hair if you choose, it doesn't specify anything about using a hand.
Eastern might mean the Ancestor patron. Buffing should make you popular with the rest of the party.
| nate lange RPG Superstar 2012 Top 32 |
Unfortunately prehensile hair says Intelligence, not casting attribute...
yes, it does... but...
A scarred witch doctor uses Constitution instead of Intelligence when determining the highest level of spells she can cast, her spell save DCs, number of spells known at 1st level, and any effects of her hexes normally determined by her Intelligence. (emphasis added)
the effective Str of the prehensile hair hex is "normally determined by her Intelligence", ergo a scarred witch doctor uses Con to determine the effective Str of her prehensile hair hex. that means that if you build with 20 Con, at first level you're at +5 to hit with your hair. it also means that if you dip 1 level of barb and take raging vitality your hair's effective Str would jump to 26 while raging (though you wouldn't be able to cast).
by 10th level even a monster Con isn't completely going to make up for d6 HD and 1/2 BAB if you want to keep frontlining... but by then you should be able to focus on either using your hair for touch attacks or on self buffing to increase your combat effectiveness. and in either case having the animal companion will also increase overall combat effectiveness.
| nate lange RPG Superstar 2012 Top 32 |
the scarred witch doctor is good... and actually, i hadn't mentioned this, but RAW if you only have one natural attack (like say, just prehensile hair) you add 1.5x (effective) Str to it (which would be +7 at 1st level if you take the 20 Con, and means you get 3:1 power attack with it if you can afford to take it).
i'm no big fan of the white haired witch... (why did they make it so that their hair doesn't use Int for attack rolls?!? its actually worse than just taking the hex...) but if the scarred witch doctor can't use hair the way you want, it sounds like you need to bite the bullet and try to build a workable white haired witch...
we who are about to die salute you (and wish you good luck figuring out what you want to do).
| TGMaxMaxer |
Scarred Witch Doctor, is sadly, not PFS legal anyways.
If you want a Kung Fu Witch, then check this out.
I did this with Witch and MoMS Monk (2 levels). Human/Tiefling with Int/dex -Cha
Stats: Str 7 Dex 16 Con 10 Int 19 Wis 16 Cha 7(tiefling Cha 5).
Human uses +2 to 2 Stats instead of feat.
Could Also drop Wis to 14 and bring Con to 14, or Con 12 Dex 17 so you bump it at 8. You only get 2 stat raises in PFS, since the last game before retirement is level 11.
Magical Lineage(Frostbite) for Rime Spell later. Student of Philosophy Trait for diplo and bluff based on int. (so you can talk pretty).
Pick up Kirin Style and Kirin Strike(MoMS 1 and 2), Point Blank Shot, Precise Shot, Combat Reflexes.
Also, 1kg for (cracked or flawed, not sure) Orange Ioun Stone that gives you a cantrip added to your list. Pick Ray of Frost or Acid Splash, and Disrupt Undead. Carry a Crossbow or Shuriken, using Unseen Servant to load xbow for you (so you just grab and fire, it grabs and loads) and carry gear for your weak body.
Witch 1, MoMS 2/3, Witch rest.
Now, you should have around a level+10 rank in all creature ID skills, plus extras.
Take Misfortune, Prehensile Hair, Flight Hexes. (although Evil Eye is a staple for a reason, -2 to AC, or Saves, Or Attacks, and works for a round even if they save... pretty useful, but mind affecting so... )
If you have time to buff, use Prehensile hair the round they kick in the door, if not, activate it round 1 or two.
1st round, cast spell, use hex, whatever, activate Kirin Style swift.
2nd round, cast spell, use hex, whatever, knowledge check on creature.
3rd round, start blasting things with touch cantrips doing 1d3/1d6 +12(double int on successful attacks) (should have 22 Int from 4th level bump and +2 Headband). If not in 30ft range, use xbow for d8 19-20x2 +12 shots. If you really wanna be funny, take Focused Aim instead of Combat Reflexes and do x3 Int to shots.
You have Mage armor, +3 Dex and +3 Wis, (20 AC level 2) can pick up a Cackling hags Blouse for 6k to get the hex you didn't want to spend actual hexes on for when you need it.
Combat reflexes for when they charge the caster in no armor and you hit them with your hair using Int to attack and doing d4+21 damage at reach.
| Under A Bleeding Sun |
Wow. Scarred Witch Doctor is so OP lol. The issue I have with it, I guess, is that it doesn't fit the theme I'm trying to go with. I'm trying to go with the white haired witches that you see in kung fu movies haha.
I'm too new to PFS to start GMing unfortunately. :(
Yes, but it is not PFS legal.