Lam
Goblin Squad Member
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OK, everyone thinks I am crazy.
They are right and woe unto the settlement that takes me in -- but numbers count.
In the first map . There were seemingly forest hexes on most mountain elevation hexes. Was that real?
Did that change? In the later maps these are all shown as mountain terrain, not forest at mountain elevation. And subsequent maps do not show the early difference.
AA and AB and other mountain elevation hexes, which were forest and no longer are, have important influence on the risks of those sites.
So, Lee were you right the first time or the second time with the terrain types of these level two hexes. It is not fair to the land rush for these to have such an uncertainty. If you say the first map is right, I loose my leverage of my preference, but the community is better off.
Nothing is worse that being right and all suffer because no one believed me!
TEO ArchAnjel
Goblin Squad Member
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They are exactly what they look like. They are forest hexes surrounded by mountain hexes. There's no great mystery here. You do not need to go through a "pass" to get to them.
If you see a hex of a terrain level surrounded by hexes of a different terrain level, such as a woodlands hex surrounded by cropland hexes or mountain hexes, you don’t need a pass to go between those hexes.
Lee Hammock
Goblinworks Lead Game Designer
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In some older versions of the map we had a Forested Mountains hex type, but mechanically that ended up being really ugly to balance (either you got enough of wood and metal resources that you could cover both easily, or you didn't get enough and the hexes were pointless), so we turned them into flat mountain hexes. The map icons didn't get updated as quickly as the balance math, so they showed up in some of the maps until recently.
Nihimon
Goblin Squad Member
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In some older versions of the map we had a Forested Mountains hex type, but mechanically that ended up being really ugly to balance (either you got enough of wood and metal resources that you could cover both easily, or you didn't get enough and the hexes were pointless), so we turned them into flat mountain hexes. The map icons didn't get updated as quickly as the balance math, so they showed up in some of the maps until recently.
Thanks for giving us a clear, official statement to refer back to :)
Bunibuni13th
Goblin Squad Member
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But it is still a very pretty and readable map, once you see it in PDF.
Lee Hammock wrote:In some older versions of the map we had a Forested Mountains hex type, but mechanically that ended up being really ugly to balance (either you got enough of wood and metal resources that you could cover both easily, or you didn't get enough and the hexes were pointless), so we turned them into flat mountain hexes. The map icons didn't get updated as quickly as the balance math, so they showed up in some of the maps until recently.Thanks for giving us a clear, official statement to refer back to :)
ChaiGuy
Goblin Squad Member
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Yes, it is very readable, but why was it so different. Some think these mountain hexes can sustain a community and generate lots of IRON and Stone along with essences, some mineral chemicals, a few herbs, iron/silver/platinum, gems.
There is a five letter word.
Well, if you mean sustain a community as in that community being able to support itself without outside assistance, then I have yet to see anyone make that statement. I have seen members of the KotC say that mountain based settlements will be able to survive by trading for goods they need from other settlements.
Also five letter word?