Flanking bonus to CMB


Rules Questions


If Valeros and Merisiel are flanking a goblin, would Valeros get a +2 flanking bonus to his CMB if he wanted to initiate a grapple?

Considering this:
"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects."

My take, is that flanking falls into "other effects".

Thanks.


Rules on Flanking wrote:
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

Hmm. Well, you're not making a melee attack, so I'd say no for grapple because it isn't a melee attack.

It is a little bit trickier when doing a disarm/sunder/trip with a weapon in place of an attack action. I'd say no, since it isn't a melee attack, but others would argue differently.


Well, flanking gives +2 to attack rolls, and it says "Add any bonuses you currently have on attack rolls [...]"
So, it does make sense to add it in my reading of the RAW.


MurphysParadox wrote:
Hmm. Well, you're not making a melee attack, so I'd say no for grapple because it isn't a melee attack.

You may not be making an 'attack' but the rules say you get the bonus.

"When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects."


Combat maneuvers are attack rolls so the flanking bonus definitely applies.


But I do get your point.

Flanking would give a +2 to attack rolls (which should flow to CMB), but you are saying it would provide that +2 only if I do a melee attack and not for other manoeuvers.

I think otherwise, but I believe I understand your point.


OK, glad to see I am not the only one that thinks it should apply.

Scarab Sages

PRD wrote:
When you attempt to perform a combat maneuver, make an attack roll and add your CMB in place of your normal attack bonus. Add any bonuses you currently have on attack rolls due to spells, feats, and other effects. These bonuses must be applicable to the weapon or attack used to perform the maneuver.

Scarab Sages

Let me ask some things:

Flanking wrote:
Only a creature or character that threatens the defender can help an attacker get a flanking bonus.
Grapple wrote:
Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll.

To recieve the Flanking Bonus, the char must have Improved Unarmed Strike or must have a weapon in the hand (getting -4 for trying to grapple with one hand, resulting in -2 due the flanking). Is this right?


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Kemedo wrote:

Let me ask some things:

Flanking wrote:
Only a creature or character that threatens the defender can help an attacker get a flanking bonus.
Grapple wrote:
Humanoid creatures without two free hands attempting to grapple a foe take a –4 penalty on the combat maneuver roll.
To recieve the Flanking Bonus, the char must have Improved Unarmed Strike or must have a weapon in the hand (getting -4 for trying to grapple with one hand, resulting in -2 due the flanking). Is this right?

Or have a natural attack, but yes.

EDIT: Note that it have to be a melee weapon.

Scarab Sages

Found:

AoO wrote:
Threatened Squares: You threaten all squares into which you can make a melee attack, even when it is not your turn. Generally, that means everything in all squares adjacent to your space (including diagonally). An enemy that takes certain actions while in a threatened square provokes an attack of opportunity from you. If you're unarmed, you don't normally threaten any squares and thus can't make attacks of opportunity.

And therefore, are not flanking either.

Quote:
Or have a natural attack

That will work to flanking and grappling. Yes. TY!


Or armor spikes, or blade boots, or a cestus/gauntlet, etc.

Scarab Sages

blahpers wrote:
Or armor spikes, or blade boots, or a cestus/gauntlet, etc.

Cestus, ok. Armed. (How about the -2 for precision based tasks for using that hand, will affect grappling?)

Armor Spikes and Blades Boots.

I´m trying to figuring if the Armor Spikes and Blades Boots do anyhow threatens an area.

Do they?


Yes, but flanking doesn't give a +2 when your make an attack rolls. Flanking gives a +2 when you make a melee attack. A melee attack isn't the same thing as an attack roll.

Dark Archive

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... so you are suggesting that the grapple is somehow a ranged attack roll?

Or some nebulous third state that is neither melee or ranged?

If you're making an attack roll, at melee range, then it's a melee attack roll.


Yup. Flanking counts, so does Charging, or any other attack bonus/penalty (Expertise, Power Attack, Bardsong, bless, haste, etc.)

What most people forget is that AC penalties apply to the defenders CMD as well... so Prone, Flat-footed, denied dex, blind, fatigued, etc make it easier.

My favorite tactic is to charge, felling smash (free trip after a Power Attack), then blind them while prone with a quick Dirty Trick. Let the rogues and 3/4 BAB allies rejoice.

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