GM Elton |
2 people marked this as a favorite. |
I completed -- somewhat -- the first draft of a conversion of the Dragonborn race from 4e.
Check it out here:
Dragonborn Racial Conversion
Kvantum |
They should probably get Darkvision 60 ft. by being Dragon type, and I think the breath weapon would be a 15-foot cone or a 30-foot line, not just 20. Also maybe give them an additional 1d6 of breath weapon damage every 6 character levels. 4d6 at 18th level won't be a game changer, but still more meaningful than 1d6.
Still, a pretty good conversion all in all.
Ciaran Barnes |
Here's my input:
1) Please remove sonic from the list of dragon breath energy types. What is it doing, screaming? The classic four energy types are perfect. You should make alternate energy types available in one of those feats you made.
2) 1d6, even in area of effect, becomes pretty meaningless after a few levels. However, I don't think auto-scaling the damage is good, beccause now we're talking about more RP. You should devise a few feats based on dragon breath. These feats could be pointed at any creature of the dragon type.
3) I really dislike spending RP on skill training. IMHO, 90% of players who want to invest in a specific skill will shoose a class that has it as a class skill or will use a trait to pick it up. With PF's policy on multiclassing and skills, class skills are also incredibly easy to get. A skill bonus is better.
4) It would be nice if this were a 10 RP class.
Lord Fyre RPG Superstar 2009 Top 32 |
They should probably get Darkvision 60 ft. by being Dragon type, and I think the breath weapon would be a 15-foot cone or a 30-foot line, not just 20. Also maybe give them an additional 1d6 of breath weapon damage every 6 character levels. 4d6 at 18th level won't be a game changer, but still more meaningful than 1d6.
Still, a pretty good conversion all in all.
Yeah. They have already paid for the Darkvision and the Immunities with the overpriced Dragon Type. You might as well list them.
4) It would be nice if this were a 10 RP class.
Unfortunately, the Dragon type was priced at 10 points by itself.
GM Elton |
They should probably get Darkvision 60 ft. by being Dragon type, and I think the breath weapon would be a 15-foot cone or a 30-foot line, not just 20. Also maybe give them an additional 1d6 of breath weapon damage every 6 character levels. 4d6 at 18th level won't be a game changer, but still more meaningful than 1d6.
Still, a pretty good conversion all in all.
Deren Drake pointed your first line out. It doesn't matter if you don't know him, he's a bit, larger than life and smaller than life at the same time. I'll address your next point below, because it segues into . . .
1) Please remove sonic from the list of dragon breath energy types. What is it doing, screaming? The classic four energy types are perfect. You should make alternate energy types available in one of those feats you made.2) 1d6, even in area of effect, becomes pretty meaningless after a few levels. However, I don't think auto-scaling the damage is good, beccause now we're talking about more RP. You should devise a few feats based on dragon breath. These feats could be pointed at any creature of the dragon type.
Ahem, would be nice if you brought that up during the playtest. I can design some feats that will allow for damage scaling. As for the list of dragon breath energy types . . . okay. I can't really come up with a logical defense against that one.
3) I really dislike spending RP on skill training. IMHO, 90% of players who want to invest in a specific skill will shoose a class that has it as a class skill or will use a trait to pick it up. With PF's policy on multiclassing and skills, class skills are also incredibly easy to get. A skill bonus is better.
It was to represent the affinity the race has with History and Intimidation in 4e. However, I can exchange it with the Tooth and Claw alternate class ability.
Yeah. They have already paid for the Darkvision and the Immunities with the overpriced Dragon Type. You might as well list them.
Alright.
Ciaran Barnes wrote:4) It would be nice if this were a 10 RP class.Unfortunately, the Dragon type was priced at 10 points by itself.
Couldn't say it better myself.
Gunsmith Paladin |
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Just a small note on the Tooth and Claw alternate racial. I would suggest calling it Tooth or Claw as Tooth and Claw implies that you would get both. Unless that's what you were going for and then the ability isn't balanced. Not that trading a 1 RP ability (skill training) for a 2 RP ability (claws) is balanced anyway, but trading in 1 for 3 is too good.
