| Douglas Muir 406 |
Had some PCs killed but they're planning to get raised, so I was wondering how Golarion officially handles the experience of death. Do you wake up in Pharasma's court? Or go straight to the Outer Plane of your appropriate alignment? Is there canon on whether you remember what happened?
Thanks in advance,
Doug M.
| The NPC |
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You enter the river of souls and then proceed to Pharasma's court where you are judged and then sent to your deity or alignment specific plane. Except for a few instances or blatant alignment differences deity takes precedence over alignment.
Time varies and there's usually a window that allows for raising.
| Jacob Trier RPG Superstar 2012 Top 16 |
From Pathfinder Chronicles: The Great Beyond - A Guide to the Multiverse
Upon death, the soul separates from its physical shell and begins its migration toward the realms of the Outer Sphere, joining the vast currents of souls that traverse the Astral Plane, flowing toward judgment at Pharasma’s Spire.
Within Pharasma’s courts a great apportionment of souls takes place, with each spirit’s nature marking it as destined for one plane or another, one patron god above all others. Only when complications arise, such as dramatic, deathbed conversions, renouncements of faith, or disputed soul-binding pacts, does the sorting of souls become a war of words with two or more parties arguing for the ownership of a soul. In the most rare of cases, the choice becomes that of Pharasma herself.
Shepherded off to the various planes of the Outer Sphere or a specific god’s realm, each soul arrives to face its chosen fate. Known as petitioners at this stage of their existence, many continue much as they did in life, enjoying a paradise of health and happiness, while others toil under the yoke of infernal masters.
I recommend picking up the book - it has lot's of great info on the planes and what might happen to the souls of (temporarily) deceased adventurers.
Adam Daigle
Developer
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In addition to what the folks above me have said, there's a full article about the afterlife in Pathfinder #84 .
| Douglas Muir 406 |
once you're judged by Pharasma and sent on to the appropriate outer plane, you can't be raised anymore.
Really? IDNK that. Is there a cite?
In addition to what the folks above me have said, there's a full article about the afterlife in Pathfinder #84 .
I'm not currently subscribed (since I don't currently have a FTF gaming group), so I missed this one. Would anyone care to provide high points?
Doug M.
| Adjule |
Quote:once you're judged by Pharasma and sent on to the appropriate outer plane, you can't be raised anymore.Really? IDNK that. Is there a cite?
Quote:In addition to what the folks above me have said, there's a full article about the afterlife in Pathfinder #84 .I'm not currently subscribed (since I don't currently have a FTF gaming group), so I missed this one. Would anyone care to provide high points?
Doug M.
That's the final installment of the newest AP, Mummy's Mask, and won't be out until July. So don't feel bad, none of us have it yet.
LazarX
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For reference, once you're judged by Pharasma and sent on to the appropriate outer plane, you can't be raised anymore. So PCs that come back to life wouldn't be able to remember judgement or an afterlife, just travelling or waiting in queue with other souls. Maybe escaping an astradaemon attack.
Actually, they probably wouldn't even remember that at all. That's the thing about the afterlife and the mortal life. Over the long term, they keep themselves entirely separate.
| GreyWolfLord |
Quote:once you're judged by Pharasma and sent on to the appropriate outer plane, you can't be raised anymore.Really? IDNK that. Is there a cite?
Quote:In addition to what the folks above me have said, there's a full article about the afterlife in Pathfinder #84 .I'm not currently subscribed (since I don't currently have a FTF gaming group), so I missed this one. Would anyone care to provide high points?
Doug M.
I'd love to, but as Adjule pointed out, none of us have it yet, except for the ones at Paizo (some who have already commented) I suppose none of us can do that yet.
Good News though...
You can subscribe now and not miss out on it!
| Douglas Muir 406 |
I'm actually slightly tempted. Unfortunately, I already have three complete APs sitting on the shelf waiting to be played through. If I ever start a FTF campaign again, I'll probably cave ("It's important to keep up with the latest developments!"), but until then...
Anyway, to bring it back to the OP: I had a couple of PCs die in my PBEM game, and was vaguely wondering about tossing in a cutscene in the afterlife.
Doug M.
| Echo Vining |
Quote:once you're judged by Pharasma and sent on to the appropriate outer plane, you can't be raised anymore.Really? IDNK that. Is there a cite?
I found this.
| tonyz |
I generally look at the time limits on the various "bring back from the dead" spells, and figure it like this:
Raise dead brings you back from the journey to Pharasma's gates. It plucks a soul out of the astral flow and brings them back. (So on average they take some number of days to get there.)
Resurrection brings you back from inside her keep. (You have a long wait in the bureaucracy).
True resurrection brings you back from in front of her. (People spend a lot of time discussing their situation and destination with her. This is OK; being a deity, she can multitask effortlessly and so everyone gets a couple centuries of personalized attention.)
Of course, if you want to, you can do whatever you want in your campaign, and cutscenes can do anything...
| Todd Stewart Contributor |
So how does an Astradaemon attack on a soul in the river play out? Do they ever go after particular souls or are they just random assaults? If daemons are actively hunting down the PC's as antagonists what's the chance of this occurring on death and how could it be detected/prevented?
This hasn't been handled in depth yet in print, so until such time as it is, here's how I would handle it:
They're hungry, and any attack they'll be balancing out an urge to simply snatch up the closest and easiest soul to ensnare and devour, versus diving in and going for the metaphysically fattest, choicest soul.
Most of the astradaemon packs owe loyalty to one of the Four, with a smaller number created by one of the Harbingers and delivering souls to them after a period of hunting. Most of them are pretty mechanical in their thinking, so using them as soul-assassins is going to be rarer than using them as random wolf packs or swarming sharks. But if you somehow fall afoul of a Harbinger or gods forbid one of the Four, they might do just that and hunt down your soul in-transit to Pharasma's domain should you die.