| Airwhale |
Hey all,
I've been thinking about making a half-orc cleric of Gorum. I was roughly thinking about the following:
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Str:16(10 points)
Dex:13(3 points)
Con:14(5 points)
Int: 7(-4 points)
Wis:18 (10 points) (+2 racial) (level up points go here)
Chr:7 (-4 points)
Domains: Protean and Madness
Traits: ??? (Maybe magical heritage with Bestow curse or some other nice debuff spell?)
Feat:???(Weapon focus?) (Eventually, Power attack, bouncing spell, reach spell, improved critical)
Skills: Perception. One point in Sense motive and spell craft.
Channel negative energy
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The basic thought is that I go in full plate with a +1 conductive spell storing Falcon or Greataxe, and go to town on people while hitting them with touch of chaos, Vision of madness, spell stored debuffing spells, inflict spells, etc.
I'm not sure if improving channeling is worth the 7-9 build points to get my charisma up to 13 or 14, even though the variant channeling for madness is so awesome, and being able to channel both positive and negative energy would be really good for this character. I'm also not sure if the build is really effective, in general. (I could see this just being a weak fighter and cleric, rolled into one!).
I'm also not sure how spell storing works with things like Magical Heritage, or if it makes more sense to go for the conductive or spell storing property on my weapon first.
I am very excited about the possible role play as a half orc cleric of Gorum, for what I hope are obvious reasons, but I'm feeling a little lost as to where I should take the character stats wise. Any help would be greatly appreciated!
Fruian Thistlefoot
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Well first not having heavy armor is not a bad thing. Your buffs can get you the equivalent of Plate. Sure you would have maybe a few more points of AC but you could save yourself Lots of money. I play a lot of clerics and will say that having medium armor is not nearly as terrible as people think.
Ok a few things I have to point out:
Gorum does not have the Protean and Madness Domains. Unless PFS has ruled you can take any domain for any Deity your going to have to either pick a different Deity or pick different Domains. Madness is one of the top choices for a "bad touch" cleric. But you could still take Chaos as it is a very good choice.
Gorum's Domains: Chaos, Destruction, Glory, Strength, War
Now looking at all the information you provided me with it looks like you want to be a "bad toucher" but also have good combat abilities to swing a weapon as well.
Going to be honest and lay down some facts that you might want to weigh:
1: A +1 conductive spell storing is a +3 weapon. You will not get a hold of that kind of weapon till Late levels towards the end of your career. If your looking to be dependent on you weapon to deliver the bad stuff then your going to be waiting a long time for your character to "Come online". You also trying to hit a AC as opposed to being a Toucher targeting Touch AC. I would much rather try to hit a average 14 touch as opposed to 20+ AC.
2: A cleric is Feat starved. A bad Touch cleric typically builds like a caster cleric. Considering the Bad part of your touch is the debilitating Spell tied to it.
3: Channel feats are typically not worth it and "Heal-bot" channel clerics are not the optimal way to play or feat out a cleric.
Now as far as feats you need to focus on a role and stick to it. As a Half-orc cleric your only going to get 6 feats unless your multi-class.
If your focus is melee: Power attack, Weapon focus/Furious Focus, Improved critical, Combat reflexes
If your going Summoning: Spell focus- conjuration, Augmented summoning, Superior summoning, Sacred summoning. (Finish that feat line and your down right deadly.)
Caster: Spell focus, Spell Penetration, Various Meta-magics that are too expensive for a rod, Crafting feats, Improved Initiative,
Level 11 feat almost every cleric should take: Divine Intervention
| Torgo the Bold! |
ugh- big response deleted - i say go for it - though dumping cha is almost universally bad for clerics - lower your strength or dex and only buy a 16 wis, with 18 from racial and don't worry about your super weapon until you have the prestige for that high a bonus weapon, because it's gonna take a while. For most of the beginning of your career, your best focus will be on touch attacks. A fighter dip would get you the heavy armor and a free feat for a weapon focus or something, but for the cost of full plate, you could enchant breastplate or chainmail.
I'd probably look at a heavy shield to boost your AC unless you want to use Gorum's favored weapon greatsword, which is pretty amazing.
(Chain 6 + Hvy shield 2 + dex 1 still gets you a 19, without the Defender of Society trait, heavy armor or a level dip killing your channel and spell progression)
you really need to decide if you want to be a melee fighter or a bad touch cleric, because even with a fighter dip, you're not getting a whole lot of feats to play with, so you need to decide whether you plan to do damage and go for power attack, etc, or if you're actually going for bad touch, and take weapon focus (touch attack) (((if you still need help hitting)))
If I were in your shoes, i'd probably start with combat casting, selective channeling and later versatile channel for feats
If you want to see how it would work, try building the same dude to 1st, 4th and 7th levels, grab a handful of the iconic pre-gen characters and a couple of PFS adventures and see how well the build works in conjunction with similar power-level characters. Do the math and see how soon you'd be able to get the weapon you want, and how much you'd likely earn by what point, and keep in mind what players in your area are running.
From your description, it looks like you're trying to fill too many roles in combat, while sacrificing out-of-combat utility. In later seasons, that could significantly hamper the party.
Last thought: always be able to do something, wands and scrolls are your friends. cure light is super cheap and effective, but bless is too, and that's a valuable spell slot you don't need to keep locked away
$0.02 from a guy with a stable of clerics, both home game and pfs
| BadBird |
This is kind of an oddball build I had a while ago but could be a lot of fun as a weird bad-touch/melee thing:
Martial Artist 1 / Cleric of Gorum
Domains: Ferocity / Protean
Variant Negative Channeling: Strength
Stats built around Wisdom - 13/12/14/10/18/10 or something like that.
1. Channel Smite / Guided Hand
2(Monk). +Dodge
3.Weapon Focus: Greatsword
5.Crusader's Flurry: Greatsword
7.Power Attack
etc-
Flurrying with a Greatsword, particularly when you throw in Ferocious Strikes and run Divine Favor/Power, can do significant damage even if you aren't strength-y.
On the bad-touch side of things, you can pull bonus touch attacks: when you use your Touch of Chaos power or a touch spell (or both...), you can also use Channel Smite through the touch attack to double debuff with your variant channeling penalty; their save against your Channel DC is already being hampered by Touch of Chaos. You can even throw a Ferocious Strike on there too for fun.
Also, if you can actually manage to hit something with your unarmed strike, you have a high DC Stunning Fist.