I would recommend dropping 1 more racial point into it. It's currently at 14 points. Aasimar and Tieflings are at 15. Perhaps picking up the the Improved Natural Armor trait (1 RP) for a total of +2 natural armor?
Also, I agree about the cost of dragon typing. It's overpriced, but not crazily so. You do get two very strong immunities, low light vision, darkvision, and the fact that a lot of spells work differently when cast upon you or cast by you.
SteelDraco |
I think Monstrous Humanoid (Dragonblooded) might be better than the Dragon type. I'm not sure why it's 10 points - by the point breakdown, that suggests that immunity to sleep and paralysis is 7 points by itself, which I would disagree with. Elven Immunity includes sleep immunity and a blanket +2 vs Enchantment spells, and that's only 2 RP, suggesting that immunity to Paralysis is worth 5-6 RP by itself, which I don't think it is.
Lord Fyre RPG Superstar 2009 Top 32 |
1 person marked this as a favorite. |
I think Monstrous Humanoid (Dragonblooded) might be better than the Dragon type. I'm not sure why it's 10 points - by the point breakdown, that suggests that immunity to sleep and paralysis is 7 points by itself, which I would disagree with. Elven Immunity includes sleep immunity and a blanket +2 vs Enchantment spells, and that's only 2 RP, suggesting that immunity to Paralysis is worth 5-6 RP by itself, which I don't think it is.
In fairness, the Dragon type should be about 7 points.
GM Elton |
GM Elton |
SteelDraco wrote:I think Monstrous Humanoid (Dragonblooded) might be better than the Dragon type. I'm not sure why it's 10 points - by the point breakdown, that suggests that immunity to sleep and paralysis is 7 points by itself, which I would disagree with. Elven Immunity includes sleep immunity and a blanket +2 vs Enchantment spells, and that's only 2 RP, suggesting that immunity to Paralysis is worth 5-6 RP by itself, which I don't think it is.In fairness, the Dragon type should be about 7 points.
Darkvision - 2
Low Light Vision - 1
Sleep Immunity - 1
Paralysis Immunity - 2
Immunity to "Person" spells - 1
I don't know why Paizo pasted on the extra 3 RP, but maybe it's because they want to discourage dragon-like races running around in our worlds. I don't know.
Gunsmith Paladin |
Lord Fyre wrote:SteelDraco wrote:I think Monstrous Humanoid (Dragonblooded) might be better than the Dragon type. I'm not sure why it's 10 points - by the point breakdown, that suggests that immunity to sleep and paralysis is 7 points by itself, which I would disagree with. Elven Immunity includes sleep immunity and a blanket +2 vs Enchantment spells, and that's only 2 RP, suggesting that immunity to Paralysis is worth 5-6 RP by itself, which I don't think it is.In fairness, the Dragon type should be about 7 points.
Darkvision - 2
Low Light Vision - 1
Sleep Immunity - 1
Paralysis Immunity - 2
Immunity to "Person" spells - 1 I don't know why Paizo pasted on the extra 3 RP, but maybe it's because they want to discourage dragon-like races running around in our worlds. I don't know.
It being 7 points feels about right.
Why did you drop the choice of picking a bite attack? Them having a bite attacks feels a lot better than claws really since they have that huge mouth filled with teeth.
GM Elton |
GM Elton wrote:Lord Fyre wrote:SteelDraco wrote:I think Monstrous Humanoid (Dragonblooded) might be better than the Dragon type. I'm not sure why it's 10 points - by the point breakdown, that suggests that immunity to sleep and paralysis is 7 points by itself, which I would disagree with. Elven Immunity includes sleep immunity and a blanket +2 vs Enchantment spells, and that's only 2 RP, suggesting that immunity to Paralysis is worth 5-6 RP by itself, which I don't think it is.In fairness, the Dragon type should be about 7 points.
