[PFS] Hospitaler / Oracle


Advice

Grand Lodge

I'd like some advice on feats mostly as I level. The basic tenet of the build is this: Prad dumps DEX and negative to WIS is offset by the effective double CHA to Reflex saves (Divine Grace at Pal2 and Sidestep Secret), his AC is similarly modified by CHA instead of DEX (thus the mithral shirt). Will is bumped back up by 2 for the dip into Oracle. This build has taken Focused Study (skill focus intimidate, and diplomacy at level 8) alternate racial trait.

In combat: Deals nonlethal with Blade of Mercy (trait), triggers Enforcer (feat), and uses high intimidate score (feat+trait) to shaken enemies.

Out of combat: Intend to be primary 'face' with good diplomacy/intimidate, decent melee combatant, knowledge hoarder.

Future plan: Oracle1/PaladinX - Greater Mercy, Power attack, Extra Revelation (CHA to Knowledge skills). Use lay on hands to tank or heal, channel for group healing.

This is what I need help with specifically, the feat selection as I level or any other useful tweaks that stay within the confines of what I want him to do. Also unsure if Divine Bond for weapon bonuses or an animal would be more beneficial. Bear in mind this is PFS, so there are heavy restrictions on what I can buy at low levels. That's one reason I'm planning on mithral shirt (and using CHA wand to bump up to +6 'DEX' and higher saves when I hit Paladin2/Oracle1.) I feel it will scale best for my AC as I get permanent CHA increases.

Pradikar
Male Human (Vudrani) Oracle 1/Paladin (Hospitaler) 1

The Details at level 2:

LG Medium humanoid (human)
Init -2; Senses Perception -1

Defense
AC 20, touch 14, flat-footed 16 (+4 armor, +2 shield, +4 Dex)
hp 19 (1d10+1d8+4)
Fort +4, Ref +4, Will +3

Offense
Speed 30 ft.
Melee greatsword +4 (2d6+4/19-20) and
scimitar +4 (1d6+3/18-20)
Special Attacks smite evil
Spell-Like Abilities (CL 2nd; concentration +6)
At will— detect evil
Oracle Spells Known (CL 1st; concentration +5):
1st (4/day)— cure light wounds, liberating command, tap inner beauty
0 (at will)— detect magic, enhanced diplomacy, light, read magic

Statistics
Str 16, Dex 7, Con 14, Int 10, Wis 9, Cha 18
Base Atk +1; CMB +4; CMD 12
Feats Feats Enforcer, Skill Focus (Intimidate)
Traits blade of mercy, omen
Skills Craft (jewelry) +3, Diplomacy +9, Intimidate +13, Knowledge (dungeoneering) +4, Knowledge
(history) +4, Knowledge (religion) +4
Languages Common, Vudrani
SQ aura of good, mysteries (mystery [lore]), oracle's curses (legalistic), revelations (sidestep secret), vow
to self
Other Gear mithral shirt, heavy steel shield, greatsword

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