Infusion surprise!


Pathfinder First Edition General Discussion


Hey there!

I am playing Skulls and Shackles right now as goblin alchemist (current level 2). I want him to provide support via the infusion discovery, so that his mates may drink the extracts I brew right before we start entering a ship.

To make things more interessting I dont want them to know what exactly is inside the potion they swallow, so that it will have some surprising effects on them.

Therefor I want to prepare folded cards that tell the other players what happens after they drink the infusion - just to make it as easy for them as possible.

Probably I will use buffing extracts (shield, enlarge person, true strike and so on) and a lot of different polymorph-options (beast shape, montrous physique, ...). Mainly I want to buff them but every now and then a potion with a funny or slightly handicapping effect would be sweet (like weird polymorphs or reduce person on a str-melee), but nothing too bad.

Now I'm looking for ideas which extracts and even more which polymorph forms I could use! I want cool forms for alter self, beast shape, undead anatomy and monstrous physique. A lot of cool ons and some funny ones, do you guys maybe have some ideas what I could pick?

I'd really appreciate some help - actually I want to never give my players the same "form" twice, so I do need some versitality:)

Thanks in advance!

Wasum

Shadow Lodge

A Goblin Alchemist in S&S is going to be awesome.

Combine Extracts will be very important if you plan on handing out buffs to your friends.

I think that for pure power, a Combined Extract of Enlarge Person and True Strike is going to be the best bet, especially considering how much of an advantage reach is in ship to ship combat.

Shock Shield is probably what a Goblin would use instead of Shield. Watching it shock the user would be pretty funny.

For pure comedy, a combined Vocal Alteration and Youthful Appearance infusion for a 'combat' buff. Your BSF now looks and sounds like the cabin boy. "It will make you fight like a young man!"

Polypurpose Panacea has some good options for setting up weird effects.

Negate Aroma would also be a good comedy option for the stinkiest member of the crew. Bonus points if it actually works as intended (prevents Scent ability).

For higher level infusions, I can't imagine that any Goblin Alchemist worth their salt would mix a 2nd level formula other than Fire Breath to hand out to their friends.
How awesome would it be to have all of the crew Enlarged and Breathing Fire at the same time?

Sczarni

This could be hilarious, IF your friends are down with it as well. I'm not sure how I'd feel about being given a potion and not being told what it is, especially if I knew the guy who handed it to me was the kind of guy who'd give me a Reduce Person potion for giggles. Honestly, I'd either drink it on the spot or not at all.

I would avoid any potion that depends on the situation to be helpful. Cure Light Wounds is one of the most obvious infusions for most alchemists, but it's no good if the drinker isn't wounded-- having the fighter drink his before the fight starts because he expects it to be Enlarge Person would be a waste.


Disguise self is always fun, particularly if your GM says that you are the one who decides what the disguise will be. The barbarian suddenly appearing as what your goblin considers a sexy goblin wench will have you laughing right until he brains you in revenge.

Outside of that, Shield is always good, especially on a two handed fighter. If Alchemists get Touch of the Sea (grants a swim speed) then that'd probably be appreciated by anyone at risk of falling overboard.

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