Synthesist (Archetype) Summoner question


Rules Questions


Since the Eidolon adds its hit points to yours as temporary hit points, can the Eidolon be healed by the Rejuvenate Eidolon spell?

Rejuvenate Eidolon, Lesser wrote:

Rejuvenate Eidolon, Lesser

School conjuration (healing); Level summoner 1

Casting Time 1 standard action

Components V, S, M (a drop of your blood)

Range touch

Target eidolon touched

Duration instantaneous

Saving Throw none; Spell Resistance no

By laying your hand upon an eidolon, you cause its wounds to close and its form to solidify. This spell cures 1d10 points of damage +1 point per caster level (maximum +5).

Or a wand of that type of spell? Or can those temp HP be healed by anything?

Thx,
Darthslash


The FAQ

Quote:

Summoner: How does a synthesist (page 80) heal damage to his eidolon?

Because the eidolon gives the synthesist temporary hit points rather than having a separate pool of normal hit points, effects that cure hit points don't restore the eidolon's temporary hit points. This technically leaves you unable to heal the eidolon. To remedy this, effects that specifically restore hp to an eidolon (such as rejuvenate eidolon) restore temporary hit points to a synthesist's eidolon. This does mean those spells end up as a sort of must-have "spell tax" for synthesists, but the advantage of being a synthesist is your eidolon's hp are a buffer between you and damage, unlike a normal summoner who can be targeted separately from his eidolon.

Even the Fast Healing evolution, or other fast healing or regeneration effects, restore hit points rather than temporary hit points, so they heal the summoner, not the eidolon's temporary hit points.

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