| The smitter |
Power component 1 dose: 1 point of electrical damage spells electrical descriptor.
Power component 1 dose; 1 point of negative damage or +1 hp on created undead.
So i have been doing some theatrical Alchemy since i got the new spontaneous alchemy rules and this is the fruits of my Great work so far. What do you all thing and what stuff have you come up with?
Liquid Ice Urea 5 + spirit of wine 6
Ghast Retch Flask 8 Mortuum(one of my made up ones) + 28 salt + 30 spirit of wine
Cytiliesh Stun Vial 15 magnesium+12 cytillegh spores
Alchemical Goads from Krazy Kragnar Alchemical Surplus Shop
Lesser 30 salt+8 Platinum
Greater 30 salt+15 platinum
Sovereign 30 salt+35 platinum
| The smitter |
Worked on a few more.
Bottled lighting
Cold Iron 21+ Silver 21+ Spirit of Wine 20 process Ceration
Liquid Blade 20 cold Iron+ 20 Quick silver process of sublimation
I for got to add the Process for the last post so I will now
Liquid Ice Congelation
ghast Retch Ceration
Cytiliegh Sun Vial Calcination
Alchemical Catalyst Calcination
| The smitter |
it not a feat it is a whole new way of doing alchemy. Each item takes 10 minutes an hour or a Day. There is a feat that lets you do anything that takes 10 mins take a standard action an hour becomes 10 minutes and a day becomes an hour. but over all ya it is a better version of high lvl alchemy class ability
| The smitter |
I have some more item recipes for every one let me know what you think.
Lava Stones (From 3.5 Dungeonscape)
Salt 28 + urea 24 Process Earth
Troll Styptic (seeker of secrets)
I pint of Troll Blood (not a reagent just troll blood)+50 myrrh+ 5 gold Process Distillation
Weapon Blanchs
Adamantine 20 cold Iron + 10 salt
Cold Iron 4 cold iron + 10 salt
Ghost salt 40 mortuum (or silver 200 if you dont want to use my made up stuff) + 10 salt
Silver 3 silver + 10 salt
Process Calcination
KarlBob
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Regular alchemy: Pay 33% of the market price for raw materials, spend a few weeks making stuff, then sell it at 50% market price. This system makes a profit, but it requires a large investment of time (unless you have 5 or more levels of the Alchemist class).
Spontaneous alchemy: Spend 110% to 120% of the market price on reagents, spend a couple of hours to a couple of days making things, then go use those things against your enemies. This system would run at a loss if you sold the products, but it creates those products in a fraction of the time required under the regular system.
I am going to allow my players to craft reagents with the normal rules which will off set the costs and keep the flexibility.
Under your system, spontaneous alchemy costs 10% to 20% more than regular alchemy (Market price times (1.1 to 1.2) divided by 3, instead of market price divided by 3). Under the system as written (buying reagents instead of spending 33% to make them), spontaneous alchemy costs 3.3 to 3.6 times more than regular alchemy. Your system is a bargain. I doubt your players will ever use the regular system again.