| The Archive |
Aid Another
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack.You can also use this standard action to help a friend in other ways, such as when he is affected by a spell, or to assist another character's skill check.
Quote for reference.
Given that it doesn't say a thing about hitting, and that grab and trip monster abilities need to hit to trigger, no.
| Hendelbolaf |
Aid Another on Attacks
Pros: You just need to hit an AC 10 not the actual AC and you give an ally +2 to hit
Cons: You do not do any damage or other effects to the foe
It is that simple. If you want to Trip or Grab, then attack normally and your ally will not get a +2 to hit as it is no longer an Aid Another.
| waiph |
If you use aid another you attack AC 10 and if you make AC 10 then the attack that you aided gets a plus 2. So the next attack gets a+2 bit the grab our trip roll, a second attack would get no benefit I think...
Have to check the rules for grab. Do you get +20 to the Grab grapple attempt via true strike?
| Eridan |
Grab (Ex) If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple ..
Trip (Ex) A creature with the trip special attack can attempt to trip its opponent as a free action without provoking an attack of opportunity if it hits with the specified attack.
Attacking (via attack or full-attack action) and Aid Another are totally different actions. Aid Another is not an attack. It is a special standard action with its own rules that dont interact in any ways with attacks or attack options.