Darkvision - 2
Low Light Vision - 1
Sleep Immunity - 1
Paralysis Immunity - 2
Immunity to "Person" spells - 1 I don't know why Paizo pasted on the extra 3 RP, but maybe it's because they want to discourage dragon-like races running around in our worlds. I don't know.
It being 7 points feels about right.
Why did you drop the choice of picking a bite attack? Them having a bite attacks feels a lot better than claws really since they have that huge mouth filled with teeth.
I haven't dropped the possibility. :)
I'm trying to think of a Martial Art style (and style feats) to go with it right now. Nothing's coming to mind at the moment.
Gunsmith Paladin |
Need to work on some of your wording for various things in all the sections.
In the racial feats section. Glorious Battlecry seems to be a bit much. It has no save, no roll, and gives a -2 penalty on top of the shaken condition. Allies gain a +2 circumstance penalty? You also don't list what kind of action it takes to perform it nor do you give an area of effect for the ability. Why 10 rounds on top of everything? This feat needs to go back to the drawing board for proofreading and balancing.
Lord Fyre RPG Superstar 2009 Top 32 |
GM Elton |
GM Elton wrote:How do they fit into Golarion?Okay, I guess it's perfect now?
I can't exactly write how they fit in Golarion on MY website, or Eric Mona's lawyers will have a fit. Last time I checked, Golarion (and it's associated media) isn't culture contributed to the whole of Humanity without the lock and key of a Monopoly. Only the game statistics is under the OGL.
However, anything written on these boards is pretty much considered to be under their copyright. So, I'll offer some ideas:
HOW 4e DRAGONBORN CAN FIT INTO GOLARION
(note, my knowledge on this world is scanty since I typically build my own worlds)
--- Gerund is pretty much empty. They can be from the northern side of Gerund this side of Numeria. I don't know exactly where you'd put [Arkhosia] in Gerund, but most can from there.
--- They can be a minor race in Avistan. Many of their settlements are scattered through out the Avistani wilderness. Their settlements are hidden and can't be found. Dragonborn are occasionally found in human cities. (note to Golarion's designers, it would be great that when Vudran is filled out, there would be a kingdom left up to the GM to design).
--- There is an island off the map that is reachable by boat that has the Dragonborn civilization on it (a'la Harn or Evermeet). The dragonborn is a seafaring race that has made it to the coast of Avistan and back. They also have been known to sail to Mintarn and back.
--- A small civilization of Dragonborn can flourish in the Mwanji Expanse. The place is big enough to hide some cities.
That's all I got.
GM Elton |
Been planning on doing this for some time now. But you seem to have put together exactly what I wanted to do! Dotting for interest, thanks!
Uh, thank you.
I had a friend look this over for mechanical problems, she says that it doesn't set off her Power Gamer sense.
Total is 15 RP. Which makes many people think twice about taking it. Although it's mechanically just as powerful as the Aasimar and Teiflings.
Kvantum |
1 person marked this as a favorite. |
Another way Dragonborn could fit in, roughly inspired by Dregoth and the Dray from Dark Sun: they're Mengkare's failed first draft. He tried to combine human and dragon and it didn't quite work to his standards so now he's banished them and tried to start over fresh with his "perfected" humanity. Or maybe the dragonborn were another dragon's first draft back in the days of Azlant and the basis for Mengkare's reasearch.
GM Elton |
Update, I added a bunch of new Breath Weapon feats inspired by Skyrim, of course.
Dragonborn Racial Feats -- new additions.
Christopher V Brady |
I completed -- somewhat -- the first draft of a conversion of the Dragonborn race from 4e.
Check it out here:
Dragonborn Racial Conversion
Um, D&DN (AKA 5th) will have the Dragonborn in the Player's Handbook which will be coming out in August (8th is the earliest I know of) which will have a lot of the powers changed to reflect the older D&D systems, including 3.x which is the precursor to Pathfinder.
You may want to hold off, take a look, take what you want, discard what you don't, and it'd be easier than trying to modify the late, lamented 4e rules.
Just a suggestion. But then I approve of house rules.