Mummification and Suffocation


Rules Questions

Liberty's Edge

Does the Mummification Alchemist discovery (which makes you immune to nonlethal damage) make you immune to all forms of suffocation or just to "slow suffocation"? For instance, can he survive in a bag of holding?

Mummification:
The alchemist has mastered preserving flesh and applied this knowledge to his own body, turning himself into an undead-like creature. After learning this discovery, the alchemist must perform a 30-day regimen of a special diet, rigorous exercise, and drinking a mildly poisonous alchemical tea. At the end of this regimen, he falls unconscious for 24 hours, then awakens as a “living mummy.” The alchemist’s type does not change, but he becomes immune to cold, nonlethal damage, paralysis, and sleep.

Suffocation:
A character who has no air to breathe can hold her breath for 2 rounds per point of Constitution. If a character takes a standard or full-round action, the remaining duration that the character can hold her breath is reduced by 1 round. After this period of time, the character must make a DC 10 Constitution check in order to continue holding her breath. The check must be repeated each round, with the DC increasing by +1 for each previous success.

When the character fails one of these Constitution checks, she begins to suffocate. In the first round, she falls unconscious (0 hit points). In the following round, she drops to –1 hit points and is dying. In the third round, she suffocates.

Slow Suffocation: A Medium character can breathe easily for 6 hours in a sealed chamber measuring 10 feet on a side. After that time, the character takes 1d6 points of nonlethal damage every 15 minutes. Each additional Medium character or significant fire source (a torch, for example) proportionally reduces the time the air will last. Once rendered unconscious through the accumulation of nonlethal damage, the character begins to take lethal damage at the same rate. Small characters consume half as much air as Medium characters.

Bag of Holding:
If living creatures are placed within the bag, they can survive for up to 10 minutes, after which time they suffocate.

Grand Lodge

The discovery says nothing about mitigating your need for breath.

Liberty's Edge

LazarX wrote:
The discovery says nothing about mitigating your need for breath.

No, it certainly doesn't, but I'm looking for a ruling based on the mechanics.

Grand Lodge

Salabrian wrote:
LazarX wrote:
The discovery says nothing about mitigating your need for breath.
No, it certainly doesn't, but I'm looking for a ruling based on the mechanics.

That IS how rulings are made. If it does not say your new state makes you immune to suffocation, then You aren't.

You're a Humanoid that means among other things, you need to breathe. Your living mummy status does not change it, so you'll die of suffocation just like anyone else.


If it gave you the ability to survive without breathing, it would have been listed as a benefit along with all the others. If it were me, I'd work with my GM to buy an appropriate magic item that gave me that ability (perhaps a iridescent spindle ioun stone and why not add a clear spindle ioun stone) at the same time I took that discovery and sell it to the other players as being part of your transformation. But trying to glean more from the ability than what is listed is not something that I go for as a GM.


You are not immune to suffocation, you would die like anyone else.

And now I'm interested in what causes slow suffocation.

Liberty's Edge

Cool, thanks for the confirmation.

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