New spells: Troll's Gift (alternative for Infernal Healing)


Homebrew and House Rules


1 person marked this as a favorite.

I like the idea of having arcane healing, but I've seen that many people are bothered by Infernal Healing. Some of them don't like arcane healing (aside from bards, and witches I suppose), this won't appeal to them. Some people don't like that it's an [Evil] spell, these, and others who like arcane healing options are the people this is meant for.

Wizard/Sorc & Witch Level 1: Lesser Troll's Gift - gives one touched creature Fast Healing 1 for 1 minute per 2 caster levels (minimum 1). Material component: a drop of troll blood.

Wizard/Sorc & Witch Level 3: Troll's Gift - as lesser, except gives Fast Healing 2, and lasts one minute per caster level.

Wizard/Sorc & Witch Level 5: Greater Troll's Gift - as lesser, except gives Fast Healing 3, and lasts two minutes per caster level.

What do you think? I'll try these in play next time I run, but I'm curious to hear others' thoughts. (Although "arcane shouldn't heal" isn't very constructive.)


I like it. how about a 7th level version called 'Blood of the Jotnar' that gives fast healing 5 and regrowth of lost limbs? It could also include a downside in the form of a vulnerablitiy to daylight


Infernal healing had an older brother.


MrSin wrote:
Infernal healing had an older brother.

Interesting, I hadn't seen that before, although that one is still limited to cleric and druid. I do remember liking a druid variant ability in one of the player guides that swapped druid summon nature's ally spontaneous casting for bestowing Fast Healing on your allies, relative to level of spell sacrificed. That's neither here nor there though.

I like Fast Healing for it's out of combat utility, but relative lack of in combat utility.


1 person marked this as a favorite.

1 min per level blows any comparable cure spell out of the water, and means that a 1st level spell will fully heal most people of equal level. 5 rounds plus 1 round per level is a bit less ridiculous in my humble opinion.

RPG Superstar Season 9 Top 16

FuelDrop is right. Your spells are way too powerful. The benchmark is infernal healing and greater infernal healing. Each of these give fast healing <spell level> for one minute. No replacement for infernal healing should heal for more than 10 hitpoints per spell level.

I honestly like infernal healing, even the social stigma of it being an evil spell. If it's such a problem, then houserule it as NOT an evil spell.


Cyrad wrote:
FuelDrop is right. Your spells are way too powerful. The benchmark is infernal healing and greater infernal healing. Each of these give fast healing <spell level> for one minute. No replacement for infernal healing should heal for more than 10 hitpoints per spell level.

For what its worth, high fast healing is the only dangerous one, and around 10th level you have an average of 40 hp before con on a spell caster, and 80 hp on a barbarian before con. Monster do between 33-45 damage. 3 hp isn't even a 10th of you hp or the damage, so its pretty meh unless the combat wages on for a while.

The thing is the low healing over a long period is great for out of combat healing, and regenerating body parts is great for narrative and rarely effects players outside of wanting to use it on someone else. Inherently that can't really hurt the game.

Cure happens to be relatively weak and also require rolling and is much more useful in combat. 4D8+10 is going to save your life more than fast healing 3 I'd wager.


MrSin has the right of it. I want something useful for out of combat healing, to eliminate the perceived need for a dedicated healer. I don't expect these would make a huge difference in a fight, rather they'd speed recovery before the next one.


I think that if you were to replace infernal healing with something, you would literally take infernal healing and greater infernal healing, ditch the evil alignment discripter, ditch its own "you can't heal under listed circumstances" rule and replace it with "it can't heal damage done by fire or acid (or maybe just fire)" rule, and ditch the evil aura thing it does.

It would balance out getting rid of the alignment and two rules because fire and acid are pretty common things (fire more so). The spell might also be a transmutation spell instead of conjuration (healing) because you are temporarily changing the recipient instead of directly healing them.

Community / Forums / Pathfinder / Pathfinder First Edition / Homebrew and House Rules / New spells: Troll's Gift (alternative for Infernal Healing) All Messageboards

Want to post a reply? Sign in.
Recent threads in Homebrew and House Rules