Warpriest disruption ability and non-blunt weapons


Rules Questions

Liberty's Edge

Just had a player ask me a question about the warpriest ability to add disruption to a weapon with their Sacred Weapon ability. If you are not familiar with it here is the text:

Sacred Weapon (Su): Weapons wielded by a warpriest are charged with the power of his faith. In addition to the favored weapon of his deity, the warpriest can designate a weapon as a sacred weapon by selecting that weapon with the Weapon Focus feat (if he has multiple Weapon Focus feats, this ability applies to all of them). Whenever the warpriest is wielding a sacred weapon, he treats his warpriest level as his base attack bonus for attacks made with that weapon, stacking with any base attack bonus from other classes or racial Hit Dice.

In addition, the warpriest sacred weapon damage is based on his level and not the weapon type. The damage for Medium warpriests is listed on Table 1–13; see the table below for Small and Large warpriests. If the weapon normally deals more damage than this, its damage is unchanged. This increase in damage does not affect any other aspect of the weapon. The warpriest can decide to use the weapon’s base damage instead of the sacred weapon damage—this must be declared before the attack roll is made.

At 4th level, the warpriest gains the ability to imbue his sacred weapon with divine power as a swift action. This power grants the weapon a +1 enhancement bonus. For every four levels beyond 4th, this bonus increases by +1 to a maximum of +5 at 20th level.

These bonuses stack with any existing bonuses the weapon might have, to a maximum of +5. The warpriest can imbue a weapon with any of the following weapon properties: brilliant energy, defending, disruption, flaming, frost, keen, and shock. In addition, if the warpriest is chaotic, he can add anarchic and vicious. If he is evil, he can add mighty cleaving and unholy. If he is good, he can add holy and merciful. If he is lawful, he can add axiomatic and ghost touch. Adding any of these properties consumes an amount of bonus equal to the properties base cost (see Table 15–9 of the Core Rulebook). Duplicate abilities do not stack. The weapon must have at least a +1 enhancement bonus before any other properties can be added, whether normally from itself or granted by this ability.

The warpriest can use this ability one round per day per warpriest level, but these rounds do not need to be consecutive. The enhancement bonus and properties are determined the first time the ability is used each day, and cannot be changed until the ability is used again the next day. These bonuses only apply while the warpriest is holding the weapon, and end immediately if the weapon is sheathed or leaves the warpriest’s possession. This ability can be ended as a free action at the start of the warpriest’s turn (and that round does not count against the total duration, unless the ability is resumed). If the warpriest uses this ability on a double weapon, the effects only apply to one end the weapon.
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The question was is it possible to use disruption on a non-blunt weapon (normally distruption is blunt only). I am leaning towards no but thought I would throw it out there for thoughts.

Scarab Sages

I'm inclined to say yes. A limited use class ability granted by your god need not meet the normal enchantment rules. Disruption gains no benefit from being on a non-bludgeoning weapon as it's effects apply on any hit, not a crit.

Most undead have DR vs piercing anyway, although slashing would help with zombies.

Besides, the Morning Star exists and can take Disrupting.


It seems like it should work actually.

It doesn't have text to specify otherwise, and with the much more limited time/day they get to use it I would allow it.

It's Level Rounds/Day. It should be better than the Magus feature which is minutes/use.

And ... Gods can just do that because they're cool like that.


I'd definitely say yes, but I can't see any reason why disruptive is blunt weapons only, aside from nostalgia from when clerics couldn't use sharp weapons.

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