Natural attack order, spell storing, and true strike?


Rules Questions


Say i have a tengu with bite and 2 claws (the claws have improved unarmed, if that matters).

Say i have an amulet of mighty fists of spell storing. Can i now store true strike in each attack? Do i get to choose which natural attack goes first? In subsequent rounds, can i 'rotate' the attack order so my second attack gets the +20 attack bonus?

It seems RAW i can.

"This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability."

Its treating the natural attack as unarmed, which are treated as weapons.

Hello oracle never missing a critical combat maneuver, again!

*yes i still have to hit at least the first attack naturally.


Ariantar wrote:

Say i have a tengu with bite and 2 claws (the claws have improved unarmed, if that matters).

Say i have an amulet of mighty fists of spell storing. Can i now store true strike in each attack? Do i get to choose which natural attack goes first? In subsequent rounds, can i 'rotate' the attack order so my second attack gets the +20 attack bonus?

It seems RAW i can.

"This amulet grants an enhancement bonus of +1 to +5 on attack and damage rolls with unarmed attacks and natural weapons.

Alternatively, this amulet can grant melee weapon special abilities, so long as they can be applied to unarmed attacks. See Table: Melee Weapon Special Abilities for a list of abilities. Special abilities count as additional bonuses for determining the market value of the item, but do not modify attack or damage bonuses. An amulet of mighty fists cannot have a modified bonus (enhancement bonus plus special ability bonus equivalents) higher than +5. An amulet of mighty fists does not need to have a +1 enhancement bonus to grant a melee weapon special ability."

Its treating the natural attack as unarmed, which are treated as weapons.

Hello oracle never missing a critical combat maneuver, again!

*yes i still have to hit at least the first attack naturally.

True Strike won't work with a spell storing weapon. First, check out spell storing:

http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/spell-storing

The stored spell affects the target of the attack and True Strike is a Personal spell (invalid target). I don't think you can even cast the spell into the Amulet because the target of TS is 'you.'

For your other question, you can activate the Amulet as a Free action after any attack that hits.

Liberty's Edge

reyyvin is right.
Note that a spell storing weapon keep only 1 charge of the spell and after it has been expended you need to spend a standard action and the appropriate spell to recharge it.

For your other question, you can make your natural attacks in any sequence you like. You can even roll them oen at a time.
You are required to resolve your attack in a specific sequence only when you are making the attacks that you get for a high BAB.

PRD wrote:
If you get multiple attacks because your base attack bonus is high enough, you must make the attacks in order from highest bonus to lowest. If you are using two weapons, you can strike with either weapon first. If you are using a double weapon, you can strike with either part of the weapon first.


No for a couple of reasons:

1. Reread Spell Storing. It has to be targeted spell and it casts it on the creature you attacked. Not you.

2. Based on this FAQ there is a precedence for things like "all 8 of my natural attacks have spell storing and can hold an individual spell" not working. RAI is pretty clear, but RAW is RAW on that topic concerning all potentially abusable weapon properties, as only Speed is specifically called out.

A couple other things:

1. You can take a swift action anytime in the middle of a full round action (including full attacking). So for instance if you could cast Quickened True Strike, yes you could use it to apply the +20 to any one attack in your rotation.

2. The general rule is highest BAB to lowest with attacks, but that doesn't really qualify for natural attacks. I don't believe there is any hard and fast rule about what order primary natural attacks have to go in (though I'd be willing to guess secondary natural attacks go second), so I think you can do them however you like. I could be wrong there though and I don't feel like digging to confirm or deny :p

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